maya
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maya [2018/04/20 18:46] – nkottman | maya [2018/04/20 18:48] (current) – nkottman | ||
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===== Create Skeleton ===== | ===== Create Skeleton ===== | ||
- | Remarks: | + | The Advanced Skeleton Rigging Tool is needed for this step. It is currently not installed on the Innovation Lab computers. |
- | * Export only Deformation System for Unity. | + | |
- | * The Advanced Skeleton Rigging Tool is needed for this step. It is currently not installed on the Innovation Lab computers. | + | |
- Use Advanced Skeleton Rigging Tool to create a rig | - Use Advanced Skeleton Rigging Tool to create a rig | ||
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- Open the original character file | - Open the original character file | ||
- | - Open Deformation System in Outline | + | - Export only Deformation System for Unity: |
- Select Root and Geometry. | - Select Root and Geometry. | ||
- File > Game Exporter: Export only selection, use File type FBX (Binary) | - File > Game Exporter: Export only selection, use File type FBX (Binary) |
maya.1524242809.txt.gz · Last modified: by nkottman