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blender_makehuman [2018/07/23 09:40] 10.128.142.248blender_makehuman [2018/08/16 16:41] (current) sbroggi
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 Pseudo-physics driven bones : Can be ignored Pseudo-physics driven bones : Can be ignored
  
-Animatons and expression poses : Important+Animatons and expression poses : Important (this step is probably the most time consuming. We might be able to reuse the animations once they're done for the first time)
  
 Avatar confguraton fle : might be important, but try ignoring this at first Avatar confguraton fle : might be important, but try ignoring this at first
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 Now export an mhv2 from makehuman, import it into blender using the "Override Exported Data" and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,... Now export an mhv2 from makehuman, import it into blender using the "Override Exported Data" and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,...
  
 +mhx2 rig explained:
 +https://thomasmakehuman.wordpress.com/mhx2-documentation/the-mhx-rig/
  
  
  
blender_makehuman.1532331604.txt.gz · Last modified: 2018/07/23 09:40 by 10.128.142.248