Bloodborne

General Information Genre: Action-Roleplaying, Action-Adventure, Survival Horror Release: 24. March 2015 Developer: Fromsoftware, Japan Studio Publisher: Sony Computer Entertainment Plattforms: Playstation 4, Playstation 5 Analysis from: Nio Saner, Maksym Kliuzko, Marcel Gamma

1. Game Description

Players take the role of a person with an unknown illness, drawn to the dark gothic city of Yharnham for its long history of blood ministration. Unfortunately though, this same blood used for healing appears to also be responsible for turning the people of this city into mindless beasts. Taking on the role of a Hunter, the player must embark on a journey to uncover the mysterious eldritch beginnings of this plague, and defeat whatever gets in their way.

Trailer: www.youtube.com

2. Sound Description

Suitable for the gothic horror genre, the soundtrack mostly consists of melancholic strings, especially cello, sustained and with lots of vibrato, reminiscent of wolves howling in the night. It also doesn’t shy away from incorporating christian-sounding chorals, as well as dissonant music boxes, utilising a wide scope of its dark, oppressive mood. The sound effects have a heavy, sometimes visceral quality to them, from blood splattering and flesh squelching after a successful hit to the piercing, high-pitched noise of the healing blood vial.

3. Sound Analysis

3.1 UI Sound

The UI sound can largely be deconstructed into two categories: Selection and confirmation. Within menus, moving from option to option generates clicking noises that sound largely conventional in the history of inventory systems. More impactful choices, such as traveling to the hunter’s dream or selling off items, interestingly results in a heavy metal clang, accompanied by the sound of tearing flesh. Opening a menu, however, sounds a lot like rustling cloth. Uniting all these is a sense of mechanic practicality, the Hunter’s nature. If one wishes to interpret, the clicking could stand for the gun used to parry, the clanging for the main weapon, and the rustling for the protective armor, thus creating a full picture of the experience of a hardened warrior.

Main Menu / Character Customization Cursor Move cursol_move.wav Cursor Select cursol_select.wav Cursor Cancel cursol_cancel.wav Cursor Ok cursol_ok.wav	Ingame Inventory Selection Menu Open menu_open.wav Menu Open menu_close.wav Menu Close menubar_open.wav

3.2 Spatial Sound

3.2.1 Diegetic
As with any good game, the soundscape of Bloodborne is flexible to the environment the player is in. In the main city of Yharnham, one can hear church bells and crackling torches, befitting the religious fervor of its inhabitants. In the wintery area of Cainhurst, special attention was paid to the soft drizzle of snowflakes, and footsteps sound muted and crunchy against the soft snow. Inside buildings, attentive listeners will often perceive a quiet yet ominous drone reverberating from the huge stone walls.

3.2.2 Non-Diegetic
A good example for a non-diegetic environment sound is when the player enters a new location. A stinger is played to signal the transition into the area, accompanied by its name in the UI.

New Location	bb_new_location_sound.mp3

3.3. Player sound

3.3.1 Enviroment
This includes sounds such as footsteps, rustling of clothes, picking up items and interacting with doors, levers, ladders and the like. Being firmly rooted in the physical world, they share a common theme of decay that is inherent to the mortal realm. Levers and doors creak and moan with age, and the fabric sounds tattered yet heavy against the Hunter’s back.

Collect Item	bb_item_collected.mp3
Retrieve Blood Echoes	bb_blood_echoes_retrieved.mp3

3.3.2 Combat
This is where the Hunter truly shines. Equipped with one of a wide range of trick weapons, a pistol for parrying, resources for combatting both health loss and status effects, and throwable items like pebbles or molotov cocktails, the player can hope for at least somewhat of a fair chance against the onslaught. As previously mentioned, damaging an enemy sounds and feels appropriately heavy and visceral, rotten flesh giving way to cold, rough metal. The pistol and the throwable items support this gritty sound aesthetic in their own ways. A slight contrast is presented by the sound effects for healing, as well as collecting blood echoes from slain enemies. These seem much more light and ethereal, hollow whistles that sound like they were reversed. This could be attributed to the mystical nature of blood in this game.

Trick Weapon Transformation	Other Combat Related Sound Effects Parry and Visceral bb_parry_and_visceral.mp3 Player Death bb_death.mp3 Blood Echoes Suck bb_blood_echoes_suck.mp3

3.4 NPC and Enemy sound

3.4.1 Enviroment
Many of the non-hostile NPCs are most aptly characterised not through their looks, but their voiceovers, their dialogue. The game has a habit of hiding them behind doors, chuckling at or lamenting the player for their inability to find shelter from the terrors of the Hunt, much unlike them. For the enemies, environment sound relates mostly to the noises that reveal their presence before they come into view, a common tactic in horror games. This includes footsteps, shrieking, and in the case of the Bound Widows, pained weeping. The interesting aspect here is once again the storytelling perspective. The Bound Widows may be enemies in the situation the Hunter finds themselves in, but they are ultimately victims, loudly lamenting their fate before they notice the Hunter as yet another potential threat.

3.4.2 Combat
The most iconic enemy combat noise is probably the screeching of what is the first boss for most players, the Cleric Beast. Its piercing inhuman wail does an excellent job at setting up the themes for the rest of the game: Agony, violence, and a loss of conscience and sanity. It goes straight to the bones. Aside from that, many enemies will scream at the Hunter in one flavor or another, including the aforementioned Bound Widows, and their claw and/or weapon swipes possess a heavy clanging quality similar to the Hunter’s strikes.

Cleric Beast	cleric-beast-roar.mp3
Carrion Crow	crow-death-sfx.mp3

4. Comparsion: Bloodborne and Pineview Drive

4.1 General Comparsion

4.2

4.3