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gris [2020/06/05 10:49] dmeier1gris [2020/06/05 13:06] (aktuell) – [2.1 Atmospheric Soundtrack] lcoquoz
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 | Sky      |  {{ ::firmament.mp3 |}}          |      {{ ::soundscape_sky.mp3 |}}        | | Sky      |  {{ ::firmament.mp3 |}}          |      {{ ::soundscape_sky.mp3 |}}        |
  
 +{{ ::gris:gris_2020-06-05_10-13-50.mp4 |}}
  
 Silence has frequently, yet in a clever way, been used in "Gris". After intense moments to allow the player to cool down or before important moments to create anticipation and make the player more attentive. Because music and sound has so much importance during the game, silence also is powerful, contrasting with the bewitching music and immersive soundscapes. Silence has frequently, yet in a clever way, been used in "Gris". After intense moments to allow the player to cool down or before important moments to create anticipation and make the player more attentive. Because music and sound has so much importance during the game, silence also is powerful, contrasting with the bewitching music and immersive soundscapes.
 +
  
 ====    2.2 Perception-based ==== ====    2.2 Perception-based ====
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 There is no real enemy in "Gris" but we can identify a threatening figure, under the form of a shapeshifting black substance. It follows the character and appears from time to time, with a characteristic theme and orchestration. There is no real enemy in "Gris" but we can identify a threatening figure, under the form of a shapeshifting black substance. It follows the character and appears from time to time, with a characteristic theme and orchestration.
  
-| Soundtrack  | {{ ::comparison.mp3 |}}  | +| Soundtrack  | {{ ::comparison.mp3 |}}  | 
-| Soundtrack  | {{ ::karasu.mp3 |}}  | +| Soundtrack | {{ ::karasu.mp3 |}}  | 
-| Soundtrack  | {{ ::tobu.mp3 |}}  | +| Soundtrack | {{ ::tobu.mp3 |}}  | 
-| Soundtrack  | {{ ::unagi.mp3 |}}  |+| Soundtrack 4| {{ ::unagi.mp3 |}}  |
  
 It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player. It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player.
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 | Sandstorm         {{ ::orgueprevent.mp3 |}} | | Sandstorm         {{ ::orgueprevent.mp3 |}} |
 | Freezing     | {{ ::icecrackling.mp3 |}}  | | Freezing     | {{ ::icecrackling.mp3 |}}  |
-| Change of Gravity  | {{ ::upsidedown.mp3 |}} |+| Change of Gravity  | {{ ::gris:upsidedown.mp3 |}} |
  
  
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/gris.1591346977.txt.gz · Zuletzt geändert: von dmeier1