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five_nights_at_freddy_s [2022/06/09 17:46] – [4.1 General Comparison] cdeleonfive_nights_at_freddy_s [2022/06/09 18:34] (aktuell) – [4.2 Sound Comparison] cdeleon
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 ==== 4.1 General Comparison ==== ==== 4.1 General Comparison ====
-1. Space. In FNAF you have limited space, the player sees only his room and a static view of other rooms through the camera. In Outlast, the player has access to multiple rooms, also at the beginning you can fully see the psych hospital and landscape.+1. Space. In FNAF the player has limited space, he only sees his room and a static view of other rooms through the camera. In Outlast, the player has access to multiple rooms, also at the beginning you can fully see the psych hospital and landscape.
  
 2. Movement. In FNAF the player can only sit, turn his head and watch the cameras. In Outlast, the player has the ability to move around quite freely, crawling through vents and sewers. 2. Movement. In FNAF the player can only sit, turn his head and watch the cameras. In Outlast, the player has the ability to move around quite freely, crawling through vents and sewers.
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 ==== 4.2 Sound Comparison ==== ==== 4.2 Sound Comparison ====
  
-**Soundtrack** +**Ambiance/Atmosphere** 
-**Noise/Tone** + 
-**Voice Over**+In FNAF, the atmosphere is based on an acute, monotonous noise that is coming from the fan, which is played throughout the game. This tends to the point that the player blends it out while playing through the game leaving him/her in a nervous state. In Outlast, the player's emotions are played by the overlapping and/or over saturated sounds. It gives the player the emotion of being anxious most of the time. 
 + 
 +Both games use the opposite techniques to keep the player nervous and on the edge. FNAF is relying on the silence of the situation while Outlast is overloading one with multiple noises. 
 **User Interface** **User Interface**
 +
 +The transitions into and out of the UIs in both games are accompanied by sound effects. The background sound changes when the player is in the UI mode.
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 +**Player Character**
 +
 +The characters in both games don't talk. The only difference with Outlast is that the player pants, screams, and react to a situation he is currently in.
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 +**Nonplayable Characters**
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 +In Outlast, the NPCs interacts and/or communicate with the character while in FNAF, they don't.
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 +**Voice Over**
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 +Voice overs in both games are present. In FNAF, it is portrayed by an invisible boss who calls the player through the phone. In Outlast, voice overs are portrayed by the NPCs in the game. 
 +
 +**Jump scare**
 +
 +In Outlast, the jump scares usually happen very spontaneously and can only be expected when it is obviously shown in a particular setting. The jump scares are accompanied by loud screams in combination with high pitched noises and/or sounds. In FNAF, it's usually declared with either running footsteps or a laughter the player hears from afar. So the player knows that something is coming. However, both games use loud screams and noises.
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/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/five_nights_at_freddy_s.1654789610.txt.gz · Zuletzt geändert: von cdeleon