inspiration
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| inspiration [2020/09/03 16:10] – paguirre | inspiration [2020/09/03 17:42] (current) – paguirre | ||
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| === Attachment Tools === | === Attachment Tools === | ||
| - | The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | + | The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | 
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| + | First an empty dataset is created | ||
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| + | Then in the outliner you select the object you want to have attached to the deforming mesh. | ||
| + | Add a 'Skin Attachment Target' | ||
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| + | Select the mesh driving the deformation, | ||
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| + | Go back to the inspector of the target and fill in the dataset with the required mesh information. | ||
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| + | As for now these tools only work with meshes being deformed by the GPU. | ||
| === Shading & Rendering === | === Shading & Rendering === | ||
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| + | The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. | ||
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| + | The eyes can easily be customized to fit the needs of the required reference model. | ||
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| + | We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. | ||
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| ==== Links ==== | ==== Links ==== | ||
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| + | For further insight into this project, please refer to these links: | ||
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| + | === Readings === | ||
| + | [[ https:// | ||
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| + | [[https:// | ||
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| + | === Code and Material === | ||
| + | [[https:// | ||
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| + | [[https:// | ||
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| ===== RealTime PreViz ===== | ===== RealTime PreViz ===== | ||
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