inspiration
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
inspiration [2020/09/03 16:17] – paguirre | inspiration [2020/09/03 16:47] – paguirre | ||
---|---|---|---|
Line 36: | Line 36: | ||
The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | ||
- | First an empty dataset is created. (right click -> Digital Human -> skin attachment data ) | + | First an empty dataset is created |
+ | |||
+ | Then in the outliner you select the object you want to have attached to the deforming mesh. | ||
+ | Add a 'Skin Attachment Target' | ||
+ | |||
+ | Select the mesh driving the deformation, | ||
+ | |||
+ | Go back to the inspector of the target and fill in the dataset mit the requiered mesh information. | ||
+ | |||
+ | As for now these tools only work with meshes being deformed by the GPU. | ||
=== Shading & Rendering === | === Shading & Rendering === |
inspiration.txt · Last modified: 2020/09/03 17:42 by paguirre