inspiration
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The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | The Unity Team developed a set of very useful tools to attach elements to a deforming mesh in realtime. You can implement those tools in your own project by getting them [[https:// | ||
- | First an empty dataset is created. (right click -> Digital Human -> skin attachment data ) | + | First an empty dataset is created |
+ | |||
+ | Then in the outliner you select the object you want to have attached to the deforming mesh. | ||
+ | Add a 'Skin Attachment Target' | ||
+ | |||
+ | Select the mesh driving the deformation, | ||
+ | |||
+ | Go back to the inspector of the target and fill in the dataset with the required mesh information. | ||
+ | |||
+ | As for now these tools only work with meshes being deformed by the GPU. | ||
=== Shading & Rendering === | === Shading & Rendering === | ||
+ | |||
+ | The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. | ||
+ | |||
+ | The eyes can easily be customized to fit the needs of the required reference model. | ||
+ | |||
+ | We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. | ||
+ | |||
==== Links ==== | ==== Links ==== | ||
+ | |||
+ | For further insight into this project, please refer to these links: | ||
+ | |||
+ | === Readings === | ||
+ | [[ https:// | ||
+ | |||
+ | [[https:// | ||
+ | |||
+ | === Code and Material === | ||
+ | [[https:// | ||
+ | |||
+ | [[https:// | ||
+ | |||
===== RealTime PreViz ===== | ===== RealTime PreViz ===== |
inspiration.1599142627.txt.gz · Last modified: 2020/09/03 16:17 by paguirre