Blender and MakeHuman

How to use MakeHuman and Blender to create characters that can be animated with Mocap data from Motive, FaceRig, PerceptionNeuron etc..

Install MakeHuman
Install Blender
Install the MHX2 addon in Makehuman
Install the MHX2 plugin in Blender
Import a Makehuman character into Blender
Import MakeHuman character from Blender to FaceRig (UNTESTED!)

Follow the documentation by [FaceRig](https://drive.google.com/file/d/0B9A2HzJCWwFWYnN6SFRPbW1mRWM/view)

Here's an indicator of what is probably important and what part of the documentation can probably be ignored:

Geometry : Important

Geometry Naming : Important

Default pose : Should be ok with MakeHuman characters

Geometry rules : Should be ok with MakeHuman characters

UV Mapping : Should be ok with MakeHuman characters

Deformaton : Important

Fur : Can be ignored

Shader (materials) naming : Important

Shader Types : For visual fine tuning

Texture maps : Should be ok with MakeHuman characters

Texture Types Sufxes : Important

Additonal skins for avatars and props : Can be ignored

Skeleton : Important

Pseudo-physics driven bones : Can be ignored

Animatons and expression poses : Important (this step is probably the most time consuming. We might be able to reuse the animations once they're done for the first time)

Avatar confguraton fle : might be important, but try ignoring this at first

Full Body Animaton Specifcatons (Studio only) : Important if working with PerceptionNeuron for body capture

Skeleton hierarchy : Important

Synchronizing Makehuman and Blender

This might be useful to make a makehuman character have similar proportions as a 3D scan.. https://www.blendernation.com/2016/07/10/add-sync-makehuman-mesh-pose/

Makewalk and other Blender Tools

Makewalk is used for retargeting of Bvh in Blender. http://www.makehumancommunity.org/wiki/Documentation:Getting_and_installing_BlenderTools http://www.makehumancommunity.org/wiki/Documentation:MakeWalk

not sure if this is needed any more

Now export an mhv2 from makehuman, import it into blender using the “Override Exported Data” and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,…

mhx2 rig explained: https://thomasmakehuman.wordpress.com/mhx2-documentation/the-mhx-rig/