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inspiration [2019/11/29 12:06] – [Companies] sspezialinspiration [2020/09/03 17:42] (current) paguirre
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 ====== Inspiration ====== ====== Inspiration ======
  
-==== VR ====+===== VR =====
  
   * 2019 [[https://www.youtube.com/watch?v=qYsaAOOl6FQ|AYAHUASCA]]   * 2019 [[https://www.youtube.com/watch?v=qYsaAOOl6FQ|AYAHUASCA]]
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   * 2017 [[https://vimeo.com/235319208#_=_|Alice - The Virtual Reality Play]]   * 2017 [[https://vimeo.com/235319208#_=_|Alice - The Virtual Reality Play]]
  
-==== RealTime PreViz ====+===== Overview UnityTeam Digital Human Rigging & Shading ===== 
 + 
 +A general overview of some of the tools and workflows used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain. 
 + 
 +==== Maya File ==== 
 + 
 +=== Rig === 
 + 
 +They used two different rig hierarchies. One for the body the other for the head. 
 + 
 +==Body Rig==  
 +Classical full body game rig. Skin weights up to the torso. 
 +Corrective blendshapes for the hands and the back. 
 + 
 +==Head Rig== 
 +Combination of Joint hierarchy and over 200 Blendshapes. 
 + 
 +=== Model === 
 + 
 +Non-deforming body parts like the gum don't have an optimized topology. 
 + 
 +All the hair consists of cards. Hair is exported as a separated object and is not part of the head mesh. It's attachment to the deforming mesh happens in Unity. 
 + 
 +==== Unity Files ==== 
 + 
 +=== Attachment Tools === 
 + 
 +The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https://github.com/Unity-Technologies/com.unity.demoteam.digital-human| here]].  
 + 
 +First an empty dataset is created in the Assets Window. (right click -> Digital Human -> skin attachment data ) 
 + 
 +Then in the outliner you select the object you want to have attached to the deforming mesh. 
 +Add a 'Skin Attachment Target'-Script to it's Inspector and specify the dataset you just added. 
 + 
 +Select the mesh driving the deformation, add a 'Skin Attachment'-Script to its inspector and specify the targets. (This only works if you insert the script after the 'Skinned Mesh Renderer'/'Mesh Renderer'
 + 
 +Go back to the inspector of the target and fill in the dataset with the required mesh information.  
 + 
 +As for now these tools only work with meshes being deformed by the GPU. 
 + 
 + 
 +=== Shading & Rendering === 
 + 
 +The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. 
 + 
 +The eyes can easily be customized to fit the needs of the required reference model.   
 + 
 +We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. 
 + 
 + 
 +==== Links ==== 
 + 
 +For further insight into this project, please refer to these links: 
 + 
 +=== Readings === 
 +[[ https://blogs.unity3d.com/2020/06/10/making-of-the-heretic-digital-human-character-gawain/ | Blog with emphasis on artistic aspects]] 
 + 
 +[[https://blogs.unity3d.com/2020/07/10/making-of-the-heretic-digital-human-tech-package/ | Blog with emphasis on the technical aspects]] 
 + 
 +=== Code and Material === 
 +[[https://github.com/Unity-Technologies/com.unity.demoteam.digital-human.sample | Unity Digital Human Assets]] 
 + 
 +[[https://github.com/Unity-Technologies/com.unity.demoteam.digital-human | Unity Digital Human Tools]] 
 +  
 + 
 +===== RealTime PreViz =====
  
   * 2018 [[https://www.youtube.com/watch?v=9owTAISsvwk|Siren (Unreal)]] [[https://youtu.be/JrT6stflY_c|Siren with Actress]]   * 2018 [[https://www.youtube.com/watch?v=9owTAISsvwk|Siren (Unreal)]] [[https://youtu.be/JrT6stflY_c|Siren with Actress]]
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   * 2019 [[https://www.ted.com/talks/doug_roble_digital_humans_that_look_just_like_us|Ted Talk about Digital Humans with real time character]]   * 2019 [[https://www.ted.com/talks/doug_roble_digital_humans_that_look_just_like_us|Ted Talk about Digital Humans with real time character]]
  
-==== Dance ====+===== Dance =====
  
   * 2014 [[https://vimeo.com/173139879|Peking Opera]]   * 2014 [[https://vimeo.com/173139879|Peking Opera]]
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   * 20xx [[https://www.augmentedperformance.com|Huge collection of dance performances]]   * 20xx [[https://www.augmentedperformance.com|Huge collection of dance performances]]
  
-==== Scenography / Dance ====+===== Scenography / Dance =====
  
   * 2014 [[https://www.youtube.com/watch?v=qAYAuJ9dIlE|HAKANAI by Adrien M / Claire B]]   * 2014 [[https://www.youtube.com/watch?v=qAYAuJ9dIlE|HAKANAI by Adrien M / Claire B]]
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   * 2019 [[https://www.youtube.com/watch?v=qYsaAOOl6FQ|Das Totale Tanztheater - 100 Jahre Bauhaus - Palais Populaire]]   * 2019 [[https://www.youtube.com/watch?v=qYsaAOOl6FQ|Das Totale Tanztheater - 100 Jahre Bauhaus - Palais Populaire]]
  
-==== Projection Mapping & Dance ====+===== Projection Mapping & Dance =====
  
   * 2014 [[https://vimeo.com/nobumichiasai/omote|OMOTE]]   * 2014 [[https://vimeo.com/nobumichiasai/omote|OMOTE]]
   * 2017 [[https://vimeo.com/210599507|INORI (Prayer)]] [[https://vimeo.com/210565827|Making-of]]   * 2017 [[https://vimeo.com/210599507|INORI (Prayer)]] [[https://vimeo.com/210565827|Making-of]]
  
-==== Scenography / Theatre & Opera ====+===== Scenography / Theatre & Opera =====
  
   * 2002 [[https://artcom.de/project/mediales-buehnenbild/|Jude von Malta by Art+Com]]   * 2002 [[https://artcom.de/project/mediales-buehnenbild/|Jude von Malta by Art+Com]]
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   * 2017 [[https://www.youtube.com/watch?time_continue=2&v=3bjrx0xlPMg|The Tempest | Royal Shakespeare Company]]   * 2017 [[https://www.youtube.com/watch?time_continue=2&v=3bjrx0xlPMg|The Tempest | Royal Shakespeare Company]]
  
-==== Tradeshow examples ====+===== Tradeshow examples =====
  
   * 2017 [[https://www.youtube.com/watch?v=QzppfCSJodY|Dynamic Projection Mapping]]   * 2017 [[https://www.youtube.com/watch?v=QzppfCSJodY|Dynamic Projection Mapping]]
  
- +====== Technology ======
-===== Technology =====+
  
   * [[https://www.youtube.com/watch?v=bL6hp8BKB24|Why CG sucks / or not (Essay)]]   * [[https://www.youtube.com/watch?v=bL6hp8BKB24|Why CG sucks / or not (Essay)]]
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   * [[http://stillerstudios.com/|Stiller Studios]]   * [[http://stillerstudios.com/|Stiller Studios]]
   * [[https://meowwolf.com/|Meow Wolf]]   * [[https://meowwolf.com/|Meow Wolf]]
- 
  
 ====== Volumetric ====== ====== Volumetric ======
  
-* [[https://newsroom.intel.com/tag/intel-studios/|Intel Studio]]+   [[https://newsroom.intel.com/tag/intel-studios/|Intel Studio]] 
  
inspiration.1575025604.txt.gz · Last modified: 2019/11/29 12:06 by sspezial