flower
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
flower [2014/05/09 10:20] – jsilvasi | flower [2014/05/09 14:21] (aktuell) – hgallike | ||
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Zeile 16: | Zeile 16: | ||
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+ | //This analysis will focus on the importance of sound in the game and its impact on the player' | ||
+ | |||
+ | ---- | ||
Zeile 64: | Zeile 67: | ||
==Dramatising== | ==Dramatising== | ||
- | When a player finishes | + | When a player finishes |
==Time perception== | ==Time perception== | ||
- | Flower most effectively suggests change in time by the varying level design. In the beginning, the player flies through wild landscapes whereas in the later levels he must reintroduce nature to grey cities and industrial areas. | + | Flower most effectively suggests change in time by the visually |
==Character and Personality== | ==Character and Personality== | ||
- | As according to the nature of the player' | + | As according to the nature of the player' |
==Suggestion, | ==Suggestion, | ||
- | The recurrent theme in Flower is rebirth. Not only must the player reintroduce vibrant colours to a desolate world, he must also destroy industrial trash and reintroduce nature to a grey world left behind. Wind carries flowers' | + | The recurrent theme in Flower is rebirth. Not only must the player reintroduce vibrant colours to a desolate world, he must also destroy industrial trash and reintroduce nature to a grey world left behind. Wind carries flowers' |
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Zeile 80: | Zeile 83: | ||
==Navigation, | ==Navigation, | ||
- | The deeper the player is into the level, more instruments are introduced which are evocative of progress. Basic progress through the game is audible through a female choir that sings for a half a second when the player reaches a checkpoint. When making a sudden and significant impact in the environment, | + | The lower the player flies, the more he may hear the sound of grass. This helps determine his character' |
==Crash of winds aid in understanding the importance of the player' | ==Crash of winds aid in understanding the importance of the player' | ||
Zeile 86: | Zeile 89: | ||
==Setting, Scenography== | ==Setting, Scenography== | ||
- | Flower' | + | Flower' |
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Zeile 124: | Zeile 127: | ||
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- | // Artikel erstellt von Filipe Simonette, Helen Galliker, Julie Baechtold, Rosina Brosi, | + | // Artikel erstellt von Filipe Simonette, Helen Galliker, Julie Baechtold, Rosina Brosi, |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/flower.1399623638.txt.gz · Zuletzt geändert: von jsilvasi