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kirby_s_dream_land_2 [2020/06/03 17:48] – [3.3 References to Interaction] hkaempfekirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe
Zeile 1: Zeile 1:
 {{:pasted:20200603-152441.png}} {{:pasted:20200603-152441.png}}
-| Genre:             | Action, Jump n' Run, Platformer                  |+| Genre:             | Action/Adventure, Jump n' Run, Platformer                  |
 | Year of release:  | 1995                                       | | Year of release:  | 1995                                       |
 | Studio:            | HAL Laboratory                                   | | Studio:            | HAL Laboratory                                   |
Zeile 21: Zeile 21:
 ===== 3. Sound Analysis ===== ===== 3. Sound Analysis =====
 ==== 3.1. Area, Boss and Character Soundtracks ==== ==== 3.1. Area, Boss and Character Soundtracks ====
-Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus areas, Bosses and characters.+Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. 
 + 
 +If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. 
 + 
 +{{:pasted:20200604-151037.png}}
  
 |Soundtrack|Sample| |Soundtrack|Sample|
 |The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}| |The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}|
-|Grass Land (Map)|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| +|Grass Land (Map) {{:pasted:20200604-150033.png}}|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| 
-| Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| +|Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| 
-|Rick the Hamster|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}+|Big Forest (Map) {{:pasted:20200604-150108.png}}|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}|
-|Big Forest (Map)|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}|+
 |Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}| |Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}|
-|Coo the Owl|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}+|Ripple Field (Map) {{:pasted:20200604-150134.png}}|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}|
-|Ripple Field (Map)|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}|+
 |Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}| |Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}|
-|Kine the Fish|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}+|Ice Berg (Map) {{:pasted:20200604-150156.png}}|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}|
-|Ice Berg (Map)|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}|+
 |Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}| |Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}|
-|Red Canyon (Map)|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}|+|Red Canyon (Map) {{:pasted:20200604-150247.png}}|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}|
 |Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}| |Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}|
-|Cloudy Park (Map)|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}|+|Cloudy Park (Map) {{:pasted:20200604-150305.png}}|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}|
 |Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}| |Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}|
-|Dark Castle (Map)|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}|+|Dark Castle (Map) {{:pasted:20200604-150344.png}}|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}|
 |Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}| |Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}|
 +|Kine the Fish {{:pasted:20200604-150715.png}}|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}|
 +|Rick the Hamster {{:pasted:20200604-150700.png}}|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}|
 +|Coo the Owl {{:pasted:20200604-150749.png}}|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}|
 |It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}| |It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}|
 |Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}| |Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}|
-|Rainbow Drop Chamber|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| +|Rainbow Drop Chamber {{:pasted:20200604-150948.png}}|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| 
-|King Dedede|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}|+|King Dedede {{:pasted:20200604-150849.png}}|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}|
 |The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}| |The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}|
-|Duel in the Darkened Sky|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| +|Duel in the Darkened Sky {{:pasted:20200604-150906.png}}|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| 
-|Dark Matter|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}|+|Dark Matter {{:pasted:20200604-150922.png}}|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}|
 |Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}| |Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}|
  
Zeile 56: Zeile 60:
 3.2.1 Feedback 3.2.1 Feedback
  
-Kirby’s Dream Land 2 has 94 Feedback sound Bites. +Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music
-Almost Any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door etc.+In order to facilitate playing and give proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc.
  
 3.2.2 Simulation (Physicalizing) and Attention Focusing 3.2.2 Simulation (Physicalizing) and Attention Focusing
  
 Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions. Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions.
-The sound is primarily unrealistic but is extremely recognizable on its own merits.+The Game banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism. 
 +One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn't really expect a physically accurate sound byte from a cute 2D Game.
  
  
-|Kirby'Action|Feedback| +|Action                         | Feedback                                   
-||{{ :kirby_s_dream_land_2_-_sfx_-01.wav |}}| +Inhale                                 | {{ :kirby_s_dream_land_2_-_sfx_-01.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-02.wav |}}| +Bumping into something                 | {{ :kirby_s_dream_land_2_-_sfx_-02.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-02.wav |}}| +Swallow (no copy ability)              | {{ :kirby_s_dream_land_2_-_sfx_-03.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-03.wav |}}| +Jump                                   | {{ :kirby_s_dream_land_2_-_sfx_-04.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-04.wav |}}| +landing                                | {{ :kirby_s_dream_land_2_-_sfx_-05.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-05.wav |}}| +Underwater                             | {{ :kirby_s_dream_land_2_-_sfx_-06.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-06.wav |}}| +Entering a Door                        | {{ :kirby_s_dream_land_2_-_sfx_-07.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-07.wav |}}| +Warp Star(title screen?              | {{ :kirby_s_dream_land_2_-_sfx_-08.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-08.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-09.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-09.wav |}}| +Copy Ability Beam                     | {{ :kirby_s_dream_land_2_-_sfx_-10.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-10.wav |}}| +Bird noise?/Enemy                      | {{ :kirby_s_dream_land_2_-_sfx_-11.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-11.wav |}}| +Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-12.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-12.wav |}}| +Bounce Landing                         | {{ :kirby_s_dream_land_2_-_sfx_-13.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-13.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-14.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-14.wav |}}| +Jump Landing                           | {{ :kirby_s_dream_land_2_-_sfx_-15.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-15.wav |}}| +Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-17.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-16.wav |}}| +Health recovery                        | {{ :kirby_s_dream_land_2_-_sfx_-18.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-17.wav |}}| +Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-19.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-18.wav |}}| +Warp Star (Screen Change)              | {{ :kirby_s_dream_land_2_-_sfx_-20.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-19.wav |}}| +Water                                  | {{ :kirby_s_dream_land_2_-_sfx_-22.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-20.wav |}}| +Sword sound effect                     | {{ :kirby_s_dream_land_2_-_sfx_-23.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-21.wav |}}| +Enemy Jump                             | {{ :kirby_s_dream_land_2_-_sfx_-24.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-22.wav |} +Long Inhale                            | {{ :kirby_s_dream_land_2_-_sfx_-25.wav }}  
-}||{{ :kirby_s_dream_land_2_-_sfx_-23.wav |}}| +Destroy Block                          | {{ :kirby_s_dream_land_2_-_sfx_-26.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-24.wav |}}| +Releasing Air                          | {{ :kirby_s_dream_land_2_-_sfx_-27.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-25.wav |}}| +Spitting something out                 | {{ :kirby_s_dream_land_2_-_sfx_-28.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-26.wav |}}| +hitting a wall                         | {{ :kirby_s_dream_land_2_-_sfx_-29.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-27.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-30.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-28.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-31.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-29.wav |}}| +landing in water                       | {{ :kirby_s_dream_land_2_-_sfx_-32.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-30.wav |}}| +Enemy Death                            | {{ :kirby_s_dream_land_2_-_sfx_-33.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-31.wav |}}| +Extra Life                             | {{ :kirby_s_dream_land_2_-_sfx_-34.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-32.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-35.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-33.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-36.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-34.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-37.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-35.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-38.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-36.wav |}}| +Copy Ability Burst (pickup time over)  | {{ :kirby_s_dream_land_2_-_sfx_-39.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-37.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-40.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-38.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-41.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-39.wav |}}| +Receiving Copy Ability                 | {{ :kirby_s_dream_land_2_-_sfx_-42.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-40.wav |}}| +Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-44.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-41.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-47.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-42.wav |}}| +Killing Blow                           | {{ :kirby_s_dream_land_2_-_sfx_-48.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-43.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-49.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-44.wav |}}| +Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-50.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-45.wav |}}| +Spark Attack                           | {{ :kirby_s_dream_land_2_-_sfx_-51.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-46.wav |}}| +step                                   | {{ :kirby_s_dream_land_2_-_sfx_-52.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-47.wav |}}| +Burn Attack                            | {{ :kirby_s_dream_land_2_-_sfx_-53.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-48.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-54.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-49.wav |}}| +Wind                                   | {{ :kirby_s_dream_land_2_-_sfx_-55.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-50.wav |}}| +Heavy Wind                             | {{ :kirby_s_dream_land_2_-_sfx_-56.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-51.wav |}}| +Bubbles                                | {{ :kirby_s_dream_land_2_-_sfx_-57.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-52.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-58.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-53.wav |}}| +Cutter sfx                             | {{ :kirby_s_dream_land_2_-_sfx_-59.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-54.wav |}}| +Warp Star (Background)                 | {{ :kirby_s_dream_land_2_-_sfx_-60.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-55.wav |}}| +Low Health                             | {{ :kirby_s_dream_land_2_-_sfx_-61.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-56.wav |}}| +Splash                                 | {{ :kirby_s_dream_land_2_-_sfx_-62.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-57.wav |}}| +Burning sfx                            | {{ :kirby_s_dream_land_2_-_sfx_-63.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-58.wav |}}| +Spark (charging)                       | {{ :kirby_s_dream_land_2_-_sfx_-64.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-59.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-65.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-60.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-66.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-61.wav |}}| +Chirp                                  | {{ :kirby_s_dream_land_2_-_sfx_-67.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-62.wav |}}| +Rock (Landing)                         | {{ :kirby_s_dream_land_2_-_sfx_-68.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-63.wav |}}| +Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-69.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-64.wav |}}| +Taking Damage                          | {{ :kirby_s_dream_land_2_-_sfx_-70.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-65.wav |}}| +Taking Damage                          | {{ :kirby_s_dream_land_2_-_sfx_-71.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-66.wav |}}| +Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-72.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-67.wav |}}| +Water (resurfacing)                    | {{ :kirby_s_dream_land_2_-_sfx_-73.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-68.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-74.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-69.wav |}}| +Crash                                  | {{ :kirby_s_dream_land_2_-_sfx_-75.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-70.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-76.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-71.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-77.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-72.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-78.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-73.wav |}}| +Cannon                                 | {{ :kirby_s_dream_land_2_-_sfx_-79.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-74.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-80.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-75.wav |}}| +Damage                                 | {{ :kirby_s_dream_land_2_-_sfx_-81.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-76.wav |}}| +Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-82.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-77.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-84.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-78.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-85.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-79.wav |}}| +Landing after a jump                   | {{ :kirby_s_dream_land_2_-_sfx_-86.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-80.wav |}}| +Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-87.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-81.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-88.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-82.wav |}}| +Pickup noise Rainbow Drops             | {{ :kirby_s_dream_land_2_-_sfx_-89.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-90.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-84.wav |}}| +Projectile noise                       | {{ :kirby_s_dream_land_2_-_sfx_-91.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-85.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-92.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-86.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-93.wav }}  
-||{{ :kirby_s_dream_land_2_-_sfx_-87.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-94.wav }}  |
-||{{ :kirby_s_dream_land_2_-_sfx_-88.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-89.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-90.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-91.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-92.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-93.wav |}}| +
-||{{ :kirby_s_dream_land_2_-_sfx_-94.wav |}}|+
  
  
  
  
-==== 3.3 References to Interaction ====+==== 3.3 Interface Interaction ====
  
-3.3.1 Interface Interaction+The Player doesn't have much Interface interaction, apart from a Pause Screen, Title Screen and File Selection.
  
-The Player doesn't have much Interface interaction, apart from a pause screen, Title screen and File Selection. +| Action                | Sound                                                 
- +| Title                 | {{ :kirby_s_dream_land_2_ost_01_-_title.mp3 }}        
-|Action|Sound| +| File Select           | {{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 }}  | 
-|Title|{{ :kirby_s_dream_land_2_ost_01_-_title.mp3 |}}| +| Menu select           | {{ :kirby_s_dream_land_2_-_sfx_-16.wav }}             
-|File Select|{{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 |}}| +| Pausing Game          | {{ :kirby_s_dream_land_2_-_sfx_-43.wav }}             | 
- +| Cycling through Menu  | {{ :kirby_s_dream_land_2_-_sfx_-45.wav }}             | 
-3.3.2 Plain old fashioned musical enjoyment+| Selecting             | {{ :kirby_s_dream_land_2_-_sfx_-46.wav }}             |
  
 ==== 3.4 Reference to Communication ==== ==== 3.4 Reference to Communication ====
 +
 +Kirby's Dreamland 2 Primarily uses Sound as a supportive feature, the Game could be played entierly without sound, as there are no puzzles requiring it. Most Sounds accompany an animations, such as a victory dance, Kirby tumbling or a Game Over Screen (Which is slightly more melancholic than the rest of the Soundtrack).
  
 |Action|Feedback| |Action|Feedback|
Zeile 186: Zeile 186:
 |Dancing on a Bonus Cloud|{{ :kirby_s_dream_land_2_ost_21_-_dancing_on_a_bonus_cloud.mp3 |}}| |Dancing on a Bonus Cloud|{{ :kirby_s_dream_land_2_ost_21_-_dancing_on_a_bonus_cloud.mp3 |}}|
 |Star Jingle ~ The Kirby Dance|{{ :kirby_s_dream_land_2_ost_25_-_star_jingle_the_kirby_dance.mp3 |}}| |Star Jingle ~ The Kirby Dance|{{ :kirby_s_dream_land_2_ost_25_-_star_jingle_the_kirby_dance.mp3 |}}|
 +|Kirby Sleeping/Game Over|{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}|
 +
 +==== 3.5 Sound Quality/ Personal Opinion ====
 +
 +Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable.
 +there are, however, still quite a lot of Sound Effects that sound the same, like item pickups and damage indicators.
 +I would presume though, that over all Kirby would very much be playable based on sound alone. 
 +
 +{{:pasted:20200604-151155.png}}{{:pasted:20200604-151158.png}}{{:pasted:20200604-151202.png}}
 +
 +===== 4. Comparison of Kirby’s Dream Land 2 and Inside =====
 +The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, Boss themes and Title and End Music.
 +Additionally, every action has a Feedback noise as well as any special condition or Interface such as Game over, Pause Menu or Title Screen, in order to adequately communicate the Game States to the player.
 +//Inside// also has specific level music, though this is where the large similarities pretty much stop.
 +
 +Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, //Inside// has no UI music, so the pause and end screens are functionally silent. So, when new music starts, it is immediately clear to the player that they have advanced a level and consequently the communication with the player is almost all narrative.
 +
 +Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//.
 +In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music.
 +
 +Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping.
 +This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black.
 +Furthermore, //Inside// makes good use of emotional Sounds, displaying the Player Characters inner emotions through audible panic attacks or a racing heartbeat, making the game very emotionally gripping.
 +
 +The Difference in Sound can partially be put down to generational differences, As //Kirby’s Dream Land 2// had to make use of the limited Gameboy Sound Chip, and //Inside// has a whole array of capabilities, such as synthesizers filters, and real life objects such as a human skull, making the sound more realistic. However, a lot of the differences must be put down to atmosphere differences, because //Kirby’s Dream Land 2// is intended to be light-hearted fun, whereas //Inside// is supposed to be emotionally gripping and unsettling.
  
-==== 3.5 Aesthetics ==== 
  
-===== 4Comparison of Kirby’s Dream Land and Inside =====+{{:pasted:20200604-151644.png}}
  
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