maya
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| Both sides previous revisionPrevious revision | |||
| maya [2018/04/20 18:46] – nkottman | maya [2018/04/20 18:48] (current) – nkottman | ||
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| ===== Create Skeleton ===== | ===== Create Skeleton ===== | ||
| - | Remarks: | + | The Advanced Skeleton Rigging Tool is needed for this step. It is currently not installed on the Innovation Lab computers. |
| - | * Export only Deformation System for Unity. | + | |
| - | * The Advanced Skeleton Rigging Tool is needed for this step. It is currently not installed on the Innovation Lab computers. | + | |
| - Use Advanced Skeleton Rigging Tool to create a rig | - Use Advanced Skeleton Rigging Tool to create a rig | ||
| Line 112: | Line 110: | ||
| - Open the original character file | - Open the original character file | ||
| - | - Open Deformation System in Outline | + | - Export only Deformation System for Unity: |
| - Select Root and Geometry. | - Select Root and Geometry. | ||
| - File > Game Exporter: Export only selection, use File type FBX (Binary) | - File > Game Exporter: Export only selection, use File type FBX (Binary) | ||
maya.1524242809.txt.gz · Last modified: by nkottman
