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inspiration [2020/09/03 16:47] paguirreinspiration [2020/09/03 17:34] paguirre
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 === Shading & Rendering === === Shading & Rendering ===
 +
 +The skin and eyes are using a dedicated shader connected to a set of dedicated scripts.
 +
 +The eyes can easily be customized to fit the needs of the required reference model.  
 +
 +We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape.
 +
  
 ==== Links ==== ==== Links ====
 +
 +For further insight into this project, please refer to these links:
 +
 +=== Readings ===
 +[[ https://blogs.unity3d.com/2020/06/10/making-of-the-heretic-digital-human-character-gawain/ | Blog with emphasis on artistic aspects]]
 +[[https://blogs.unity3d.com/2020/07/10/making-of-the-heretic-digital-human-tech-package/ | Blog with emphasis on the technical aspects]]
 +
 +=== Code and Material ===
 +[[|]]
 +[[|]]
 + 
  
 ===== RealTime PreViz ===== ===== RealTime PreViz =====
inspiration.txt · Last modified: 2020/09/03 17:42 by paguirre