Table of Contents

Setup Tracking Suit

Suit

Use the tracking suits ONLY with the black cotton-bodies underneath. It is the users responsibility to wash the bodies and bring them back in a timely manner.

Marker Placement

Inside Motive, go to Menu > Layout > Create.

There are different marker sets (marker placements) for different use cases (with or without finger tracking). Choose in the Builder Pane > Skeleton under Markerset the makerset you wish to use. We recommend using the folling different sets:

Attach the markers according the 3D character.

Take care at the placement of the white markers at the joints. Set the markers in such a way, that the marker defines the axis of the joint and doesn't move when the joint is used (ankle, knee, shoulder, elbow).

The purple markers are on bones and should be placed accordingly but can be vary a bit in exact position.

Make sure that all markers are still reflecting light and are not damaged.

Markerset Baseline (37 Markers)

 Baseline (37 Markers)

Make sure that the marker on the front upper leg are asymmetrical as indicated.

Markerset Baseline + Toe (41 Markers)

 Baseline + Toe (41 Markers)

Make sure that the marker on the front upper leg are asymmetrical as indicated.

Markerset Baseline + 11 Markers + Fingers (54 Markers)

 Baseline + 11 Markers + Fingers (54 Markers)

Make sure that the marker on the front upper leg are asymmetrical as indicated and the one on the lower back is on the left side.

Create Character

Let the actor stand in the center of the space and take the T-pose.

The system should detect now all necessary markers. It shows how many markers are necessary and how many are detected. You can only create the character if you have the exact number of markers.

Give your character a Name and press Create.

If everthing went right, the virtuall character should appear inside perpective view. Make sure the settings allow the display of the skeletons:

Adjust manually each bodypart if they appear to be off.