celeste
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
celeste [2020/06/04 16:57] – ppeduzzi | celeste [2020/06/04 17:48] (aktuell) – ppeduzzi | ||
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- | {{: | ||
- | | Genre: | + | {{: |
+ | | Genre: | ||
| Release: | | Release: | ||
| Developers: | | Developers: | ||
| Analysis by: | Agata Tselesh, Pietro Peduzzi, Kathleen Bohren | | | Analysis by: | Agata Tselesh, Pietro Peduzzi, Kathleen Bohren | | ||
+ | |||
+ | Playthrough no commentary: | ||
---- | ---- | ||
Zeile 32: | Zeile 34: | ||
---- | ---- | ||
- | ==== Soundtrack ==== | + | ===== Soundtrack |
| Prologue | | Prologue | ||
Zeile 47: | Zeile 49: | ||
---- | ---- | ||
- | ===== Music Loop Changing | + | ==== Music Loop Changing ==== |
Some soundtracks are composed by different loops that variates between themselves on depending on what is happening during the chapter. | Some soundtracks are composed by different loops that variates between themselves on depending on what is happening during the chapter. | ||
- | {{:: | + | {{:: |
+ | |||
+ | ==== Chapter 2: Old Site, Resurrection Loops Analysis ==== | ||
+ | |||
+ | | Chapter beginning | ||
+ | | Deeper in the chapter | ||
+ | | After the mirror | ||
+ | | Just before the encounter | | Just before the encounter with the figure the music fades out, this increase suspense and anticipate the following. The player knows that something is going to happen. | | ||
+ | | Dialogue | ||
+ | | Chaise | ||
+ | | End of the chapter | ||
+ | |||
+ | https:// | ||
+ | |||
+ | https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Character movement and feedback ===== | ||
+ | |||
+ | | Movement | Sound | Sound Variations | | ||
+ | | Walk | {{ :: | ||
+ | | Jump | {{ :: | ||
+ | | Dash | {{ :: | ||
+ | | Climb | {{ :: | ||
+ | | Death | {{ :: | ||
+ | | Respawn | ||
+ | |||
+ | https:// | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Ambient sounds examples ===== | ||
+ | |||
+ | | Wind | {{ :: | ||
+ | | Fire | {{ :: | ||
+ | |||
+ | Ambient sounds are barely noticeable and is possible to hear them practically only when the music stops or is really low. This helps the player feel the silence when the music fades out and the lack of it emphasizes the sounds that surround the player and his actions. | ||
+ | The feeling that is created is really of silence even without complete silence. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Interactable objects sounds examples ===== | ||
+ | |||
+ | | Moving Dash Platform | {{ :: | ||
+ | | Gear Platform | ||
+ | | Jump Pad | {{ :: | ||
+ | |||
+ | All objects that are intractable or moving makes really different and distinguible sounds. | ||
+ | The sound often plays only when the object moves or comes in contact with the player. | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Collectibles ===== | ||
+ | |||
+ | | Touching the collectible | ||
+ | | Touching a second collectible before collecting the first one | {{ :: | ||
+ | | Collecting | ||
+ | |||
+ | https:// | ||
+ | |||
+ | ==== Level completion ==== | ||
+ | |||
+ | | {{ :: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Related to communication ===== | ||
+ | |||
+ | In this game dialogues doesn’t have a real voice with words, the dialogue is showed in a bubble that appears over the screen. | ||
+ | However each character have a different sound when speaking, difference made by differing pitches. | ||
+ | |||
+ | *examples: | ||
+ | |||
+ | | Madeline | ||
+ | | Old Woman | {{ :: | ||
+ | | Theo | {{ :: | ||
+ | |||
+ | https:// | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/celeste.1591282632.txt.gz · Zuletzt geändert: von ppeduzzi