blender_makehuman
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blender_makehuman [2018/07/23 09:10] – 10.128.142.248 | blender_makehuman [2018/08/16 16:41] (current) – sbroggi | ||
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* Open Blender Select File > Import > MakeHuman (.mhx2), and navigate to the mhx2 file exported from MakeHuman. | * Open Blender Select File > Import > MakeHuman (.mhx2), and navigate to the mhx2 file exported from MakeHuman. | ||
* By default, the exported character is imported into Blender as it appears in MakeHuman. However, if Override Export Data is selected, the character will be rebuilt according to the options that appear. | * By default, the exported character is imported into Blender as it appears in MakeHuman. However, if Override Export Data is selected, the character will be rebuilt according to the options that appear. | ||
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+ | ==Import MakeHuman character from Blender to FaceRig (UNTESTED!)== | ||
+ | Follow the documentation by [FaceRig](https:// | ||
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+ | Here's an indicator of what is probably important and what part of the documentation can probably be ignored: | ||
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+ | Geometry : Important | ||
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+ | Geometry Naming : Important | ||
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+ | Default pose : Should be ok with MakeHuman characters | ||
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+ | Geometry rules : Should be ok with MakeHuman characters | ||
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+ | UV Mapping : Should be ok with MakeHuman characters | ||
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+ | Deformaton : Important | ||
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+ | Fur : Can be ignored | ||
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+ | Shader (materials) naming : Important | ||
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+ | Shader Types : For visual fine tuning | ||
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+ | Texture maps : Should be ok with MakeHuman characters | ||
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+ | Texture Types Sufxes : Important | ||
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+ | Additonal skins for avatars and props : Can be ignored | ||
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+ | Skeleton : Important | ||
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+ | Pseudo-physics driven bones : Can be ignored | ||
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+ | Animatons and expression poses : Important (this step is probably the most time consuming. We might be able to reuse the animations once they' | ||
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+ | Avatar confguraton fle : might be important, but try ignoring this at first | ||
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+ | Full Body Animaton Specifcatons (Studio only) : Important if working with PerceptionNeuron for body capture | ||
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+ | Skeleton hierarchy : Important | ||
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==Synchronizing Makehuman and Blender== | ==Synchronizing Makehuman and Blender== | ||
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Now export an mhv2 from makehuman, import it into blender using the " | Now export an mhv2 from makehuman, import it into blender using the " | ||
+ | mhx2 rig explained: | ||
+ | https:// | ||
blender_makehuman.1532329850.txt.gz · Last modified: 2018/07/23 09:10 by 10.128.142.248