gris
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| gris [2020/06/05 10:49] – dmeier1 | gris [2020/06/05 13:06] (aktuell) – [2.1 Atmospheric Soundtrack] lcoquoz | ||
|---|---|---|---|
| Zeile 34: | Zeile 34: | ||
| | Sky | {{ :: | | Sky | {{ :: | ||
| + | {{ :: | ||
| Silence has frequently, yet in a clever way, been used in " | Silence has frequently, yet in a clever way, been used in " | ||
| + | |||
| ==== 2.2 Perception-based ==== | ==== 2.2 Perception-based ==== | ||
| Zeile 96: | Zeile 98: | ||
| There is no real enemy in " | There is no real enemy in " | ||
| - | | Soundtrack | + | | Soundtrack |
| - | | Soundtrack | + | | Soundtrack |
| - | | Soundtrack | + | | Soundtrack |
| - | | Soundtrack | + | | Soundtrack |
| It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player. | It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player. | ||
| Zeile 112: | Zeile 114: | ||
| | Sandstorm | | Sandstorm | ||
| | Freezing | | Freezing | ||
| - | | Change of Gravity | + | | Change of Gravity |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/gris.1591346977.txt.gz · Zuletzt geändert: von dmeier1