=====Import Advanced Sceleton Charater from Maya into Unity===== ====Import settings==== * Rig / Animation Type: Humanoid * Configure… Muscles & Settings: Check "Use Translation DoF”, Apply, Done {{:translationdof.png?400|}} * Optional: Reduce game objects * Check Rig / Optimize Game Objects * Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object) ====In the scene==== * Disable MocapGuy_EyeSpec * Disable MocapGuy_Teeth * Create a material (Standard shader) * Assign texture to materials albedo channel * Assign the material to the SkinnedMeshRenderer of the Body * Quick fix for hair material * Duplicate the material created before * Change the materials rendering mode to Transparent * Change Smoothnes and Metallic to 0 * Apply this material to the hair, eyebrows and eyelashes * Position charter on ground (y axis) * Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder)