Import Advanced Sceleton Charater from Maya into Unity

Import settings

Rig / Animation Type: Humanoid

Configure… Muscles & Settings: Check “Use Translation DoF”, Apply, Done

Optional: Reduce game objects

Check Rig / Optimize Game Objects

Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object)

In the scene

Disable MocapGuy_EyeSpec

Disable MocapGuy_Teeth

Create a material (Standard shader)

Assign texture to materials albedo channel

Assign the material to the SkinnedMeshRenderer of the Body

Quick fix for hair material

Duplicate the material created before

Change the materials rendering mode to Transparent

Change Smoothnes and Metallic to 0

Apply this material to the hair, eyebrows and eyelashes

Position charter on ground (y axis)

Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder)