unity_importmayaadvancedskeleton
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unity_importmayaadvancedskeleton [2018/04/09 14:04] – created sbroggi | unity_importmayaadvancedskeleton [2018/04/12 08:12] (current) – [Import settings] sbroggi | ||
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- | Import settings: | + | =====Import Advanced Sceleton Charater from Maya into Unity===== |
+ | |||
+ | ====Import settings==== | ||
* Rig / Animation Type: Humanoid | * Rig / Animation Type: Humanoid | ||
* Configure… Muscles & Settings: Check "Use Translation DoF”, Apply, Done | * Configure… Muscles & Settings: Check "Use Translation DoF”, Apply, Done | ||
+ | {{: | ||
* Optional: Reduce game objects | * Optional: Reduce game objects | ||
* Check Rig / Optimize Game Objects | * Check Rig / Optimize Game Objects | ||
* Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object) | * Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object) | ||
- | In the scene | + | ====In the scene==== |
- | Disable MocapGuy_EyeSpec | + | |
- | Disable MocapGuy_Teeth | + | |
- | Create a material (Standard shader) | + | |
- | Assign texture to materials albedo channel | + | |
- | Assign the material to the SkinnedMeshRenderer of the Body | + | |
- | Quick for hair material | + | |
- | Duplicate the material created before | + | |
- | Change the materials rendering mode to Transparent | + | |
- | Change Smoothnes and Metallic to 0 | + | |
- | Apply this material to the hair, eyebrows and eyelashes | + | |
- | Position charter on ground (y axis) | + | |
- | Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder) | + | |
unity_importmayaadvancedskeleton.1523275451.txt.gz · Last modified: 2018/04/09 14:04 by sbroggi