Inhaltsverzeichnis

Genre: Meroidvania, Action-Adventure, Platformer
Release: Windows, Xbox One March 11, 2015
Studio: Moon Studios
Analyse by: Agata Tselesh, Kathleen Bohren, Pietro Peduzzi

1. Game Description

Ori and the Blind Forest is a platform-adventure Metroidvania video game. Players assume control of Ori, a small white guardian spirit, and Sein, the „light and eyes“ of the Forest's Spirit Tree. Players are tasked to move between platforms and solve puzzles. The game features a save system called „Soul Links“, which allows players to save their progress at will with limited resources, and an upgrade system that gives players the ability to strengthen Ori's skills.

Playthrough No Commentary: https://www.youtube.com/watch?v=fXUrR6EiEcY


2. Sound Description

From the opening track, with its simple piano melodies, Middle Eastern themes and some beautiful vocals, Gareth Coker’s soundtrack grabs you and takes you on a fantastic journey. Great use is made of the full orchestra, with layers of sound built up using the different instruments and unexpected delights appearing out of this fantastic orchestral background. The tracks are quite different, yet held together by simple themes that are adapted to suit the tone of each track. The main game theme occurs a number of times in piano, string, flute and vocal parts, ranging through elegantly haunting, gloriously powerful and sinisterly staccato depending on the track. It really ties the album together as a whole piece.

Soundtrack from Ori and the Blind Forest:

Track Titel Soundtrack
Main Theme
The Prologue
First Steps into Sunked Glades
Finding Sein
Up the Spirit Caverns Walls
The Spirit Tree
Kuros Tale I - Her Rage
Through the Darkness
Dash Through Their Home
The Ancestral Trees
Gumo and Ori
Climbing the Ginso Tree
Restoring the Light Facing the Dark
The Waters Cleansed
A Closer Understanding of the Past
Lost in the Misty Woods
Home of the Gumon
Kuros Tale II - Her Pain
Completing the Circle
Arrival at the Sunstone
Approaching the End
Mount Horu
The Crumbling Path
The Finale
Light of Nibel

2.1 Perception Orientation

In Ori and the Blind forest, the character crosses several types of environment. These steps therefore change if he is in the water or on the grass and so on.

Walk \ Run

Run on Grass
Run on Wood
Run on Sand

Climbing

Climbing on Grass

Jumps

Some jumps
Double jump
Spin and jump

Swimming

Swimming breath

2.2 Action - Sounds

In the forest, Ori has to fight enemies. He acquires new abilities or weapons throughout his quest that makes him stronger and help him to defeat his enemies.

Attack

Hammer attack
Sword attack
Fire torch attack

Revards / Bonus

Damage

Player getting damage

Opening / Rotating

Open stone door
Open stone door 2
Rotating gears
Stone Block

2.3 Dynamic Soundtrack

The ambient sound changes and becomes deeper and more stressful when approaching a boss. A positive sound informs the player that he has completed a quest and obtained a new ability.

Dramatic

Meeting a Boss
Meeting a Boss 2
Meeting a Boss 3

Happy

Music Dynamics

Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger.


2.4 Сommunication

To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question.

Voise Over

Happy
Informative
Deep
Mysterious
Really Deep
Baby
Annoyed
Informative

2.5 Environment

The game contains realistic background sounds such as birds or tree branches. These realistic sounds are mixed with magic sounds which gives to the player the feeling of this magic forest.

Sad bird
Birds
Wind and Leaves
Whaterfall