doom
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| doom [2022/06/09 16:36] – mstaub | doom [2022/06/09 21:05] (aktuell) – dschaere | ||
|---|---|---|---|
| Zeile 143: | Zeile 143: | ||
| ===== Player ===== | ===== Player ===== | ||
| - | TEXT HERE | + | |
| + | Id Software have moved away from giving DOOM Guy a voice. While there are plenty of voice samples in DOOM, DOOM Eternal just uses sound effects to notify when the player is injured. | ||
| | DE93 | Sample | | DE93 | Sample | ||
| Zeile 153: | Zeile 154: | ||
| | Fall | {{doom: | | Fall | {{doom: | ||
| - | //DE EXAMPLE HERE FOR PLAYER SOUNDS// | + | | DE | Sample |
| + | | Low Health | ||
| + | | Death | {{ : | ||
| ===== Enemies ===== | ===== Enemies ===== | ||
| - | TEXT HERE | + | |
| + | Enemy sounds have come a long way. Each enemy has its own sound signature. From DOOM to DOOM Eternal, this is definitely a major improvement point. | ||
| | DE93 | Sample | | DE93 | Sample | ||
| Zeile 169: | Zeile 172: | ||
| | Death 3 | {{doom:imp death 3.wav}} | | Death 3 | {{doom:imp death 3.wav}} | ||
| - | //DE EXAMPLE HERE FOR Enemy SOUNDS// | + | | DE | Sample |
| + | | Arachnotron | ||
| + | | Baron of Hell | {{ : | ||
| + | | Imp | {{ : | ||
| + | | Pinky | {{ : | ||
| ===== Guns ===== | ===== Guns ===== | ||
| Zeile 179: | Zeile 186: | ||
| | Shotgun Reloading | | Shotgun Reloading | ||
| | Shotgun Closing | | Shotgun Closing | ||
| - | | - | - | | ||
| - | | Pistol Firing | ||
| {{doom:DE Shotgun.mp4}} | {{doom:DE Shotgun.mp4}} | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/doom.1654785389.txt.gz · Zuletzt geändert: von mstaub