inspiration
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| inspiration [2020/09/03 16:47] – paguirre | inspiration [2020/09/03 17:42] (current) – paguirre | ||
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| Select the mesh driving the deformation, | Select the mesh driving the deformation, | ||
| - | Go back to the inspector of the target and fill in the dataset | + | Go back to the inspector of the target and fill in the dataset | 
| As for now these tools only work with meshes being deformed by the GPU. | As for now these tools only work with meshes being deformed by the GPU. | ||
| Line 49: | Line 49: | ||
| === Shading & Rendering === | === Shading & Rendering === | ||
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| + | The skin and eyes are using a dedicated shader connected to a set of dedicated scripts. | ||
| + | |||
| + | The eyes can easily be customized to fit the needs of the required reference model. | ||
| + | |||
| + | We're still looking into the skin shader, particularly the system they applied to blend 82 different textures based on the faceshape. | ||
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| ==== Links ==== | ==== Links ==== | ||
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| + | For further insight into this project, please refer to these links: | ||
| + | |||
| + | === Readings === | ||
| + | [[ https:// | ||
| + | |||
| + | [[https:// | ||
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| + | === Code and Material === | ||
| + | [[https:// | ||
| + | |||
| + | [[https:// | ||
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| ===== RealTime PreViz ===== | ===== RealTime PreViz ===== | ||
inspiration.1599144445.txt.gz · Last modified:  by paguirre
                
                