five_nights_at_freddy_s
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
five_nights_at_freddy_s [2022/06/09 17:53] – [4.2 Sound Comparison] cdeleon | five_nights_at_freddy_s [2022/06/09 18:34] (aktuell) – [4.2 Sound Comparison] cdeleon | ||
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**Ambiance/ | **Ambiance/ | ||
- | At Five Night at Freddy‘s, the atmosphere is based on a penetrative, | ||
- | The both games use the opposite | + | In FNAF, the atmosphere is based on an acute, monotonous noise that is coming from the fan, which is played throughout the game. This tends to the point that the player blends it out while playing through the game leaving him/her in a nervous state. In Outlast, the player' |
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+ | Both games use the opposite | ||
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+ | **User Interface** | ||
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+ | The transitions into and out of the UIs in both games are accompanied by sound effects. The background sound changes when the player is in the UI mode. | ||
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+ | **Player Character** | ||
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+ | The characters in both games don't talk. The only difference with Outlast is that the player pants, screams, and react to a situation he is currently in. | ||
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+ | **Nonplayable Characters** | ||
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+ | In Outlast, the NPCs interacts and/or communicate with the character while in FNAF, they don' | ||
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+ | **Voice Over** | ||
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+ | Voice overs in both games are present. In FNAF, it is portrayed by an invisible boss who calls the player through the phone. In Outlast, voice overs are portrayed by the NPCs in the game. | ||
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+ | **Jump scare** | ||
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+ | In Outlast, the jump scares usually happen very spontaneously and can only be expected when it is obviously shown in a particular setting. The jump scares are accompanied by loud screams in combination with high pitched noises and/or sounds. In FNAF, it's usually declared with either running footsteps or a laughter the player hears from afar. So the player knows that something is coming. However, both games use loud screams and noises. | ||
- | **Jumpscare** | ||
- | At Outlast, the Jumpscares usually happen unannounced and is only expactable through the scenary. At Five Night at Freddy‘s, its usually preannounced with either runnig footsteps or a laughter. But loud screams/ |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/five_nights_at_freddy_s.1654790026.txt.gz · Zuletzt geändert: von cdeleon