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        <dc:date>2021-07-16T15:46:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>audio</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=audio&amp;rev=1626450361&amp;do=diff</link>
        <description>Audio

[UNDER CONSTRUCTION...]

----------

Powering on the system:

	*  Mixer (power button is on the back right above the main Power cable)
	*  Computer (power is just below the pink Dante cat-7 cable)
	*  Speakers (via Siemens panel --&gt; turn on all</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-10-18T16:26:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>audio_networking</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=audio_networking&amp;rev=1539879972&amp;do=diff</link>
        <description>Audio Networking</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=blender_makehuman&amp;rev=1534430517&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-08-16T14:41:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blender_makehuman</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=blender_makehuman&amp;rev=1534430517&amp;do=diff</link>
        <description>Blender and MakeHuman

How to use MakeHuman and Blender to create characters that can be animated with Mocap data from Motive, FaceRig, PerceptionNeuron etc..

Install MakeHuman

	*  Download the makehuman release from &lt;http://www.makehumancommunity.org/content/downloads.html&gt;
	*  Unzip and move the folder to your applications directory</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=computer_alienware&amp;rev=1524145697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-19T13:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>computer_alienware</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=computer_alienware&amp;rev=1524145697&amp;do=diff</link>
        <description>AlienWares Maintenance

The Alienwares maintenance is done by the tech-team.

Incremental Backup

All machines have an incremental Backup set for each Wednesday 12:00.

Each machine has an X:/ drive where the backup will be stored

Go To Einstellungen</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=dynamixyz&amp;rev=1532944787&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-07-30T09:59:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dynamixyz</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=dynamixyz&amp;rev=1532944787&amp;do=diff</link>
        <description>dynamXYZ

Knowledge Base

Performer-2

FAQ</description>
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    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=facerig&amp;rev=1539600952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-15T10:55:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>facerig</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=facerig&amp;rev=1539600952&amp;do=diff</link>
        <description>FaceRig

In order to start FaceRig, you have to doubleClick SteamLogin_FaceRig on the Desktop. Then you need to go to 



and select “FaceRigStudio Personal”

Connecting with RunCam 2 (IP Camera)



The RunCam2 Camera works like as if it is a WiFi-Router. The computer (be it a PC or a Mobile) will connect it as if it connects to a WLAN. Once it does, it will receive a IP-address (usually 129.168.1.10 - I dont think multiple device can connect).</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-08-14T20:59:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>face_mocap_solutions</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=face_mocap_solutions&amp;rev=1534280371&amp;do=diff</link>
        <description>&lt;http://f-clone.com/&gt;

&lt;http://facewaretech.com/&gt;

Faceware Analyzer and Retargeter for high quality, non real-time production animation, and Faceware Live for real-time, interactive animation. All works with single-lens, RGB video cameras

&lt;https://www.luxand.com/facesdk/tech/&gt;

&lt;http://www.dynamixyz.com/&gt;

&lt;https://facerig.com/&gt;

&lt;https://mocap.reallusion.com/iclone-motion-live-mocap/default.html&gt;

&lt;https://mocap.reallusion.com/iclone-motion-live-mocap/iphone-live-face.html&gt;</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=filer&amp;rev=1566306525&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-20T13:08:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>filer</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=filer&amp;rev=1566306525&amp;do=diff</link>
        <description>Filer

Access from your personal Computer

In order to access the filer you need to be inside the zhdk-net. If you are outside ZHdK, you need to use a VPN connecton to the ZHdK first.

	*  Generic: filer.zhdk.ch/collaboration/IASpace
	*  Mac: smb://filer.zhdk.ch/collaboration/IASpace</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-03-21T16:07:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>filer_00_howtos</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=filer_00_howtos&amp;rev=1521648452&amp;do=diff</link>
        <description>filer_00_howtos

Here you store all links, files, tutorials on how to do things

01_motive</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=filer_01_assets&amp;rev=1521654590&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-21T17:49:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>filer_01_assets</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=filer_01_assets&amp;rev=1521654590&amp;do=diff</link>
        <description>filer_01_assets

Here we store all the coolest model, textures, materials etc we create and collect and make it available to everybody else.

When you add content, please add a screenshot of the model or a thumbnail of the texture next to the folder and use the same filename. this way we can quickly see what already is in store for us.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-12-02T10:06:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>git</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=git&amp;rev=1575281209&amp;do=diff</link>
        <description>Git

In order to store Unity and other projects, there is a group on the ZHdK GitLab Server:

&lt;https://gitlab.zhdk.ch/users/sign_in&gt;

login with ZHdK username without @zhdk.ch</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-15T13:51:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware&amp;rev=1565877069&amp;do=diff</link>
        <description>Hardware

Power

Computers

Lights

Projectors

MoCap</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-15T15:17:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware_computers</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_computers&amp;rev=1565882237&amp;do=diff</link>
        <description>Computers

Please make sure everything is powered on.

There are currently 5 AlienWare and 2 Brentford W147 machines with Windows 10.

How we handle data on the lab&#039;s machines

AlienWare

AlienWares Maintentance

After computer startup, press TAB on the keyboard to get to the login screen.



Choose IAuser account and enter the password depending on the computer you are using (see the label on the desk).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-15T16:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware_lights</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_lights&amp;rev=1565886228&amp;do=diff</link>
        <description>Lights

----------

PLEASE TURN OFF ALL LIGHTS WHEN YOU LEAVE THE ROOM.



----------

SPACE Lights

You can turn on/off or dim all the SPACE lights at the touch panel near the deposit door or at the controller near the entrance door. To control them from the touch panel, go under the lamp symbol number 1.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-11-12T19:26:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware_local_data</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_local_data&amp;rev=1573586777&amp;do=diff</link>
        <description>How we handle data on the lab&#039;s machines

In some cases it makes sense to work with data stored on the local machines. If you choose to do so, please follow this rules:

	*  Allways store your data on the D:\ drive inside &#039;03_Personal&#039;, &#039;04_Projects&#039; or &#039;05_Workshops&#039;</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_power&amp;rev=1565886328&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-15T16:25:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware_power</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_power&amp;rev=1565886328&amp;do=diff</link>
        <description>Power

----------

MAKE SURE ALL POWER CABLES AT WAK BOXES ARE PLUGGED IN THE LOWEST SOCKET.

----------

WAK 1 - 6 are in the lower level of the IASpace. WAK 7 - 12 are in the middle level of the IASpace and WAK 13 - 18 are in the upper level of the IASpace (some WAK may be behind the black curtains).</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_projectors&amp;rev=1574332847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-11-21T10:40:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hardware_projectors</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=hardware_projectors&amp;rev=1574332847&amp;do=diff</link>
        <description>BARKO F80

Troubleshooting

the focus or zoom is not working

it might be an issue with the electric connections to the lens. just whiggle the lens until it starts reacting</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=inspiration&amp;rev=1599147722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-03T15:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inspiration</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=inspiration&amp;rev=1599147722&amp;do=diff</link>
        <description>Inspiration

VR

	*  2019 AYAHUASCA
	*  2019 Afterlife: Combining Branching Narratives With Live Actors In VR
	*  2017 Alice - The Virtual Reality Play

Overview UnityTeam Digital Human Rigging &amp; Shading

A general overview of some of the tools and workflows used and applied by the Unity Team for the creation of their state of the art Digital Human, Gawain.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=maya&amp;rev=1524242897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-20T16:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maya</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=maya&amp;rev=1524242897&amp;do=diff</link>
        <description>Maya

Create Skeleton

The Advanced Skeleton Rigging Tool is needed for this step. It is currently not installed on the Innovation Lab computers.

	*  Use Advanced Skeleton Rigging Tool to create a rig
	*  Fit Skeletons: Select bipedGame.ma for Unity compatibility</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive&amp;rev=1566452602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-22T05:43:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive&amp;rev=1566452602&amp;do=diff</link>
        <description>Motive 2.x



Official Documentation

Please follow these steps for each motion capture session:

	*  Power
	*  Session Setup
	*  Calibration
	*  Setup Tracking Suit or  6 Rigid Body Skeleton
	*  Setup Rigid Bodies
	*  Data Streaming
	*  Recording
	*  Exports

Motive 1.8.0

Unfortunately it is not possible to have both applications running on the same system. they are actually installing incompatible drivers, so you have to</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_calibrating&amp;rev=1566415475&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-21T19:24:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_calibrating</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_calibrating&amp;rev=1566415475&amp;do=diff</link>
        <description>Calibration

Go to Menu &gt; Layout &gt; Calibrate to see all necessary calibration tools. 

[ Calibration Layout]

Preparation

Check in the Devices pane that all cameras are set to Enabled and LED are On.

Switch cameras to video mode by selecting all cameras in the Device pane</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_rigidbody&amp;rev=1566452437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-22T05:40:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_rigidbody</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_rigidbody&amp;rev=1566452437&amp;do=diff</link>
        <description>Setup Rigid Body

Marker Placement

Setup a rigid body with markers or use one of the preconfigured ones. 
A rigid body should:

	*  Have at least 3 reflectors
	*  Reflectors should not be placed symetrical
	*  Reflectors should not be just in one line (i.e. like the wand)</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_sessions&amp;rev=1566372914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-21T07:35:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_sessions</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_sessions&amp;rev=1566372914&amp;do=diff</link>
        <description>Session Setup

Before you start capturing you need to setup your session. First you have to open the Data Pane:




Press the plus-icon to select a new session folder.
You need to create a new session inside your projetct on the internal drive D:

D:\01_Projects\YOUR-PROJECTNAME\Motive</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_streaming&amp;rev=1566453963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-22T06:06:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_streaming</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_streaming&amp;rev=1566453963&amp;do=diff</link>
        <description>Data Streaming

You can stream motion capture data live to different applications and other computers in the same network. A list of supported applications with plugins can be found on the |}{|]Optitrack page. 

In order to stream data, open the Streaming pane.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_takeexport&amp;rev=1522249247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-28T15:00:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_takeexport</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_takeexport&amp;rev=1522249247&amp;do=diff</link>
        <description>Export animations

Select one or several takes you want to export. Right click &gt; Export tracking data



Choose your session folder.

Choose FBX Binary Format with folloing settings:



For every take, a FBX Binary file will be exported.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_takerecoring&amp;rev=1522163429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-27T15:10:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_takerecoring</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_takerecoring&amp;rev=1522163429&amp;do=diff</link>
        <description>Record animations

Motive &gt; Menu &gt; Layout &gt; Capture



Make sure your session folder you created is active.

Give a new Take - name



and press record once ready.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=motive_trackingsuit&amp;rev=1568734326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-17T15:32:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>motive_trackingsuit</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=motive_trackingsuit&amp;rev=1568734326&amp;do=diff</link>
        <description>Setup Tracking Suit

Suit


Use the tracking suits ONLY with the black cotton-bodies underneath. It is the users responsibility to wash the bodies and bring them back in a timely manner.

	*  Choose a suitable suit size for the actor. 
	*  Take off all the markers that are still on the suit.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=natnet2osc&amp;rev=1522166210&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-27T15:56:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natnet2osc</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=natnet2osc&amp;rev=1522166210&amp;do=diff</link>
        <description>NatNet2OSC

Motive is sending its tracking data in its native NatNet - Protocoll. The NatNetThree2OSC application receives the NatNet datastream, translates it into an OSC format and passes it on as an UDP-stream to a chosen IP address and port.

There are two different NatNet protocolls, and for each exists a different solution:</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=natnetthree2osc&amp;rev=1522166770&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-27T16:06:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natnetthree2osc</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=natnetthree2osc&amp;rev=1522166770&amp;do=diff</link>
        <description>The NatNetThree2OSC software is located under 

D:\Software\NatNet2OSC\Motive2.x

inside this folder is a batchfile called Motive2_to_App



right-click - open and you can edit the startup parameters:

D:\Software\NatNet2OSC\Motive2.x\NatNetThree2OSC 127.0.0.1 127.0.0.1 127.0.0.1 54321 55555 1</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=natnettwo2osc&amp;rev=1522167052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-27T16:10:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>natnettwo2osc</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=natnettwo2osc&amp;rev=1522167052&amp;do=diff</link>
        <description>The NatNetTwo2OSC software is located under 

D:\Software\NatNet2OSC\Motive1.x

inside this folder is a batchfile called Motive1_to_App



right-click - open and you can edit the startup parameters:

D:\Software\NatNet2OSC\Motive1.x\NatNet2OSC 127.0.0.1 54321 239.255.42.99 0 0</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=navigation&amp;rev=1566415106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-21T19:18:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>navigation</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=navigation&amp;rev=1566415106&amp;do=diff</link>
        <description>Software

Hardware

Workflow

Filer

Git

Network

Inspiration

Audio</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=network&amp;rev=1566817383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-26T11:03:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>network</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=network&amp;rev=1566817383&amp;do=diff</link>
        <description>Network

LAN

All computers are connected by wired LAN. They can be addressed by the following IPs:

Kind         Host        IP               Name
Alienware    SW-08678    10.128.96.102    Amber
Alienware    DW-09088    10.128.96.102    Ginger
Alienware    DW-09086    10.128.96.110    Scarlet
Alienware    SW-08682    10.128.96.103    Indigo
Alienware    SW-08676    10.128.96.101    Lime
Brentford    INV19545                     Violet
Brentford    INV19546                     Peach
MacPro
MacPr…</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=optitrack_camera_system&amp;rev=1565885891&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-15T16:18:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>optitrack_camera_system</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=optitrack_camera_system&amp;rev=1565885891&amp;do=diff</link>
        <description>OptiTrack MoCap Cameras

Powering MoCap Cameras

To power up the OptiTrack MoCap system, follow this procedure:

	*  Navigate to the Home page on the touch panel in the back corner of the room 
	*  Login as Admin (password can be found inside of key lockbox above the touch panel)</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=overview_unityteam_digital_human_creation&amp;rev=1598877035&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-31T12:30:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overview_unityteam_digital_human_creation</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=overview_unityteam_digital_human_creation&amp;rev=1598877035&amp;do=diff</link>
        <description>What we learn from The UnityTeam Demo Rig

Maya-Rig

Rig-Structure

They used two different rig hierarchies. One for the body the other for the head.
The Body: Classical full body game rig. Skin weights up to the torso
The Head: Combination of joint hierarchy and Blendshapes.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=software&amp;rev=1566817459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-26T11:04:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>software</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=software&amp;rev=1566817459&amp;do=diff</link>
        <description>Software

Motive

Maya

 Unity

 Unreal

Touchdesigner

NatNet2OSC

Blender and Makehuman

FaceRig

UltraGrid

Facial motion capture solutions

DynamiXYZ

Sparck

Lists of lists of software...</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=softwarelist&amp;rev=1560334660&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-06-12T10:17:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>softwarelist</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=softwarelist&amp;rev=1560334660&amp;do=diff</link>
        <description>Lists of Lists of software

Game Development tools</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=start&amp;rev=1566452710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-22T05:45:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=start&amp;rev=1566452710&amp;do=diff</link>
        <description>Welcome to the I.A [space] Wiki. Here you will find all the documentations and howtos for getting yourself started with the [space].</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=touchdesigner&amp;rev=1526564860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-17T13:47:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>touchdesigner</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=touchdesigner&amp;rev=1526564860&amp;do=diff</link>
        <description>Touchdesigner

Tipps

	*  Output a value of a node to a CHOP&gt;Null node and from this Null node to the destination node. This ensures that you can add different other nodes in between and you do not have to reconnect the parameters
	*  Check performance by Rightclick &gt; Info</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=ultragrid&amp;rev=1551878743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-03-06T13:25:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ultragrid</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=ultragrid&amp;rev=1551878743&amp;do=diff</link>
        <description>UltraGrid

Spout/Syphon

Sending Spout from Windows to Telematic Server
&quot;C:\Program Files\UltraGrid\1.5\uv&quot; -t spout:name=SpoutTX0:fps=25 -c libavcodec:codec=MJPEG telematic.zhdk.ch -P 10300
-t spout:name=SpoutTX0:fps=25 is capturing the spout stream with the name &#039;SpoutTX0&#039;.</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=unity&amp;rev=1526484015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-16T15:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unity</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=unity&amp;rev=1526484015&amp;do=diff</link>
        <description>Unity

Create/Open Project

Save new projects on the Innovationlab Filer or on the ZHdK GIT Server in your project folder.



Import a Character

	*  Drag and Drop FBX into project window
	*  Select Character in project window and go to Inspector &gt; Rig &gt; Animation Type set to Humanoid</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=unity_importmayaadvancedskeleton&amp;rev=1523513560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-12T06:12:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unity_importmayaadvancedskeleton</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=unity_importmayaadvancedskeleton&amp;rev=1523513560&amp;do=diff</link>
        <description>Import Advanced Sceleton Charater from Maya into Unity

Import settings

	*  Rig / Animation Type: Humanoid
	*  Configure… Muscles &amp; Settings: Check “Use Translation DoF”, Apply, Done



	*  Optional: Reduce game objects
		*  Check Rig / Optimize Game Objects</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=unreal&amp;rev=1527520890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-28T15:21:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unreal</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=unreal&amp;rev=1527520890&amp;do=diff</link>
        <description>Unreal

Installing C++ Tools

You need to install Microsoft Visual Studio 2017 Community

Zou alson need to install the Windows 8.1 SDK. (\Innolab\08_software\Windows\sdksetup.exe)

Once installed, you need to install all necessary tools:

	*  Menu &gt; Extras &gt; Tools and Features...
	*  for Visual Studio Community 2017</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=workflow&amp;rev=1599135009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-03T12:10:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>workflow</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=workflow&amp;rev=1599135009&amp;do=diff</link>
        <description>WorkFlow

FaceCapture</description>
    </item>
    <item rdf:about="https://wiki.zhdk.ch/IASpace/doku.php?id=workflow_facecapture&amp;rev=1538988574&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-10-08T08:49:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>workflow_facecapture</title>
        <link>https://wiki.zhdk.ch/IASpace/doku.php?id=workflow_facecapture&amp;rev=1538988574&amp;do=diff</link>
        <description>WorkFlow FaceCapture

For live:

	*  Performance -&gt; Live -&gt; GameEngine

For Postproduction

	*  Performance -&gt; Recording Deck -&gt; Analyser -&gt; parametric data -&gt; Retargeter (plugin for Maya, Motionbuilder)

RIGGING BEST PRACTICES FOR FACEWARE

Rigging best practices

For rigging in realtime for Live, the best bet is to start with the basic shapes that Live streams. You can find a list of them here:</description>
    </item>
</rdf:RDF>
