doom
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| doom [2022/06/09 16:15] – mstaub | doom [2022/06/09 21:05] (aktuell) – dschaere | ||
|---|---|---|---|
| Zeile 143: | Zeile 143: | ||
| ===== Player ===== | ===== Player ===== | ||
| - | TEXT HERE | + | |
| + | Id Software have moved away from giving DOOM Guy a voice. While there are plenty of voice samples in DOOM, DOOM Eternal just uses sound effects to notify when the player is injured. | ||
| | DE93 | Sample | | DE93 | Sample | ||
| Zeile 153: | Zeile 154: | ||
| | Fall | {{doom: | | Fall | {{doom: | ||
| - | //DE EXAMPLE HERE FOR PLAYER SOUNDS// | + | | DE | Sample |
| + | | Low Health | ||
| + | | Death | {{ : | ||
| ===== Enemies ===== | ===== Enemies ===== | ||
| - | TEXT HERE | + | |
| + | Enemy sounds have come a long way. Each enemy has its own sound signature. From DOOM to DOOM Eternal, this is definitely a major improvement point. | ||
| | DE93 | Sample | | DE93 | Sample | ||
| Zeile 169: | Zeile 172: | ||
| | Death 3 | {{doom:imp death 3.wav}} | | Death 3 | {{doom:imp death 3.wav}} | ||
| - | //DE EXAMPLE HERE FOR Enemy SOUNDS// | + | | DE | Sample |
| + | | Arachnotron | ||
| + | | Baron of Hell | {{ : | ||
| + | | Imp | {{ : | ||
| + | | Pinky | {{ : | ||
| ===== Guns ===== | ===== Guns ===== | ||
| - | The Guns are also a nice example of how the sound evolved in games. Gone is the repetitive sound of the old Doom. Weapon sounds also got more complex and intricate. They have different effects depending on their status. The impact is more visceral and brutal as well. | + | The guns are also a nice example of how the sound evolved in games. Gone is the repetitive sound of the old Doom. Weapon sounds also got more complex and intricate. They have different effects depending on their status. The impact is more visceral and brutal as well. |
| | Shotgun Firing | | Shotgun Firing | ||
| Zeile 179: | Zeile 186: | ||
| | Shotgun Reloading | | Shotgun Reloading | ||
| | Shotgun Closing | | Shotgun Closing | ||
| - | | - | - | | ||
| - | | Pistol Firing | ||
| {{doom:DE Shotgun.mp4}} | {{doom:DE Shotgun.mp4}} | ||
| Zeile 202: | Zeile 207: | ||
| ===== Summary ===== | ===== Summary ===== | ||
| - | When it comes to the UI, it's quite interesting what changed. | + | The sound design of Doom and Doom Eternal are a great example |
| + | |||
| + | Music still holds somewhat | ||
| </ | </ | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/doom.1654784126.txt.gz · Zuletzt geändert: von mstaub