counter_strike_2
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
counter_strike_2 [2024/06/12 15:42] – mackerm1 | counter_strike_2 [2024/06/12 18:22] (aktuell) – mackerm1 | ||
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In Counter Strike 2 sound is essential. Players need all the information they can get to get an advantage over the opponent. Whether it is footsteps, grenades or the bomb being planted every sound is of high importance. So, it is important for all actions and weapons to have distinct sounds. | In Counter Strike 2 sound is essential. Players need all the information they can get to get an advantage over the opponent. Whether it is footsteps, grenades or the bomb being planted every sound is of high importance. So, it is important for all actions and weapons to have distinct sounds. | ||
- | ==== 3. Footsteps==== | + | ===== 3. Footsteps===== |
The footsteps of enemies are one of the most crucial information. Through the sound of footsteps and their position, you can assume the enemy’s position. Footsteps can be heard through walls in a specific proximity or the player model. They are somewhat muffled behind walls but still very noticeable and loud because they are important to gameplay. You can also hear if players step on different kinds of ground like sand or stone or metallic things. You can completely silence your movement by sneaking/ | The footsteps of enemies are one of the most crucial information. Through the sound of footsteps and their position, you can assume the enemy’s position. Footsteps can be heard through walls in a specific proximity or the player model. They are somewhat muffled behind walls but still very noticeable and loud because they are important to gameplay. You can also hear if players step on different kinds of ground like sand or stone or metallic things. You can completely silence your movement by sneaking/ | ||
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- | ==== 4. Bomb==== | + | ===== 4. Bomb===== |
- | Planting or defusing the bomb are very important sound cues. Planting | + | Planting or defusing the bomb are very important sound cues. Planting |
If the bomb is being defused, there is the same pitched short triple beep sound at the beginning of defusing. While defusing, there is no additional sound, you can just hear the bomb ticking. When defusing is finished, there is another short triple beep sound that is deeper than the first one and sounds like a shut-down sound. | If the bomb is being defused, there is the same pitched short triple beep sound at the beginning of defusing. While defusing, there is no additional sound, you can just hear the bomb ticking. When defusing is finished, there is another short triple beep sound that is deeper than the first one and sounds like a shut-down sound. | ||
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- | ==== 5. Utility==== | + | ===== 5. Utility===== |
In Counter Strike 2 every player has access to the same 5 utility grenades: Molotov, hand grenade, a flashbang, a smoke grenade, and a decoy grenade. | In Counter Strike 2 every player has access to the same 5 utility grenades: Molotov, hand grenade, a flashbang, a smoke grenade, and a decoy grenade. | ||
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- | ==== 6. Character voiceovers==== | + | ===== 6. Character voiceovers===== |
In Counter Strike 2 you have the in-game characters giving info and callouts. They scream when they use a utility grenade and when they are planting or defusing the bomb. | In Counter Strike 2 you have the in-game characters giving info and callouts. They scream when they use a utility grenade and when they are planting or defusing the bomb. | ||
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flair voiceline {{ : | flair voiceline {{ : | ||
- | ==== 7. Weapon sounds ==== | + | ===== 7. Weapon sounds |
- | In Counter Strike 2 there are 34 different weapons, in addition to different knives and a teaser. Each of them have different sounds, making them distinguishable between each other. All weapon sounds have a lot of reverb on them. More depends on the caliber of the weapon. In general, the guns try to sound accurate to their real-life counterparts. Even though the gun sounds would be much louder and more impactful in real life, it makes sense to tone them down for the gameplay experience so that the player can hear different sounds more clearly and to not overload the ear with loud annoying sounds. The gun sounds sound very clean and satisfying, making it enjoyable to shoot them. When you are low on ammo in a magazine the sound indicates that. | + | In Counter Strike 2 there are 34 different weapons, in addition to different knives and a taser. Each of them have different sounds, making them distinguishable between each other. All weapon sounds have a lot of reverb on them. More depends on the caliber of the weapon. In general, the guns try to sound accurate to their real-life counterparts. Even though the gun sounds would be much louder and more impactful in real life, it makes sense to tone them down for the gameplay experience so that the player can hear different sounds more clearly and to not overload the ear with loud annoying sounds. The gun sounds sound very clean and satisfying, making it enjoyable to shoot them. When you are low on ammo in a magazine the sound indicates that. |
Desert Eagle {{ : | Desert Eagle {{ : | ||
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AWP {{ : | AWP {{ : | ||
- | ==== 8. Taking dealing damage/ killing==== | + | ===== 8. Taking dealing damage/ killing===== |
Taking or dealing damage is a key mechanic of the game and has to be represented in the sound. Hitting an enemy in the body causes a sound like a blood splatter. You can only hear that sound if you are in proximity. If you get hit, the same sound plays. This sound is very wet and juicy but also sounds very impactful. | Taking or dealing damage is a key mechanic of the game and has to be represented in the sound. Hitting an enemy in the body causes a sound like a blood splatter. You can only hear that sound if you are in proximity. If you get hit, the same sound plays. This sound is very wet and juicy but also sounds very impactful. | ||
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If someone or you die, the character lets out a moaning sound. | If someone or you die, the character lets out a moaning sound. | ||
- | Headshot | + | headshot and headshot kill {{ :headshots.wav |
- | Headshot kill {{ :: |}} | + | hitting enemy sound {{ :splatter.wav |
- | Moan sound {{ :death_moan_cs2.mp3 |}} | + | kill confirming base sound {{ :distant_kill.wav |}} |
+ | moan sound {{ : | ||
- | ==== 9. General noise ==== | ||
- | There is some ambient noise at the beginning of rounds to give some more immersion, but as soon as the round starts, every environmental sound gets muted. There are also ui noises for buying weapons and pining locations to your teammates. All common sounds except the bomb have a low pass filter when heard from a distance and the shape of the map does not affect the hearing range. | + | ===== 9. General noise ===== |
+ | |||
+ | There is some ambient noise at the beginning of rounds to give some more immersion, but as soon as the round starts, every environmental sound fades into the background. There are also ui noises for buying weapons and pining locations to your teammates. All common sounds except the bomb have a low pass filter when heard from a distance and the shape of the map does not affect the hearing range. | ||
Every location has it’s own ambient sound that is defined by a fixed volume (fades in/out when player moves to another area). Reverb is not very pronounced as in other games, most areas have identical reverb. | Every location has it’s own ambient sound that is defined by a fixed volume (fades in/out when player moves to another area). Reverb is not very pronounced as in other games, most areas have identical reverb. | ||
- | ==== 10. Conclusion ==== | + | ===== 10. Conclusion |
The sound in Counter Strike 2 is mostly very realistic. There is not too much sound and you can only hear things that give you information. For example, footsteps, and enemy reloading, the bomb being planted or defused. The sounds of the weapons are very clean and fit nicely. Maybe this is a biased opinion though since counter strike shaped the tactical shooter genre and some of those sounds are classics that we as players just understand as an original sound. These sounds inspired many games after and if they sound different from counter strike players might see them as not realistic since their ears are used to counter strike sounds. | The sound in Counter Strike 2 is mostly very realistic. There is not too much sound and you can only hear things that give you information. For example, footsteps, and enemy reloading, the bomb being planted or defused. The sounds of the weapons are very clean and fit nicely. Maybe this is a biased opinion though since counter strike shaped the tactical shooter genre and some of those sounds are classics that we as players just understand as an original sound. These sounds inspired many games after and if they sound different from counter strike players might see them as not realistic since their ears are used to counter strike sounds. | ||
- | ==== 11. Comparrison | + | ===== 11. Comparison |
+ | |||
+ | Even though Counter Strike 2 and Valorant have completely different settings and styles, their gameplay is so similar that it makes sense they share many sound categories. While CS2 aims for a more realistic sound, Valorant incorporates a lot of futuristic and synth sounds. | ||
+ | |||
+ | Both games prioritize providing crucial information to the player through sound, but they differ in their approach. Valorant features numerous voice lines from in-game characters designed to aid team communication, | ||
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+ | Valorant also uses distinct and noticeable sounds, like its very prominent kill sound that plays g major keys and completes it in a melody when a player kills 5 enemies. With Valorant big number of agents possessing various abilities, each with unique sounds and voices, players must learn to recognize and react to them. Despite the variety, these sounds share a technical, futuristic quality. | ||
+ | |||
+ | In CS2 all agents have the same abilities, so you don’t need to differentiate between their voices. Also, the kill confirm sound is not as noticeable as the one in Valorant. Headshot noises are treated very similarly in both games. As they are used as an indicator sound that plays no matter the distance from the enemy. | ||
+ | |||
+ | In general, the reverb in both games sound a bit flat which makes sense, since real life gun reverb is very loud and wouldn’t be pleasant to hear while playing. In Valorant this is more prominent though. Where it feels like the sounds don’t represent the environment and feel very flat and empty. | ||
+ | |||
+ | CS2, as the successor in a long-standing series, benefits from nostalgic and iconic sound effects. From weapons to the iconic voice lines, CS2 sounds just "feels right," | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/counter_strike_2.1718199734.txt.gz · Zuletzt geändert: von mackerm1