gris
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
gris [2020/06/05 11:00] – dmeier1 | gris [2020/06/05 13:06] (aktuell) – [2.1 Atmospheric Soundtrack] lcoquoz | ||
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Zeile 34: | Zeile 34: | ||
| Sky | {{ :: | | Sky | {{ :: | ||
+ | {{ :: | ||
Silence has frequently, yet in a clever way, been used in " | Silence has frequently, yet in a clever way, been used in " | ||
- | {{ :: | + | |
==== 2.2 Perception-based ==== | ==== 2.2 Perception-based ==== | ||
A lot of the character’s movements will produce a sound. They adapt to the material the character is on and to the architecture of the scene, whether it’s a cave, an empty building, a forest or underwater. | A lot of the character’s movements will produce a sound. They adapt to the material the character is on and to the architecture of the scene, whether it’s a cave, an empty building, a forest or underwater. | ||
Zeile 97: | Zeile 98: | ||
There is no real enemy in " | There is no real enemy in " | ||
- | | Soundtrack | + | | Soundtrack |
- | | Soundtrack | + | | Soundtrack |
- | | Soundtrack | + | | Soundtrack |
- | | Soundtrack | + | | Soundtrack |
It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player. | It also has a strong identity in the sound fx used for it. Very low, deep growling and rumbling when it’s moving and a chilling scream, broken voice coming from deep down. This figure has its own language and is then simple to apprehend for the player. | ||
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| Sandstorm | | Sandstorm | ||
| Freezing | | Freezing | ||
- | | Change of Gravity | + | | Change of Gravity |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/gris.1591347624.txt.gz · Zuletzt geändert: von dmeier1