Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung |
kirby_s_dream_land_2 [2020/06/03 19:39] – hkaempfe | kirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe |
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{{:pasted:20200603-152441.png}} | {{:pasted:20200603-152441.png}} |
| Genre: | Action, Jump n' Run, Platformer | | | Genre: | Action/Adventure, Jump n' Run, Platformer | |
| Year of release: | 1995 | | | Year of release: | 1995 | |
| Studio: | HAL Laboratory | | | Studio: | HAL Laboratory | |
==== 3.1. Area, Boss and Character Soundtracks ==== | ==== 3.1. Area, Boss and Character Soundtracks ==== |
Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. |
If Kirby Is riding one of him Animal Companions, their theme will overwrite the level music. | |
| If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. |
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| {{:pasted:20200604-151037.png}} |
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|Soundtrack|Sample| | |Soundtrack|Sample| |
|The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}| | |The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}| |
|Grass Land (Map)|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| | |Grass Land (Map) {{:pasted:20200604-150033.png}}|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| |
| Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| | |Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| |
|Rick the Hamster|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}| | |Big Forest (Map) {{:pasted:20200604-150108.png}}|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}| |
|Big Forest (Map)|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}| | |
|Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}| | |Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}| |
|Coo the Owl|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}| | |Ripple Field (Map) {{:pasted:20200604-150134.png}}|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}| |
|Ripple Field (Map)|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}| | |
|Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}| | |Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}| |
|Kine the Fish|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}| | |Ice Berg (Map) {{:pasted:20200604-150156.png}}|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}| |
|Ice Berg (Map)|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}| | |
|Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}| | |Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}| |
|Red Canyon (Map)|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}| | |Red Canyon (Map) {{:pasted:20200604-150247.png}}|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}| |
|Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}| | |Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}| |
|Cloudy Park (Map)|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}| | |Cloudy Park (Map) {{:pasted:20200604-150305.png}}|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}| |
|Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}| | |Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}| |
|Dark Castle (Map)|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}| | |Dark Castle (Map) {{:pasted:20200604-150344.png}}|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}| |
|Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}| | |Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}| |
| |Kine the Fish {{:pasted:20200604-150715.png}}|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}| |
| |Rick the Hamster {{:pasted:20200604-150700.png}}|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}| |
| |Coo the Owl {{:pasted:20200604-150749.png}}|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}| |
|It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}| | |It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}| |
|Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}| | |Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}| |
|Rainbow Drop Chamber|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| | |Rainbow Drop Chamber {{:pasted:20200604-150948.png}}|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| |
|King Dedede|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}| | |King Dedede {{:pasted:20200604-150849.png}}|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}| |
|The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}| | |The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}| |
|Duel in the Darkened Sky|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| | |Duel in the Darkened Sky {{:pasted:20200604-150906.png}}|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| |
|Dark Matter|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}| | |Dark Matter {{:pasted:20200604-150922.png}}|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}| |
|Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}| | |Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}| |
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Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music. | Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music. |
In order to facilitate Playing and Give Proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc. | In order to facilitate playing and give proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc. |
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3.2.2 Simulation (Physicalizing) and Attention Focusing | 3.2.2 Simulation (Physicalizing) and Attention Focusing |
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Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions. | Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions. |
The Game Banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism. | The Game banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism. |
One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn't really expect a physically accurate sound byte from a cute 2D Game. | One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn't really expect a physically accurate sound byte from a cute 2D Game. |
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|Kirby's Action|Feedback| | |Action | Feedback | |
|Inhale|{{ :kirby_s_dream_land_2_-_sfx_-01.wav |}}| | | Inhale | {{ :kirby_s_dream_land_2_-_sfx_-01.wav }} | |
|Bumping into something|{{ :kirby_s_dream_land_2_-_sfx_-02.wav |}}| | | Bumping into something | {{ :kirby_s_dream_land_2_-_sfx_-02.wav }} | |
|Swallow (no copy ability)|{{ :kirby_s_dream_land_2_-_sfx_-03.wav |}}| | | Swallow (no copy ability) | {{ :kirby_s_dream_land_2_-_sfx_-03.wav }} | |
|Jump|{{ :kirby_s_dream_land_2_-_sfx_-04.wav |}}| | | Jump | {{ :kirby_s_dream_land_2_-_sfx_-04.wav }} | |
|landing?|{{ :kirby_s_dream_land_2_-_sfx_-05.wav |}}| | | landing | {{ :kirby_s_dream_land_2_-_sfx_-05.wav }} | |
|Underwater? Submerging?|{{ :kirby_s_dream_land_2_-_sfx_-06.wav |}}| | | Underwater | {{ :kirby_s_dream_land_2_-_sfx_-06.wav }} | |
|Entering a Door?|{{ :kirby_s_dream_land_2_-_sfx_-07.wav |}}| | | Entering a Door | {{ :kirby_s_dream_land_2_-_sfx_-07.wav }} | |
|Warp Star(title screen?)|{{ :kirby_s_dream_land_2_-_sfx_-08.wav |}}| | | Warp Star(title screen?) | {{ :kirby_s_dream_land_2_-_sfx_-08.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-09.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-09.wav }} | |
|Copy Ability Beam?|{{ :kirby_s_dream_land_2_-_sfx_-10.wav |}}| | | Copy Ability Beam | {{ :kirby_s_dream_land_2_-_sfx_-10.wav }} | |
|Bird noise?/Enemy|{{ :kirby_s_dream_land_2_-_sfx_-11.wav |}}| | | Bird noise?/Enemy | {{ :kirby_s_dream_land_2_-_sfx_-11.wav }} | |
|Explosion? Bombblock?|{{ :kirby_s_dream_land_2_-_sfx_-12.wav |}}| | | Explosion | {{ :kirby_s_dream_land_2_-_sfx_-12.wav }} | |
|Bounce Landing?|{{ :kirby_s_dream_land_2_-_sfx_-13.wav |}}| | | Bounce Landing | {{ :kirby_s_dream_land_2_-_sfx_-13.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-14.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-14.wav }} | |
|Jump Landing|{{ :kirby_s_dream_land_2_-_sfx_-15.wav |}}| | | Jump Landing | {{ :kirby_s_dream_land_2_-_sfx_-15.wav }} | |
|Explosion? Bomb enemy?|{{ :kirby_s_dream_land_2_-_sfx_-17.wav |}}| | | Explosion | {{ :kirby_s_dream_land_2_-_sfx_-17.wav }} | |
|Health recovery?|{{ :kirby_s_dream_land_2_-_sfx_-18.wav |}}| | | Health recovery | {{ :kirby_s_dream_land_2_-_sfx_-18.wav }} | |
|Warp Star|{{ :kirby_s_dream_land_2_-_sfx_-19.wav |}}| | | Warp Star | {{ :kirby_s_dream_land_2_-_sfx_-19.wav }} | |
|Warp Star (Screen Change)|{{ :kirby_s_dream_land_2_-_sfx_-20.wav |}}| | | Warp Star (Screen Change) | {{ :kirby_s_dream_land_2_-_sfx_-20.wav }} | |
|Water/wave?|{{ :kirby_s_dream_land_2_-_sfx_-22.wav |}}| | | Water | {{ :kirby_s_dream_land_2_-_sfx_-22.wav }} | |
|Sword sound effect?|{{ :kirby_s_dream_land_2_-_sfx_-23.wav |}}| | | Sword sound effect | {{ :kirby_s_dream_land_2_-_sfx_-23.wav }} | |
|Enemy Jump?|{{ :kirby_s_dream_land_2_-_sfx_-24.wav |}}| | | Enemy Jump | {{ :kirby_s_dream_land_2_-_sfx_-24.wav }} | |
|Long Inhale|{{ :kirby_s_dream_land_2_-_sfx_-25.wav |}}| | | Long Inhale | {{ :kirby_s_dream_land_2_-_sfx_-25.wav }} | |
|Destroy Block|{{ :kirby_s_dream_land_2_-_sfx_-26.wav |}}| | | Destroy Block | {{ :kirby_s_dream_land_2_-_sfx_-26.wav }} | |
|Releasing Air|{{ :kirby_s_dream_land_2_-_sfx_-27.wav |}}| | | Releasing Air | {{ :kirby_s_dream_land_2_-_sfx_-27.wav }} | |
|Spitting something out|{{ :kirby_s_dream_land_2_-_sfx_-28.wav |}}| | | Spitting something out | {{ :kirby_s_dream_land_2_-_sfx_-28.wav }} | |
|hitting a wall?|{{ :kirby_s_dream_land_2_-_sfx_-29.wav |}}| | | hitting a wall | {{ :kirby_s_dream_land_2_-_sfx_-29.wav }} | |
|Particle effect for beam attack?|{{ :kirby_s_dream_land_2_-_sfx_-30.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-30.wav }} | |
|????|{{ :kirby_s_dream_land_2_-_sfx_-31.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-31.wav }} | |
|landing in water?|{{ :kirby_s_dream_land_2_-_sfx_-32.wav |}}| | | landing in water | {{ :kirby_s_dream_land_2_-_sfx_-32.wav }} | |
|Enemy Death|{{ :kirby_s_dream_land_2_-_sfx_-33.wav |}}| | | Enemy Death | {{ :kirby_s_dream_land_2_-_sfx_-33.wav }} | |
|Extra Life|{{ :kirby_s_dream_land_2_-_sfx_-34.wav |}}| | | Extra Life | {{ :kirby_s_dream_land_2_-_sfx_-34.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-35.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-35.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-36.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-36.wav }} | |
|Something breaking? cannon firing?|{{ :kirby_s_dream_land_2_-_sfx_-37.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-37.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-38.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-38.wav }} | |
|Copy Ability Burst (pickup time over)|{{ :kirby_s_dream_land_2_-_sfx_-39.wav |}}| | | Copy Ability Burst (pickup time over) | {{ :kirby_s_dream_land_2_-_sfx_-39.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-40.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-40.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-41.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-41.wav }} | |
|Receiving Copy Ability|{{ :kirby_s_dream_land_2_-_sfx_-42.wav |}}| | | Receiving Copy Ability | {{ :kirby_s_dream_land_2_-_sfx_-42.wav }} | |
|Explosion?|{{ :kirby_s_dream_land_2_-_sfx_-44.wav |}}| | | Explosion | {{ :kirby_s_dream_land_2_-_sfx_-44.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-47.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-47.wav }} | |
|Killing Blow on Boss? Mid Boss?|{{ :kirby_s_dream_land_2_-_sfx_-48.wav |}}| | | Killing Blow | {{ :kirby_s_dream_land_2_-_sfx_-48.wav }} | |
|???food?|{{ :kirby_s_dream_land_2_-_sfx_-49.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-49.wav }} | |
|Attack?|{{ :kirby_s_dream_land_2_-_sfx_-50.wav |}}| | | Attack | {{ :kirby_s_dream_land_2_-_sfx_-50.wav }} | |
|Spark Attack?|{{ :kirby_s_dream_land_2_-_sfx_-51.wav |}}| | | Spark Attack | {{ :kirby_s_dream_land_2_-_sfx_-51.wav }} | |
|step?|{{ :kirby_s_dream_land_2_-_sfx_-52.wav |}}| | | step | {{ :kirby_s_dream_land_2_-_sfx_-52.wav }} | |
|Fire Attack?|{{ :kirby_s_dream_land_2_-_sfx_-53.wav |}}| | | Burn Attack | {{ :kirby_s_dream_land_2_-_sfx_-53.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-54.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-54.wav }} | |
|Wind?|{{ :kirby_s_dream_land_2_-_sfx_-55.wav |}}| | | Wind | {{ :kirby_s_dream_land_2_-_sfx_-55.wav }} | |
|Heavy Wind?|{{ :kirby_s_dream_land_2_-_sfx_-56.wav |}}| | | Heavy Wind | {{ :kirby_s_dream_land_2_-_sfx_-56.wav }} | |
|Water? Bubbles?|{{ :kirby_s_dream_land_2_-_sfx_-57.wav |}}| | | Bubbles | {{ :kirby_s_dream_land_2_-_sfx_-57.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-58.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-58.wav }} | |
|Cutter sfx?|{{ :kirby_s_dream_land_2_-_sfx_-59.wav |}}| | | Cutter sfx | {{ :kirby_s_dream_land_2_-_sfx_-59.wav }} | |
|Warp Star (Background)|{{ :kirby_s_dream_land_2_-_sfx_-60.wav |}}| | | Warp Star (Background) | {{ :kirby_s_dream_land_2_-_sfx_-60.wav }} | |
|Low Health?|{{ :kirby_s_dream_land_2_-_sfx_-61.wav |}}| | | Low Health | {{ :kirby_s_dream_land_2_-_sfx_-61.wav }} | |
|Splash?|{{ :kirby_s_dream_land_2_-_sfx_-62.wav |}}| | | Splash | {{ :kirby_s_dream_land_2_-_sfx_-62.wav }} | |
|Burning sfx?|{{ :kirby_s_dream_land_2_-_sfx_-63.wav |}}| | | Burning sfx | {{ :kirby_s_dream_land_2_-_sfx_-63.wav }} | |
|Spark (charging)?|{{ :kirby_s_dream_land_2_-_sfx_-64.wav |}}| | | Spark (charging) | {{ :kirby_s_dream_land_2_-_sfx_-64.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-65.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-65.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-66.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-66.wav }} | |
|Chirp?|{{ :kirby_s_dream_land_2_-_sfx_-67.wav |}}| | | Chirp | {{ :kirby_s_dream_land_2_-_sfx_-67.wav }} | |
|Rock (Landing)?|{{ :kirby_s_dream_land_2_-_sfx_-68.wav |}}| | | Rock (Landing) | {{ :kirby_s_dream_land_2_-_sfx_-68.wav }} | |
|Star? Warp Star?|{{ :kirby_s_dream_land_2_-_sfx_-69.wav |}}| | | Warp Star | {{ :kirby_s_dream_land_2_-_sfx_-69.wav }} | |
|Taking Damage?|{{ :kirby_s_dream_land_2_-_sfx_-70.wav |}}| | | Taking Damage | {{ :kirby_s_dream_land_2_-_sfx_-70.wav }} | |
|Taking Damage?|{{ :kirby_s_dream_land_2_-_sfx_-71.wav |}}| | | Taking Damage | {{ :kirby_s_dream_land_2_-_sfx_-71.wav }} | |
|Beam Attack?|{{ :kirby_s_dream_land_2_-_sfx_-72.wav |}}| | | Attack | {{ :kirby_s_dream_land_2_-_sfx_-72.wav }} | |
|Water (resurfacing)|{{ :kirby_s_dream_land_2_-_sfx_-73.wav |}}| | | Water (resurfacing) | {{ :kirby_s_dream_land_2_-_sfx_-73.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-74.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-74.wav }} | |
|Crash?|{{ :kirby_s_dream_land_2_-_sfx_-75.wav |}}| | | Crash | {{ :kirby_s_dream_land_2_-_sfx_-75.wav }} | |
|??? Beam? Lazer?|{{ :kirby_s_dream_land_2_-_sfx_-76.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-76.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-77.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-77.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-78.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-78.wav }} | |
|Cannon?|{{ :kirby_s_dream_land_2_-_sfx_-79.wav |}}| | | Cannon | {{ :kirby_s_dream_land_2_-_sfx_-79.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-80.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-80.wav }} | |
|Damage?|{{ :kirby_s_dream_land_2_-_sfx_-81.wav |}}| | | Damage | {{ :kirby_s_dream_land_2_-_sfx_-81.wav }} | |
|Attack?|{{ :kirby_s_dream_land_2_-_sfx_-82.wav |}}| | | Attack | {{ :kirby_s_dream_land_2_-_sfx_-82.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-84.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-84.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-85.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-85.wav }} | |
|Landing after a jump??|{{ :kirby_s_dream_land_2_-_sfx_-86.wav |}}| | | Landing after a jump | {{ :kirby_s_dream_land_2_-_sfx_-86.wav }} | |
|Warp Star?|{{ :kirby_s_dream_land_2_-_sfx_-87.wav |}}| | | Warp Star | {{ :kirby_s_dream_land_2_-_sfx_-87.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-88.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-88.wav }} | |
|Pickup noise Rainbow Drops?|{{ :kirby_s_dream_land_2_-_sfx_-89.wav |}}| | | Pickup noise Rainbow Drops | {{ :kirby_s_dream_land_2_-_sfx_-89.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-90.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-90.wav }} | |
|Zooming? Projectile noise?|{{ :kirby_s_dream_land_2_-_sfx_-91.wav |}}| | | Projectile noise | {{ :kirby_s_dream_land_2_-_sfx_-91.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-92.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-92.wav }} | |
|???|{{ :kirby_s_dream_land_2_-_sfx_-93.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-93.wav }} | |
|Bird?|{{ :kirby_s_dream_land_2_-_sfx_-94.wav |}}| | | miscellaneous | {{ :kirby_s_dream_land_2_-_sfx_-94.wav }} | |
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The Player doesn't have much Interface interaction, apart from a Pause Screen, Title Screen and File Selection. | The Player doesn't have much Interface interaction, apart from a Pause Screen, Title Screen and File Selection. |
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|Action|Sound| | | Action | Sound | |
|Title|{{ :kirby_s_dream_land_2_ost_01_-_title.mp3 |}}| | | Title | {{ :kirby_s_dream_land_2_ost_01_-_title.mp3 }} | |
|File Select|{{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 |}}| | | File Select | {{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 }} | |
|Menu select?|{{ :kirby_s_dream_land_2_-_sfx_-16.wav |}}| | | Menu select | {{ :kirby_s_dream_land_2_-_sfx_-16.wav }} | |
|Pausing Game|{{ :kirby_s_dream_land_2_-_sfx_-43.wav |}}| | | Pausing Game | {{ :kirby_s_dream_land_2_-_sfx_-43.wav }} | |
|Cycling through Menu|{{ :kirby_s_dream_land_2_-_sfx_-45.wav |}}| | | Cycling through Menu | {{ :kirby_s_dream_land_2_-_sfx_-45.wav }} | |
|Selecting|{{ :kirby_s_dream_land_2_-_sfx_-46.wav |}}| | | Selecting | {{ :kirby_s_dream_land_2_-_sfx_-46.wav }} | |
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==== 3.4 Reference to Communication ==== | ==== 3.4 Reference to Communication ==== |
|Kirby Sleeping/Game Over|{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}| | |Kirby Sleeping/Game Over|{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}| |
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==== 3.5 Sound Quality ==== | ==== 3.5 Sound Quality/ Personal Opinion ==== |
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Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable. | Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable. |
I would presume though, that over all Kirby would very much be playable based on sound alone. | I would presume though, that over all Kirby would very much be playable based on sound alone. |
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===== 4. Comparison of Kirby’s Dream Land and Inside ===== | {{:pasted:20200604-151155.png}}{{:pasted:20200604-151158.png}}{{:pasted:20200604-151202.png}} |
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| ===== 4. Comparison of Kirby’s Dream Land 2 and Inside ===== |
| The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, Boss themes and Title and End Music. |
| Additionally, every action has a Feedback noise as well as any special condition or Interface such as Game over, Pause Menu or Title Screen, in order to adequately communicate the Game States to the player. |
| //Inside// also has specific level music, though this is where the large similarities pretty much stop. |
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| Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, //Inside// has no UI music, so the pause and end screens are functionally silent. So, when new music starts, it is immediately clear to the player that they have advanced a level and consequently the communication with the player is almost all narrative. |
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| Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//. |
| In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music. |
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| Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping. |
| This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black. |
| Furthermore, //Inside// makes good use of emotional Sounds, displaying the Player Characters inner emotions through audible panic attacks or a racing heartbeat, making the game very emotionally gripping. |
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| The Difference in Sound can partially be put down to generational differences, As //Kirby’s Dream Land 2// had to make use of the limited Gameboy Sound Chip, and //Inside// has a whole array of capabilities, such as synthesizers filters, and real life objects such as a human skull, making the sound more realistic. However, a lot of the differences must be put down to atmosphere differences, because //Kirby’s Dream Land 2// is intended to be light-hearted fun, whereas //Inside// is supposed to be emotionally gripping and unsettling. |
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