Blender and MakeHuman

How to use Mocap data from Motive in Blender with characters created in MakeHuman.

Install MakeHuman

Download the makehuman release from http://www.makehumancommunity.org/content/downloads.html

Unzip and move the folder to your applications directory

Install Blender

Download and install from http://www.blender.org

Install the MHX2 addon in Makehuman

Download MHX2 Plugin for Makehuman from http://www.makehumancommunity.org/content/plugins.html

Move the 9_export_mhx2 directory to the MakeHuman plugins directory. On osX probably: /Applications/MakeHuman.app/Contents/Resources/plugins/ On Windows C:\Program Files\Makehuman\makehuman-1.1.1-win32\plugins (or wherever you've installed Makehuman)

Install the MHX2 plugin in Blender

Download the MHX2 Plugin for Blender from http://www.makehumancommunity.org/content/plugins.html

Move import_runtime_mhx2 to the Blender addons directory C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons

Enable the MHX2 importer in Blender. Open Blender, Select File > User Preferences. In the window that opens, select the Addons tab and then the MakeHuman category. Enable MakeHuman: Import-Runtime: MakeHuman eXchange 2 (.mhx2)

In the File tab, enable Auto Run Python Scripts and Save User Settings.

Save User Settings

Import a Makehuman character into Blender

Open MakeHuman and design you character.

In the Files > Export tab, select MakeHuman Exchange (mhx2), select the export path, and press export.

Open Blender Select File > Import > MakeHuman (.mhx2), and navigate to the mhx2 file exported from MakeHuman.

By default, the exported character is imported into Blender as it appears in MakeHuman. However, if Override Export Data is selected, the character will be rebuilt according to the options that appear.

not sure if this is needed any more

Download blender plugins http://download.tuxfamily.org/makehuman/releases/1.1.1/blender_plugins_for_1.1.1.zip

Add the directories makewalk, maketarget, mkeclothes and import_runtime_mhx2 directory to the blender addons folder. On osX probably: ~/Library/Application Support/Blender/2.79/scripts/addons

In blender go go File/User Prefferences..

Select Add-ons, then in Categories select MakeHuman

Check MakeHumna: Import-Runtime: MakeHuman Exchange 2 (.mhv2)

Check MakeHuman: MakeWalk

Save User Settings

Now export an mhv2 from makehuman, import it into blender using the “Override Exported Data” and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,…