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unity_importmayaadvancedskeleton

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unity_importmayaadvancedskeleton [2018/04/09 14:04] – created sbroggiunity_importmayaadvancedskeleton [2018/04/12 08:12] (current) – [Import settings] sbroggi
Line 1: Line 1:
-Import settings:+=====Import Advanced Sceleton Charater from Maya into Unity===== 
 + 
 +====Import settings====
   * Rig / Animation Type: Humanoid   * Rig / Animation Type: Humanoid
   * Configure… Muscles & Settings: Check "Use Translation DoF”, Apply, Done   * Configure… Muscles & Settings: Check "Use Translation DoF”, Apply, Done
 +{{:translationdof.png?400|}}
   * Optional: Reduce game objects   * Optional: Reduce game objects
     * Check Rig / Optimize Game Objects     * Check Rig / Optimize Game Objects
     * Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object)     * Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object)
  
-In the scene +====In the scene==== 
-Disable MocapGuy_EyeSpec +  Disable MocapGuy_EyeSpec 
-Disable MocapGuy_Teeth +  Disable MocapGuy_Teeth 
-Create a material (Standard shader) +  Create a material (Standard shader) 
-Assign texture to materials albedo channel +    Assign texture to materials albedo channel 
-Assign the material to the SkinnedMeshRenderer of the Body +    Assign the material to the SkinnedMeshRenderer of the Body 
-Quick for hair material +  Quick fix for hair material 
-Duplicate the material created before +    Duplicate the material created before 
-Change the materials rendering mode to Transparent +    Change the materials rendering mode to Transparent 
-Change Smoothnes and Metallic to 0 +    Change Smoothnes and Metallic to 0 
-Apply this material to the hair, eyebrows and eyelashes +    Apply this material to the hair, eyebrows and eyelashes 
-Position charter on ground (y axis) +  Position charter on ground (y axis) 
-Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder)+  Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder)
  
  
unity_importmayaadvancedskeleton.1523275451.txt.gz · Last modified: 2018/04/09 14:04 by sbroggi