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brawlhalla

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brawlhalla [2022/06/10 08:51] dstettlebrawlhalla [2022/06/10 09:11] (aktuell) dstettle
Zeile 75: Zeile 75:
 ==== 6.3 Dimension ==== ==== 6.3 Dimension ====
  
-They are alike in dimensions, so to speak both enable the players to move 2-dimensionally although brawlhalla brings something maybe more modern(?), the traversable space is now improved to higher and lower levels and is not limited on one line of movement. this brings with it room, room for hearable volume which has on one side the capability of simulating distance, which is strongly used in this case, on the other side it brings with it a certain emptiness. comparing that to street fighter II, for sure there's a certain limitation to spacial perception, probably also due to hardware limitations, but all in all this gets rounded out by memorable sounds layered on top of each other, which strike out the need of space. Also if we visualize the idea of a fight in Street fighter, it is more of a cage fight, there is no way to escape. And in this matter maybe it has not only been a limitation but also a decision to keep spacial aspect of sound out. +They are alike in dimensions, so to speak both enable the players to move 2-dimensionally although brawlhalla brings something maybe more modern(?), the traversable space is now improved to higher and lower levels and is not limited to one line of movement only. this brings with it room, room for hearable volume which has on one side the capability of simulating distance, which is strongly used in this case, on the other side it brings with it a certain emptiness. comparing that to street fighter II, for sure there's a certain limitation to spacial perception, probably also due to hardware limitations, but all in all this gets rounded out by memorable sounds layered on top of each other, which strike out the need of space. Also if we visualize the idea of a fight in Street fighter, it is more of a cage fight, there is no way to escape and in this matter maybe it has not only been a limitation but also a decision to keep spacial aspect of sound out. 
  
 ==== 6.4 Battlecries ==== ==== 6.4 Battlecries ====
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/brawlhalla.1654843881.txt.gz · Zuletzt geändert: von dstettle