kirby_s_dream_land_2
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| kirby_s_dream_land_2 [2020/06/03 15:33] – angelegt hkaempfe | kirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe | ||
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| Zeile 1: | Zeile 1: | ||
| {{: | {{: | ||
| - | | Genre: | + | | Genre: |
| | Year of release: | | Year of release: | ||
| | Studio: | | Studio: | ||
| Zeile 21: | Zeile 21: | ||
| ===== 3. Sound Analysis ===== | ===== 3. Sound Analysis ===== | ||
| ==== 3.1. Area, Boss and Character Soundtracks ==== | ==== 3.1. Area, Boss and Character Soundtracks ==== | ||
| - | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus areas, Bosses and characters. | + | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. |
| + | |||
| + | If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. | ||
| + | |||
| + | {{: | ||
| |Soundtrack|Sample| | |Soundtrack|Sample| | ||
| |The Rainbow Islands|{{ : | |The Rainbow Islands|{{ : | ||
| - | |Grass Land (Map)|| | + | |Grass Land (Map) {{: |
| - | | Grass Land (Stage)|| | + | |Grass Land (Stage)|{{ : |
| - | |Rick the Hamster|| | + | |Big Forest (Map) {{: |
| - | |Big Forest (Map)|| | + | |Big Forest (Stage)|{{ : |
| - | |Big Forest (Stage)|| | + | |Ripple Field (Map) {{: |
| - | |Coo the Owl|| | + | |Ripple Field (Stage)|{{ : |
| - | |Ripple Field (Map)|| | + | |Ice Berg (Map) {{: |
| - | |Ripple Field (Stage)|| | + | |Ice Berg (Stage)|{{ : |
| - | |Kine the Fish|| | + | |Red Canyon (Map) {{: |
| - | |Ice Berg (Map)|| | + | |Red Canyon (Stage)|{{ : |
| - | |Ice Berg (Stage)|| | + | |Cloudy Park (Map) {{: |
| - | |Red Canyon (Map)|| | + | |Cloudy Park (Stage)|{{ : |
| - | |Red Canyon (Stage)|| | + | |Dark Castle (Map) {{: |
| - | |Cloudy Park (Map)|| | + | |Dark Castle (Stage)|{{ : |
| - | |Cloudy Park (Stage)|| | + | |Kine the Fish {{: |
| - | |Dark Castle (Map)|| | + | |Rick the Hamster {{: |
| - | |Dark Castle (Stage)|| | + | |Coo the Owl {{: |
| - | |It's Boss Time!|| | + | |It's Boss Time!|{{ : |
| - | |Bonus Round|| | + | |Bonus Round|{{ : |
| - | |Rainbow Drop Chamber|| | + | |Rainbow Drop Chamber |
| - | |King Dedede|| | + | |King Dedede |
| - | |The Emergence of Evil|| | + | |The Emergence of Evil|{{ : |
| - | |Duel in the Darkened Sky|| | + | |Duel in the Darkened Sky {{: |
| - | |Dark Matter|| | + | |Dark Matter |
| - | |Wielder of the Rainbow Sword|| | + | |Wielder of the Rainbow Sword|{{ : |
| Zeile 56: | Zeile 60: | ||
| 3.2.1 Feedback | 3.2.1 Feedback | ||
| - | 3.2.2 Simulation (Physicalizing) | + | Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music. |
| + | In order to facilitate playing and give proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc. | ||
| - | |Kirby' | + | 3.2.2 Simulation (Physicalizing) and Attention Focusing |
| - | |Exhale|| | + | |
| - | |Inhale|| | + | |
| - | |Jump|| | + | |
| - | |Pickup|| | + | |
| - | |Power Up|| | + | |
| - | |Fly|| | + | |
| - | |Hit|| | + | |
| - | |Shoot|| | + | |
| + | Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, | ||
| + | The Game banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism. | ||
| + | One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn' | ||
| - | 3.2.3 Focussing Attention | ||
| - | |Action|Feedback| | + | |Action |
| - | ||| | + | | Inhale |
| + | | Bumping into something | ||
| + | | Swallow (no copy ability) | ||
| + | | Jump | {{ : | ||
| + | | landing | ||
| + | | Underwater | ||
| + | | Entering a Door | {{ : | ||
| + | | Warp Star(title screen? | ||
| + | | miscellaneous | ||
| + | | Copy Ability Beam | {{ : | ||
| + | | Bird noise?/ | ||
| + | | Explosion | ||
| + | | Bounce Landing | ||
| + | | miscellaneous | ||
| + | | Jump Landing | ||
| + | | Explosion | ||
| + | | Health recovery | ||
| + | | Warp Star | {{ : | ||
| + | | Warp Star (Screen Change) | ||
| + | | Water | {{ : | ||
| + | | Sword sound effect | ||
| + | | Enemy Jump | {{ : | ||
| + | | Long Inhale | ||
| + | | Destroy Block | {{ : | ||
| + | | Releasing Air | {{ : | ||
| + | | Spitting something out | {{ : | ||
| + | | hitting a wall | {{ : | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | landing in water | {{ : | ||
| + | | Enemy Death | {{ : | ||
| + | | Extra Life | {{ : | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | Copy Ability Burst (pickup time over) | {{ : | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | Receiving Copy Ability | ||
| + | | Explosion | ||
| + | | miscellaneous | ||
| + | | Killing Blow | {{ : | ||
| + | | miscellaneous | ||
| + | | Attack | ||
| + | | Spark Attack | ||
| + | | step | {{ : | ||
| + | | Burn Attack | ||
| + | | miscellaneous | ||
| + | | Wind | {{ : | ||
| + | | Heavy Wind | {{ : | ||
| + | | Bubbles | ||
| + | | miscellaneous | ||
| + | | Cutter sfx | {{ : | ||
| + | | Warp Star (Background) | ||
| + | | Low Health | ||
| + | | Splash | ||
| + | | Burning sfx | {{ : | ||
| + | | Spark (charging) | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | Chirp | {{ : | ||
| + | | Rock (Landing) | ||
| + | | Warp Star | {{ : | ||
| + | | Taking Damage | ||
| + | | Taking Damage | ||
| + | | Attack | ||
| + | | Water (resurfacing) | ||
| + | | miscellaneous | ||
| + | | Crash | {{ : | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | Cannon | ||
| + | | miscellaneous | ||
| + | | Damage | ||
| + | | Attack | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | Landing after a jump | {{ : | ||
| + | | Warp Star | {{ : | ||
| + | | miscellaneous | ||
| + | | Pickup noise Rainbow Drops | {{ : | ||
| + | | miscellaneous | ||
| + | | Projectile noise | {{ : | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| + | | miscellaneous | ||
| - | ==== 3.3 References to Interaction ==== | ||
| - | 3.3.1 Interface Interaction | ||
| - | |Action|Sound| | ||
| - | |Title| | | ||
| - | |File Select|| | ||
| - | 3.3.2 Plain old fashioned musical enjoyment | + | ==== 3.3 Interface Interaction ==== |
| + | |||
| + | The Player doesn' | ||
| + | |||
| + | | Action | ||
| + | | Title | {{ : | ||
| + | | File Select | ||
| + | | Menu select | ||
| + | | Pausing Game | {{ : | ||
| + | | Cycling through Menu | {{ : | ||
| + | | Selecting | ||
| ==== 3.4 Reference to Communication ==== | ==== 3.4 Reference to Communication ==== | ||
| + | |||
| + | Kirby' | ||
| |Action|Feedback| | |Action|Feedback| | ||
| - | |Victory!|| | + | |Victory!|{{ : |
| - | |Fanfare|| | + | |Fanfare|{{ : |
| - | |Kirby Down|| | + | |Kirby Down|{{ : |
| - | |Game Over|| | + | |Game Over|{{ : |
| - | |Dancing on a Bonus Cloud|| | + | |Dancing on a Bonus Cloud|{{ : |
| - | |Star Jingle ~ The Kirby Dance|| | + | |Star Jingle ~ The Kirby Dance|{{ : |
| + | |Kirby Sleeping/ | ||
| + | |||
| + | ==== 3.5 Sound Quality/ Personal Opinion ==== | ||
| + | |||
| + | Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable. | ||
| + | there are, however, still quite a lot of Sound Effects that sound the same, like item pickups and damage indicators. | ||
| + | I would presume though, that over all Kirby would very much be playable based on sound alone. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ===== 4. Comparison of Kirby’s Dream Land 2 and Inside ===== | ||
| + | The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, | ||
| + | Additionally, | ||
| + | //Inside// also has specific level music, though this is where the large similarities pretty much stop. | ||
| + | |||
| + | Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, | ||
| + | |||
| + | Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//. | ||
| + | In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music. | ||
| + | |||
| + | Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping. | ||
| + | This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black. | ||
| + | Furthermore, | ||
| + | |||
| + | The Difference in Sound can partially be put down to generational differences, | ||
| - | ==== 3.5 Aesthetics ==== | ||
| - | ===== 4. Comparison of Kirby’s Dream Land and Inside ===== | + | {{: |
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