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blender_makehuman

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Blender and Makehuman

How to use Mocap data from Motive in Blender with characters created in MakeHuman.

Install MakeHuman and create a character
Install the MHX2 addon in Makehuman and Blender

Now export an mhv2 from makehuman, import it into blender using the “Override Exported Data” and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,…

blender_makehuman.1523463891.txt.gz · Last modified: 2018/04/11 18:24 by sbroggi