gris
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
gris [2020/06/05 12:06] – dmeier1 | gris [2020/06/05 13:06] (aktuell) – [2.1 Atmospheric Soundtrack] lcoquoz | ||
---|---|---|---|
Zeile 34: | Zeile 34: | ||
| Sky | {{ :: | | Sky | {{ :: | ||
+ | {{ :: | ||
Silence has frequently, yet in a clever way, been used in " | Silence has frequently, yet in a clever way, been used in " | ||
- | {{ :: | + | |
==== 2.2 Perception-based ==== | ==== 2.2 Perception-based ==== | ||
A lot of the character’s movements will produce a sound. They adapt to the material the character is on and to the architecture of the scene, whether it’s a cave, an empty building, a forest or underwater. | A lot of the character’s movements will produce a sound. They adapt to the material the character is on and to the architecture of the scene, whether it’s a cave, an empty building, a forest or underwater. |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/gris.1591351590.txt.gz · Zuletzt geändert: von dmeier1