unity_importmayaadvancedskeleton
Table of Contents
Import Advanced Sceleton Charater from Maya into Unity
Import settings
- Rig / Animation Type: Humanoid
- Configure… Muscles & Settings: Check “Use Translation DoF”, Apply, Done
- Optional: Reduce game objects
- Check Rig / Optimize Game Objects
- Add desired Extra Teansforms to Expose (for example the Hand / Wrist bones to allow attaching another object)
In the scene
- Disable MocapGuy_EyeSpec
- Disable MocapGuy_Teeth
- Create a material (Standard shader)
- Assign texture to materials albedo channel
- Assign the material to the SkinnedMeshRenderer of the Body
- Quick fix for hair material
- Duplicate the material created before
- Change the materials rendering mode to Transparent
- Change Smoothnes and Metallic to 0
- Apply this material to the hair, eyebrows and eyelashes
- Position charter on ground (y axis)
- Create a prefab from this by dragging the character from the Hierarchy into the Project window (assets folder or a subfolder)
unity_importmayaadvancedskeleton.txt · Last modified: 2018/04/12 08:12 by sbroggi