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motive_trackingsuit [2019/08/21 09:47] 10.128.96.161motive_trackingsuit [2019/09/17 17:32] (current) nkottman
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   * Make sure the **suit fits tight** and the top and pants cannot shift (use velcro between jacket an pants)   * Make sure the **suit fits tight** and the top and pants cannot shift (use velcro between jacket an pants)
   * Put on shoes and gloves   * Put on shoes and gloves
 +
 +{{ ::motive-36.png?150|}}
  
 ===== Marker Placement ===== ===== Marker Placement =====
 +
  
 Inside Motive, go to ''Menu > Layout > Create''. Inside Motive, go to ''Menu > Layout > Create''.
  
-There are different marker sets (marker placements) for different use cases (with or without finger tracking). Attach the markers according the 3D character.+There are different marker sets (marker placements) for different use cases (with or without finger tracking). Choose in the ''Builder Pane > Skeleton'' under ''Markerset'' the makerset you wish to use. We recommend using the folling different sets: 
 + 
 +  * Baseline + Toe (41 Markers) for body tracking 
 +  * Markerset Baseline + 11 Markers + Fingers (54 Markers) for body and finger tracking 
 + 
 +Attach the markers according the 3D character.  
 + 
 +Take care at the placement of the** white markers** at the joints. Set the markers in such a way, that the **marker defines the axis of the joint and doesn't move when the joint is used** (ankle, knee, shoulder, elbow). 
 + 
 +The **purple markers** are on bones and should be placed accordingly but can be vary a bit in exact position. 
 + 
 +Make sure that all markers are still reflecting light and are not damaged. 
 + 
 +==== Markerset Baseline (37 Markers) ==== 
 + 
 +{{::motive_37_setup.png | Baseline (37 Markers)}}
  
-Take care at the placement of the white makrers at the joints. set the markers in such a way, that the **marker defines the axis of the joint and doesn't move when the joint is used** (ankle, knee, shoulder, elbow).+Make sure that the marker on the front upper leg are asymmetrical as indicated.
  
-The purple markers are on bones and should be placed accordingly but can be vary a bit in exact position.+==== Markerset Baseline + Toe (41 Markers) ====
  
 +{{::marker-setup-41.png | Baseline + Toe (41 Markers)}}
  
-===== Markerset BaseLine + Hinged Toe (41 Markers) =====+Make sure that the marker on the front upper leg are asymmetrical as indicated.
  
-{{ ::motive-45.png|}} 
-{{ ::motive-46.png|}} 
-{{ ::motive-47.png|}} 
-{{ ::motive-48.png|}} 
  
 +==== Markerset Baseline + 11 Markers + Fingers (54 Markers) ====
  
 +{{::marker-setup-54.png | Baseline + 11 Markers + Fingers (54 Markers)}}
  
-  * feet: 5 (x 2) +Make sure that the marker on the front upper leg are asymmetrical as indicated and the one on the lower back is on the left side.
-  * legs: 3 (x 2) +
-  * hips: 4 (2 front - 2 back+
-  * back: 3 (triangle) +
-  * shoulder: 2 (x 2) +
-  * chest: 1 +
-  * arm: 2 (x 2) +
-  * hands: 3 (x 2) +
-  * head: 3 +
  
-===== Markerset BaseLine + Hinged Toe (41 Markers) ===== 
  
-attach the markers according the model. take care at the joints. set the markers in such a way, that the marker defines the axis of the joint and doesn't move when the joint is used. (ankle, knee, shoulder, elbow.)+===== Create Character =====
  
-let the actor stand in the center of the space and take the T-pose.+Let the actor stand in the center of the space and take the T-pose.
  
-the system should detect now all the 41 markers.+The system should detect now all necessary markers. It shows how many markers are necessary and how many are detected. You can only create the character if you have the exact number of markers.
  
-give it name and press create.+Give your character ''Name'' and press ''Create''.
  
-If everthing went right, the virtuall character should appear inside perpective view. make sure the settings allow the display of the skeletons:+If everthing went right, the virtuall character should appear inside perpective view. Make sure the settings allow the display of the skeletons:
  
-{{:showskeletongui.png?400|}}+{{:showskeletongui.png|}}
  
-adjust manually each bodypart if they appear to be off.+Adjust manually each bodypart if they appear to be off.
  
-{{:manipulateskeleton.png?400|}}+{{:manipulateskeleton.png|}}
  
    
motive_trackingsuit.1566373657.txt.gz · Last modified: 2019/08/21 09:47 by 10.128.96.161