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inspiration

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Inspiration

Overview UnityTeam Digital Human Rigging & Shading

A general overview of the tools used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain.

Maya File

Rig

<em>They used two different rig hierarchies. One for the body the other for the head.</em>

jnt_reference —→ classical full body game rig. Skin weights up to the torso snappers_headrig ——→ combination of joint hierarchy and blendshapes.

Model

Shading

Unity Files

Attachment Tools

Shading & Rendering

VR

RealTime PreViz

Dance

Scenography / Dance

Projection Mapping & Dance

Scenography / Theatre & Opera

Tradeshow examples

Technology

AI

FilmSets

Film VFX

Robotics

Old Style

Scenography

Film / Animation

Companies

Volumetric

inspiration.1599139984.txt.gz · Last modified: 2020/09/03 15:33 by paguirre