counter_strike_2
Unterschiede
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
counter_strike_2 [2024/06/12 16:10] – mackerm1 | counter_strike_2 [2024/06/12 18:22] (aktuell) – mackerm1 | ||
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===== 4. Bomb===== | ===== 4. Bomb===== | ||
- | Planting or defusing the bomb are very important sound cues. Planting | + | Planting or defusing the bomb are very important sound cues. Planting |
If the bomb is being defused, there is the same pitched short triple beep sound at the beginning of defusing. While defusing, there is no additional sound, you can just hear the bomb ticking. When defusing is finished, there is another short triple beep sound that is deeper than the first one and sounds like a shut-down sound. | If the bomb is being defused, there is the same pitched short triple beep sound at the beginning of defusing. While defusing, there is no additional sound, you can just hear the bomb ticking. When defusing is finished, there is another short triple beep sound that is deeper than the first one and sounds like a shut-down sound. | ||
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===== 7. Weapon sounds ===== | ===== 7. Weapon sounds ===== | ||
- | In Counter Strike 2 there are 34 different weapons, in addition to different knives and a teaser. Each of them have different sounds, making them distinguishable between each other. All weapon sounds have a lot of reverb on them. More depends on the caliber of the weapon. In general, the guns try to sound accurate to their real-life counterparts. Even though the gun sounds would be much louder and more impactful in real life, it makes sense to tone them down for the gameplay experience so that the player can hear different sounds more clearly and to not overload the ear with loud annoying sounds. The gun sounds sound very clean and satisfying, making it enjoyable to shoot them. When you are low on ammo in a magazine the sound indicates that. | + | In Counter Strike 2 there are 34 different weapons, in addition to different knives and a taser. Each of them have different sounds, making them distinguishable between each other. All weapon sounds have a lot of reverb on them. More depends on the caliber of the weapon. In general, the guns try to sound accurate to their real-life counterparts. Even though the gun sounds would be much louder and more impactful in real life, it makes sense to tone them down for the gameplay experience so that the player can hear different sounds more clearly and to not overload the ear with loud annoying sounds. The gun sounds sound very clean and satisfying, making it enjoyable to shoot them. When you are low on ammo in a magazine the sound indicates that. |
Desert Eagle {{ : | Desert Eagle {{ : | ||
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===== 11. Comparison with Valorant===== | ===== 11. Comparison with Valorant===== | ||
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+ | Even though Counter Strike 2 and Valorant have completely different settings and styles, their gameplay is so similar that it makes sense they share many sound categories. While CS2 aims for a more realistic sound, Valorant incorporates a lot of futuristic and synth sounds. | ||
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+ | Both games prioritize providing crucial information to the player through sound, but they differ in their approach. Valorant features numerous voice lines from in-game characters designed to aid team communication, | ||
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+ | Valorant also uses distinct and noticeable sounds, like its very prominent kill sound that plays g major keys and completes it in a melody when a player kills 5 enemies. With Valorant big number of agents possessing various abilities, each with unique sounds and voices, players must learn to recognize and react to them. Despite the variety, these sounds share a technical, futuristic quality. | ||
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+ | In CS2 all agents have the same abilities, so you don’t need to differentiate between their voices. Also, the kill confirm sound is not as noticeable as the one in Valorant. Headshot noises are treated very similarly in both games. As they are used as an indicator sound that plays no matter the distance from the enemy. | ||
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+ | In general, the reverb in both games sound a bit flat which makes sense, since real life gun reverb is very loud and wouldn’t be pleasant to hear while playing. In Valorant this is more prominent though. Where it feels like the sounds don’t represent the environment and feel very flat and empty. | ||
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+ | CS2, as the successor in a long-standing series, benefits from nostalgic and iconic sound effects. From weapons to the iconic voice lines, CS2 sounds just "feels right," | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/counter_strike_2.1718201403.txt.gz · Zuletzt geändert: von mackerm1