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motive_trackingsuit [2018/03/27 17:27] 10.129.128.117motive_trackingsuit [2019/09/17 17:32] (current) nkottman
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-====== Setup the tracking suit ======+====== Setup Tracking Suit ====== 
 + 
 +===== Suit =====
  
----- 
 ** **
 Use the tracking suits ONLY with the black cotton-bodies underneath. It is the users responsibility to wash the bodies and bring them back in a timely manner.** Use the tracking suits ONLY with the black cotton-bodies underneath. It is the users responsibility to wash the bodies and bring them back in a timely manner.**
  
-----+  * Choose a suitable suit size for the actor.  
 +  * Take off all the markers that are still on the suit.  
 +  * Make sure the **suit fits tight** and the top and pants cannot shift (use velcro between jacket an pants) 
 +  * Put on shoes and gloves
  
-Choose a suitable suit size for the actor.  +{{ ::motive-36.png?150|}}
-Make sure the suit fits tight and the top and pants cannot shift. +
-Take off all the markers that are still on the suit+
  
-Inside Motive Menu > Layout > Create.+===== Marker Placement =====
  
-We are using the Markerset "BaseLine + Hinged Toe" with 41 markers: 
  
-{{:baselinebodysuit.png?400|}}+Inside Motive, go to ''Menu > Layout > Create''.
  
-{{:baselinebodysuit2.png?400|}}+There are different marker sets (marker placements) for different use cases (with or without finger tracking)Choose in the ''Builder Pane > Skeleton'' under ''Markerset'' the makerset you wish to use. We recommend using the folling different sets:
  
-  * feet: 5 (x 2+  * Baseline + Toe (41 Markersfor body tracking 
-  * legs: 3 (x 2) +  * Markerset Baseline + 11 Markers + Fingers (54 Markersfor body and finger tracking
-  * hips: 4 (2 front - 2 back) +
-  * back: 3 (triangle) +
-  * shoulder: 2 (x 2) +
-  * chest: 1 +
-  * arm: 2 (x 2) +
-  * hands: 3 (x 2) +
-  * head: 3 +
  
-attach the markers according the modeltake care at the joints. set the markers in such a way, that the marker defines the axis of the joint and doesn't move when the joint is used. (ankle, knee, shoulder, elbow.)+Attach the markers according the 3D character
  
-let the actor stand in the center of the space and take the T-pose.+Take care at the placement of the** white markers** at the joints. Set the markers in such a way, that the **marker defines the axis of the joint and doesn't move when the joint is used** (ankle, knee, shoulder, elbow).
  
-the system should detect now all the 41 markers.+The **purple markers** are on bones and should be placed accordingly but can be vary a bit in exact position.
  
-give it a name and press create.+Make sure that all markers are still reflecting light and are not damaged.
  
-If everthing went right, the virtuall character should appear inside perpective view. make sure the settings allow the display of the skeletons:+==== Markerset Baseline (37 Markers) ====
  
-{{:showskeletongui.png?400|}}+{{::motive_37_setup.png | Baseline (37 Markers)}}
  
-adjust manually each bodypart if they appear to be off.+Make sure that the marker on the front upper leg are asymmetrical as indicated.
  
-{{:manipulateskeleton.png?400|}}+==== Markerset Baseline + Toe (41 Markers) ====
  
- +{{::marker-setup-41.png | Baseline + Toe (41 Markers)}}
  
 +Make sure that the marker on the front upper leg are asymmetrical as indicated.
 +
 +
 +==== Markerset Baseline + 11 Markers + Fingers (54 Markers) ====
 +
 +{{::marker-setup-54.png | Baseline + 11 Markers + Fingers (54 Markers)}}
 +
 +Make sure that the marker on the front upper leg are asymmetrical as indicated and the one on the lower back is on the left side.
 +
 +
 +===== Create Character =====
 +
 +Let the actor stand in the center of the space and take the T-pose.
 +
 +The system should detect now all necessary markers. It shows how many markers are necessary and how many are detected. You can only create the character if you have the exact number of markers.
 +
 +Give your character a ''Name'' and press ''Create''.
 +
 +If everthing went right, the virtuall character should appear inside perpective view. Make sure the settings allow the display of the skeletons:
 +
 +{{:showskeletongui.png|}}
 +
 +Adjust manually each bodypart if they appear to be off.
 +
 +{{:manipulateskeleton.png|}}
 +
 + 
motive_trackingsuit.1522164426.txt.gz · Last modified: 2018/03/27 17:27 by 10.129.128.117