blender_makehuman
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Blender and MakeHuman
How to use Mocap data from Motive in Blender with characters created in MakeHuman.
Install MakeHuman and create a character
Install the MHX2 addon in Makehuman and Blender
- Download the makehoman plugins http://download.tuxfamily.org/makehuman/releases/1.1.1/makehuman_plugins_for_1.1.1.zip
- Add the 9_export_mhx2 directory to the MakeHuman plugins directory. On osX probably: /Applications/MakeHuman.app/Contents/Resources/plugins/
- Download blender plugins http://download.tuxfamily.org/makehuman/releases/1.1.1/blender_plugins_for_1.1.1.zip
- Add the directories makewalk, maketarget, mkeclothes and import_runtime_mhx2 directory to the blender addons folder. On osX probably: ~/Library/Application Support/Blender/2.79/scripts/addons
- In blender go go File/User Prefferences..
- Select Add-ons, then in Categories select MakeHuman
- Check MakeHumna: Import-Runtime: MakeHuman Exchange 2 (.mhv2)
- Check MakeHuman: MakeWalk
- Save User Settings
Now export an mhv2 from makehuman, import it into blender using the “Override Exported Data” and select Rig type: Game. Now open the MakeWalk Tab in the Tool Shelf and click Load and Retarget to load a .bvh file exported from motive. In MakeWalk: Edit Actions use GlobalEdit to make set the animation onto the ground,…
blender_makehuman.1523463900.txt.gz · Last modified: 2018/04/11 18:25 by sbroggi