inspiration
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inspiration [2020/09/03 16:47] – paguirre | inspiration [2020/09/03 17:42] (current) – paguirre | ||
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Select the mesh driving the deformation, | Select the mesh driving the deformation, | ||
- | Go back to the inspector of the target and fill in the dataset | + | Go back to the inspector of the target and fill in the dataset |
As for now these tools only work with meshes being deformed by the GPU. | As for now these tools only work with meshes being deformed by the GPU. | ||
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=== Shading & Rendering === | === Shading & Rendering === | ||
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+ | The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. | ||
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+ | The eyes can easily be customized to fit the needs of the required reference model. | ||
+ | |||
+ | We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. | ||
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==== Links ==== | ==== Links ==== | ||
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+ | For further insight into this project, please refer to these links: | ||
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+ | === Readings === | ||
+ | [[ https:// | ||
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+ | [[https:// | ||
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+ | === Code and Material === | ||
+ | [[https:// | ||
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+ | [[https:// | ||
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===== RealTime PreViz ===== | ===== RealTime PreViz ===== |
inspiration.1599144445.txt.gz · Last modified: 2020/09/03 16:47 by paguirre