kirby_s_dream_land_2
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kirby_s_dream_land_2 [2020/06/03 15:40] – hkaempfe | kirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe | ||
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Zeile 1: | Zeile 1: | ||
{{: | {{: | ||
- | | Genre: | + | | Genre: |
| Year of release: | | Year of release: | ||
| Studio: | | Studio: | ||
Zeile 21: | Zeile 21: | ||
===== 3. Sound Analysis ===== | ===== 3. Sound Analysis ===== | ||
==== 3.1. Area, Boss and Character Soundtracks ==== | ==== 3.1. Area, Boss and Character Soundtracks ==== | ||
- | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus areas, Bosses and characters. | + | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. |
+ | |||
+ | If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. | ||
+ | |||
+ | {{: | ||
|Soundtrack|Sample| | |Soundtrack|Sample| | ||
|The Rainbow Islands|{{ : | |The Rainbow Islands|{{ : | ||
- | |Grass Land (Map)|{{ : | + | |Grass Land (Map) {{: |
- | | Grass Land (Stage)|{{ : | + | |Grass Land (Stage)|{{ : |
- | |Rick the Hamster|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}| | + | |Big Forest (Map) {{:pasted: |
- | |Big Forest (Map)|{{ : | + | |
|Big Forest (Stage)|{{ : | |Big Forest (Stage)|{{ : | ||
- | |Coo the Owl|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}| | + | |Ripple Field (Map) {{:pasted: |
- | |Ripple Field (Map)|{{ : | + | |
|Ripple Field (Stage)|{{ : | |Ripple Field (Stage)|{{ : | ||
- | |Kine the Fish|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}| | + | |Ice Berg (Map) {{:pasted: |
- | |Ice Berg (Map)|{{ : | + | |
|Ice Berg (Stage)|{{ : | |Ice Berg (Stage)|{{ : | ||
- | |Red Canyon (Map)|{{ : | + | |Red Canyon (Map) {{: |
|Red Canyon (Stage)|{{ : | |Red Canyon (Stage)|{{ : | ||
- | |Cloudy Park (Map)|{{ : | + | |Cloudy Park (Map) {{: |
|Cloudy Park (Stage)|{{ : | |Cloudy Park (Stage)|{{ : | ||
- | |Dark Castle (Map)|{{ : | + | |Dark Castle (Map) {{: |
|Dark Castle (Stage)|{{ : | |Dark Castle (Stage)|{{ : | ||
+ | |Kine the Fish {{: | ||
+ | |Rick the Hamster {{: | ||
+ | |Coo the Owl {{: | ||
|It's Boss Time!|{{ : | |It's Boss Time!|{{ : | ||
|Bonus Round|{{ : | |Bonus Round|{{ : | ||
- | |Rainbow Drop Chamber|{{ : | + | |Rainbow Drop Chamber |
- | |King Dedede|{{ : | + | |King Dedede |
|The Emergence of Evil|{{ : | |The Emergence of Evil|{{ : | ||
- | |Duel in the Darkened Sky|{{ : | + | |Duel in the Darkened Sky {{: |
- | |Dark Matter|{{ : | + | |Dark Matter |
- | |Wielder of the Rainbow Sword|| | + | |Wielder of the Rainbow Sword|{{ : |
Zeile 56: | Zeile 60: | ||
3.2.1 Feedback | 3.2.1 Feedback | ||
- | 3.2.2 Simulation (Physicalizing) | + | Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music. |
+ | In order to facilitate playing and give proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc. | ||
- | |Kirby' | + | 3.2.2 Simulation (Physicalizing) and Attention Focusing |
- | |Exhale|| | + | |
- | |Inhale|| | + | |
- | |Jump|| | + | |
- | |Pickup|| | + | |
- | |Power Up|| | + | |
- | |Fly|| | + | |
- | |Hit|| | + | |
- | |Shoot|| | + | |
+ | Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, | ||
+ | The Game banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism. | ||
+ | One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn' | ||
- | 3.2.3 Focussing Attention | ||
- | |Action|Feedback| | + | |Action |
- | ||| | + | | Inhale |
+ | | Bumping into something | ||
+ | | Swallow (no copy ability) | ||
+ | | Jump | {{ : | ||
+ | | landing | ||
+ | | Underwater | ||
+ | | Entering a Door | {{ : | ||
+ | | Warp Star(title screen? | ||
+ | | miscellaneous | ||
+ | | Copy Ability Beam | {{ : | ||
+ | | Bird noise?/ | ||
+ | | Explosion | ||
+ | | Bounce Landing | ||
+ | | miscellaneous | ||
+ | | Jump Landing | ||
+ | | Explosion | ||
+ | | Health recovery | ||
+ | | Warp Star | {{ : | ||
+ | | Warp Star (Screen Change) | ||
+ | | Water | {{ : | ||
+ | | Sword sound effect | ||
+ | | Enemy Jump | {{ : | ||
+ | | Long Inhale | ||
+ | | Destroy Block | {{ : | ||
+ | | Releasing Air | {{ : | ||
+ | | Spitting something out | {{ : | ||
+ | | hitting a wall | {{ : | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | landing in water | {{ : | ||
+ | | Enemy Death | {{ : | ||
+ | | Extra Life | {{ : | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | Copy Ability Burst (pickup time over) | {{ : | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | Receiving Copy Ability | ||
+ | | Explosion | ||
+ | | miscellaneous | ||
+ | | Killing Blow | {{ : | ||
+ | | miscellaneous | ||
+ | | Attack | ||
+ | | Spark Attack | ||
+ | | step | {{ : | ||
+ | | Burn Attack | ||
+ | | miscellaneous | ||
+ | | Wind | {{ : | ||
+ | | Heavy Wind | {{ : | ||
+ | | Bubbles | ||
+ | | miscellaneous | ||
+ | | Cutter sfx | {{ : | ||
+ | | Warp Star (Background) | ||
+ | | Low Health | ||
+ | | Splash | ||
+ | | Burning sfx | {{ : | ||
+ | | Spark (charging) | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | Chirp | {{ : | ||
+ | | Rock (Landing) | ||
+ | | Warp Star | {{ : | ||
+ | | Taking Damage | ||
+ | | Taking Damage | ||
+ | | Attack | ||
+ | | Water (resurfacing) | ||
+ | | miscellaneous | ||
+ | | Crash | {{ : | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | Cannon | ||
+ | | miscellaneous | ||
+ | | Damage | ||
+ | | Attack | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | Landing after a jump | {{ : | ||
+ | | Warp Star | {{ : | ||
+ | | miscellaneous | ||
+ | | Pickup noise Rainbow Drops | {{ : | ||
+ | | miscellaneous | ||
+ | | Projectile noise | {{ : | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
+ | | miscellaneous | ||
- | ==== 3.3 References to Interaction ==== | ||
- | 3.3.1 Interface Interaction | ||
- | |Action|Sound| | ||
- | |Title|{{ : | ||
- | |File Select|{{ : | ||
- | 3.3.2 Plain old fashioned musical enjoyment | + | ==== 3.3 Interface Interaction ==== |
+ | |||
+ | The Player doesn' | ||
+ | |||
+ | | Action | ||
+ | | Title | {{ : | ||
+ | | File Select | ||
+ | | Menu select | ||
+ | | Pausing Game | {{ : | ||
+ | | Cycling through Menu | {{ : | ||
+ | | Selecting | ||
==== 3.4 Reference to Communication ==== | ==== 3.4 Reference to Communication ==== | ||
+ | |||
+ | Kirby' | ||
|Action|Feedback| | |Action|Feedback| | ||
Zeile 93: | Zeile 186: | ||
|Dancing on a Bonus Cloud|{{ : | |Dancing on a Bonus Cloud|{{ : | ||
|Star Jingle ~ The Kirby Dance|{{ : | |Star Jingle ~ The Kirby Dance|{{ : | ||
+ | |Kirby Sleeping/ | ||
+ | |||
+ | ==== 3.5 Sound Quality/ Personal Opinion ==== | ||
+ | |||
+ | Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable. | ||
+ | there are, however, still quite a lot of Sound Effects that sound the same, like item pickups and damage indicators. | ||
+ | I would presume though, that over all Kirby would very much be playable based on sound alone. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | ===== 4. Comparison of Kirby’s Dream Land 2 and Inside ===== | ||
+ | The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, | ||
+ | Additionally, | ||
+ | //Inside// also has specific level music, though this is where the large similarities pretty much stop. | ||
+ | |||
+ | Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, | ||
+ | |||
+ | Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//. | ||
+ | In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music. | ||
+ | |||
+ | Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping. | ||
+ | This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black. | ||
+ | Furthermore, | ||
+ | |||
+ | The Difference in Sound can partially be put down to generational differences, | ||
- | ==== 3.5 Aesthetics ==== | ||
- | ===== 4. Comparison of Kirby’s Dream Land and Inside ===== | + | {{: |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/kirby_s_dream_land_2.1591191631.txt.gz · Zuletzt geändert: von hkaempfe