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unity [2018/05/13 19:07] 10.150.0.42unity [2018/05/16 17:20] (current) 10.150.0.28
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 Save new projects on the [[filer|Innovationlab Filer]] or on the [[git|ZHdK GIT Server]] in your project folder. Save new projects on the [[filer|Innovationlab Filer]] or on the [[git|ZHdK GIT Server]] in your project folder.
 +
 +
 +{{::unity-new-project.png?600|}}
 +
 +===== Import a Character =====
 +
 +  - Drag and Drop FBX into project window
 +  - Select Character in project window and go to Inspector > Rig > Animation Type set to Humanoid
 +
 +[[Unity_ImportMayaAdvancedSkeleton|Import Advanced Sceleton Charater from Maya into Unity]]
 +
  
 ===== Install OptiTrack Unity Plugin ===== ===== Install OptiTrack Unity Plugin =====
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   - Download Plugin from Optitrack Website [[http://optitrack.com/downloads/plugins.html]] or from the [[filer|Innovationlab Filer]]: Path 01_assets/06_plugins/Optitrack/   - Download Plugin from Optitrack Website [[http://optitrack.com/downloads/plugins.html]] or from the [[filer|Innovationlab Filer]]: Path 01_assets/06_plugins/Optitrack/
-  - Install the Plugin in your unity project by doubleclicking the on the Plugin file+  - Install the Plugin in your unity project by doubleclicking the on the Plugin file or go to Asset > Import Pacakge > Import Custom Package... and select the Plugin package.
  
-{{::unity-install-plugin.png?400|}}+{{::unity-filer-optitrack-plugin.png?600|}}
  
  
-===== Useful Shortcuts =====+{{::unity-install-plugin.png?350|}} 
 +{{::unity-plugin-project.png?500|}}
  
-  Q           Pan 
-  W           Move 
-  E           Rotate 
-  R           Scale 
-  F           Focus on active selection 
-  Ctrl+Alt+F  Move to view 
  
-===== Animation =====+===== Add OptiTrack Client to Scene =====
  
-Open Window > Animation +  - Open Asset Folder OptiTrack/Prefabs/ 
-Add Property to Animate +  - Drag & Drop //Client - OptiTrack// to the scene Hierarchy 
-Press record +  - Select //Client - OptiTrack// in Hierarchy and open Inspector window 
-Change values to animate > a keyframe will be added +  - Check oarameters of the //Optitrack Streaming Client (Script)// Component
-Scrub in Timeline and change values again+
  
-===== Animator =====+{{:unity-client-hierarchy.png?300|}}
  
-Use to create statesEach state has an animationSo there you can combine animations and connect it to conditions+=== Parameters (Motive & Unity on same PC) ===  
-Window > Animator+  Connection Type      Multicast 
 +  Local Address        127.0.0.1 
 +  Server Address       127.0.0.1 
 +  Server Command Port  1510 
 +  Server Data Port     1510 
 +  Bone Naming Conv.    Motive 
 +   
 +Stream the data to Local Interface Loopback Address if Unity is running on same PC as Motive.
  
-Different Layers can be used to make different animations at the same timeThe lower the layer the higher priority it has.+{{:unity-client-inspector-localhost.png?400|}} 
 +{{::motive-streaming-loopback.png?400|}} 
 +   
 +=== Parameters (Motive on Mocap PC & Unity on Beamer PC) ===
  
-===== Import Character =====+  Connection Type      Multicast 
 +  Local Address        10.128.96.102 
 +  Server Address       10.128.96.103 
 +  Server Command Port  1510 
 +  Server Data Port     1510 
 +  Bone Naming Conv.    Motive 
 +   
 +Stream capture data in motive to Local Address if Unity is not running on the same PC as Motive. 
 +   
 +{{::unity-client-inspector-beamer.png?400|}} 
 +{{::motive-streaming-lan.png?400|}}   
 +   
 +Check [[network|Network LAN IPs]] for other configurations.
  
-Drag and Drop FBX into project window. 
  
-Inspector > Rig > Animation Type set to Humanoid+===== Add Motion Caputre Stream for a Rigid Body =====
  
-[[Unity_ImportMayaAdvancedSkeleton|Import Advanced Sceleton Charater from Maya into Unity]]+To add motion capture live data to a rigid body (e.g. camera), you need to add the //Optitrack Rigid Body// Script as a Component to your object: 
 +  
 +  - Open Asset Folder //OptiTrack/Scripts/// 
 +  - Drag & Drop //OptitrackRigidBody// to an object in Scene Hierarchy to connection object with motion capture data (e.g. Main Camera) 
 +  - Open Inspector of Object and show //Optitrack Rigid Body (Script)// Component 
 +  - Click on circle symbol next to Streaming Client and select //Client - OptiTrack// client of the scene  
 +  - Set //Rigid Body Id// to StreamingID of corresponding Motive Rigid Body 
 +  - Run Play Mode
  
 +{{:unity-rigidbody-script.png?400|}}
 +{{:unity-hierarchy-maincamera.png?200|}}
  
 +{{::motive-rigidbody-streamingid.png?400|}}
  
-===== Stream Data from Optitrack Motive =====+{{:unity-inspector-rigidbody.png?400|}} 
 +{{:unity-optitrack-select-client.png?200|}} 
 +{{:unity-play.png?100|}}
  
-Asset > Import Custom Package and select Optitrack packag 
  
-Drag the OptitrackSkeletonAnimator to from the character by remove component+===== Add Motion Caputre Stream for a Character =====
  
-Add Client Prefab to scene+Make sure you have a rigged character in unity (see [[unity|Import a Character from Maya]] or Import a Character from Mixamo)
  
-Set Skeleton Name to Motive Character Name+To add motion capture live data to a Character/Skeleton, you need to add the //OptitrackSkeletonAnimator// Script as a Component to your character: 
 +  
 +  - Drag & Drop your character into Scene Hierarchy 
 +  - Open Asset Folder //OptiTrack/Scripts/// 
 +  - Drag & Drop //OptitrackSkeletonAnimator// to an character in Scene Hierarchy to connection skeleton with motion capture data 
 +  - Open Inspector of character and show //Optitrack Skeleton Animator (Script)// Component 
 +  - Click on circle symbol next to Streaming Client and select //Client - OptiTrack// client of the scene 
 +  - Click on circle symbol next to Destination Avatar and select Avatar of the character 
 +  - Set //Skeleton Asset Name// to Asset Name of corresponding Motive Skeleton 
 +  - Run Play Mode 
 + 
 +{{::unity-script-skeleton-animator.png?400|}} 
 +{{:unity-hierarchy-character.png?200|}} 
 + 
 +{{::motive-skeleton-assetname.png?400|}} 
 + 
 +{{:unity-inspector-skeleton-script.png?400|}} 
 +{{:unity-optitrack-select-client.png?200|}} 
 +{{::unity-select-avatar.png?200|}} 
 + 
 +{{:unity-play.png?100|}} 
 + 
 + 
 +===== Enable Background running =====
  
 Run in Background in File > Build Settings > Player Settings activate Run in Background in File > Build Settings > Player Settings activate
  
 +
 +===== Useful Shortcuts =====
 +
 +  Q           Pan
 +  W           Move
 +  E           Rotate
 +  R           Scale
 +  F           Focus on active selection
 +  Ctrl+Alt+F  Move to view
 +
 +
 +===== Animation =====
 +
 +  - Open Window > Animation
 +  - Add Property to Animate
 +  - Press record
 +  - Change values to animate > a keyframe will be added
 +  - Scrub in Timeline and change values again
 +
 +===== Animator =====
 +
 +Use to create states. Each state has an animation. So there you can combine animations and connect it to conditions.
 +Window > Animator
 +
 +Different Layers can be used to make different animations at the same time. The lower the layer the higher priority it has.
unity.1526231264.txt.gz · Last modified: 2018/05/13 19:07 by 10.150.0.42