inspiration
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| ====== Inspiration ====== | ====== Inspiration ====== | ||
| - | ==== VR ==== | + | ===== VR ===== | 
| * 2019 [[https:// | * 2019 [[https:// | ||
| Line 7: | Line 7: | ||
| * 2017 [[https:// | * 2017 [[https:// | ||
| - | ==== Overview UnityTeam Digital Human Creation | + | ===== Overview UnityTeam Digital Human Rigging & Shading ===== | 
| - | === Maya File === | + | A general overview of some of the tools and workflows used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain. | 
| - | == Rig == | + | |
| - | == Model == | + | |
| - | == Shading == | + | |
| - | === Unity Files === | + | ==== Maya File ==== | 
| - | == Attachment Tools == | + | |
| - | == Shading & Rendering | + | |
| + | === Rig === | ||
| - | ==== RealTime PreViz ==== | + | They used two different rig hierarchies. One for the body the other for the head. | 
| + | |||
| + | ==Body Rig== | ||
| + | Classical full body game rig. Skin weights up to the torso. | ||
| + | Corrective blendshapes for the hands and the back. | ||
| + | |||
| + | ==Head Rig== | ||
| + | Combination of Joint hierarchy and over 200 Blendshapes. | ||
| + | |||
| + | === Model === | ||
| + | |||
| + | Non-deforming body parts like the gum don't have an optimized topology. | ||
| + | |||
| + | All the hair consists of cards. Hair is exported as a separated object and is not part of the head mesh. It's attachment to the deforming mesh happens in Unity. | ||
| + | |||
| + | ==== Unity Files ==== | ||
| + | |||
| + | === Attachment Tools === | ||
| + | |||
| + | The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | ||
| + | |||
| + | First an empty dataset is created in the Assets Window. (right click -> Digital Human -> skin attachment data ) | ||
| + | |||
| + | Then in the outliner you select the object you want to have attached to the deforming mesh. | ||
| + | Add a 'Skin Attachment Target' | ||
| + | |||
| + | Select the mesh driving the deformation, | ||
| + | |||
| + | Go back to the inspector of the target and fill in the dataset with the required mesh information. | ||
| + | |||
| + | As for now these tools only work with meshes being deformed by the GPU. | ||
| + | |||
| + | |||
| + | === Shading & Rendering === | ||
| + | |||
| + | The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. | ||
| + | |||
| + | The eyes can easily be customized to fit the needs of the required reference model. | ||
| + | |||
| + | We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. | ||
| + | |||
| + | |||
| + | ==== Links ==== | ||
| + | |||
| + | For further insight into this project, please refer to these links: | ||
| + | |||
| + | === Readings === | ||
| + | [[ https:// | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | === Code and Material === | ||
| + | [[https:// | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | |||
| + | ===== RealTime PreViz | ||
| * 2018 [[https:// | * 2018 [[https:// | ||
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| * 2019 [[https:// | * 2019 [[https:// | ||
| - | ==== Dance ==== | + | ===== Dance ===== | 
| * 2014 [[https:// | * 2014 [[https:// | ||
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| * 20xx [[https:// | * 20xx [[https:// | ||
| - | ==== Scenography / Dance ==== | + | ===== Scenography / Dance ===== | 
| * 2014 [[https:// | * 2014 [[https:// | ||
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| * 2019 [[https:// | * 2019 [[https:// | ||
| - | ==== Projection Mapping & Dance ==== | + | ===== Projection Mapping & Dance ===== | 
| * 2014 [[https:// | * 2014 [[https:// | ||
| * 2017 [[https:// | * 2017 [[https:// | ||
| - | ==== Scenography / Theatre & Opera ==== | + | ===== Scenography / Theatre & Opera ===== | 
| * 2002 [[https:// | * 2002 [[https:// | ||
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| * 2017 [[https:// | * 2017 [[https:// | ||
| - | ==== Tradeshow examples ==== | + | ===== Tradeshow examples | 
| * 2017 [[https:// | * 2017 [[https:// | ||
| - | + | ====== Technology | |
| - | ===== Technology ===== | + | |
| * [[https:// | * [[https:// | ||
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| * [[http:// | * [[http:// | ||
| * [[https:// | * [[https:// | ||
| - | |||
| ====== Volumetric ====== | ====== Volumetric ====== | ||
| *  [[https:// | *  [[https:// | ||
| + | |||
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