five_nights_at_freddy_s
Unterschiede
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
five_nights_at_freddy_s [2022/06/09 18:15] – [4.2 Sound Comparison] cdeleon | five_nights_at_freddy_s [2022/06/09 18:34] (aktuell) – [4.2 Sound Comparison] cdeleon | ||
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Both games use the opposite techniques to keep the player nervous and on the edge. FNAF is relying on the silence of the situation while Outlast is overloading one with multiple noises. | Both games use the opposite techniques to keep the player nervous and on the edge. FNAF is relying on the silence of the situation while Outlast is overloading one with multiple noises. | ||
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+ | **User Interface** | ||
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+ | The transitions into and out of the UIs in both games are accompanied by sound effects. The background sound changes when the player is in the UI mode. | ||
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+ | **Player Character** | ||
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+ | The characters in both games don't talk. The only difference with Outlast is that the player pants, screams, and react to a situation he is currently in. | ||
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+ | **Nonplayable Characters** | ||
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+ | In Outlast, the NPCs interacts and/or communicate with the character while in FNAF, they don't. | ||
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+ | **Voice Over** | ||
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+ | Voice overs in both games are present. In FNAF, it is portrayed by an invisible boss who calls the player through the phone. In Outlast, voice overs are portrayed by the NPCs in the game. | ||
**Jump scare** | **Jump scare** | ||
- | In Outlast, the jump scares usually happen very spontaneous | + | In Outlast, the jump scares usually happen very spontaneously |
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/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/five_nights_at_freddy_s.1654791320.txt.gz · Zuletzt geändert: von cdeleon