doom
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
doom [2022/06/09 16:36] – mstaub | doom [2022/06/09 21:05] (aktuell) – dschaere | ||
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Zeile 143: | Zeile 143: | ||
===== Player ===== | ===== Player ===== | ||
- | TEXT HERE | + | |
+ | Id Software have moved away from giving DOOM Guy a voice. While there are plenty of voice samples in DOOM, DOOM Eternal just uses sound effects to notify when the player is injured. | ||
| DE93 | Sample | | DE93 | Sample | ||
Zeile 153: | Zeile 154: | ||
| Fall | {{doom: | | Fall | {{doom: | ||
- | //DE EXAMPLE HERE FOR PLAYER SOUNDS// | + | | DE | Sample |
+ | | Low Health | ||
+ | | Death | {{ : | ||
===== Enemies ===== | ===== Enemies ===== | ||
- | TEXT HERE | + | |
+ | Enemy sounds have come a long way. Each enemy has its own sound signature. From DOOM to DOOM Eternal, this is definitely a major improvement point. | ||
| DE93 | Sample | | DE93 | Sample | ||
Zeile 169: | Zeile 172: | ||
| Death 3 | {{doom:imp death 3.wav}} | | Death 3 | {{doom:imp death 3.wav}} | ||
- | //DE EXAMPLE HERE FOR Enemy SOUNDS// | + | | DE | Sample |
+ | | Arachnotron | ||
+ | | Baron of Hell | {{ : | ||
+ | | Imp | {{ : | ||
+ | | Pinky | {{ : | ||
===== Guns ===== | ===== Guns ===== | ||
Zeile 179: | Zeile 186: | ||
| Shotgun Reloading | | Shotgun Reloading | ||
| Shotgun Closing | | Shotgun Closing | ||
- | | - | - | | ||
- | | Pistol Firing | ||
{{doom:DE Shotgun.mp4}} | {{doom:DE Shotgun.mp4}} |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/doom.1654785389.txt.gz · Zuletzt geändert: von mstaub