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five_nights_at_freddy_s [2022/06/09 17:55] – [4.2 Sound Comparison] cdeleonfive_nights_at_freddy_s [2022/06/09 18:34] (aktuell) – [4.2 Sound Comparison] cdeleon
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 **Ambiance/Atmosphere** **Ambiance/Atmosphere**
  
-In FNAF, the atmosphere is based on a penetrativemonotone noise that is coming from the fan. The tone is very consistentThe player could almost forget about it and it seems to be in the backgroundAt Outlast, the player is overwhelmed with different sound impressions.+In FNAF, the atmosphere is based on an acutemonotonous noise that is coming from the fan, which is played throughout the gameThis tends to the point that the player blends it out while playing through the game leaving him/her in a nervous stateIn Outlast, the player's emotions are played by the overlapping and/or over saturated sounds. It gives the player the emotion of being anxious most of the time.
  
-The both games use the opposite technique to keep the player nervous and on the edge. One game is relying on the quiteness of the situation while the other is overloading one with multiple noises.+Both games use the opposite techniques to keep the player nervous and on the edge. FNAF is relying on the silence of the situation while Outlast is overloading one with multiple noises. 
 + 
 +**User Interface** 
 + 
 +The transitions into and out of the UIs in both games are accompanied by sound effects. The background sound changes when the player is in the UI mode. 
 + 
 +**Player Character** 
 + 
 +The characters in both games don't talk. The only difference with Outlast is that the player pants, screams, and react to a situation he is currently in. 
 + 
 +**Nonplayable Characters** 
 + 
 +In Outlast, the NPCs interacts and/or communicate with the character while in FNAF, they don't. 
 + 
 +**Voice Over** 
 + 
 +Voice overs in both games are present. In FNAF, it is portrayed by an invisible boss who calls the player through the phone. In Outlast, voice overs are portrayed by the NPCs in the game.  
 + 
 +**Jump scare** 
 + 
 +In Outlast, the jump scares usually happen very spontaneously and can only be expected when it is obviously shown in a particular setting. The jump scares are accompanied by loud screams in combination with high pitched noises and/or sounds. In FNAF, it's usually declared with either running footsteps or a laughter the player hears from afar. So the player knows that something is coming. However, both games use loud screams and noises.
  
-**Jumpscare** 
  
-At Outlast, the Jumpscares usually happen unannounced and is only expactable through the scenary. At Five Night at Freddy‘s, its usually preannounced with either runnig footsteps or a laughter. But loud screams/noises are used in both games. 
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/five_nights_at_freddy_s.1654790121.txt.gz · Zuletzt geändert: von cdeleon