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kirby_s_dream_land_2 [2020/06/03 19:39] hkaempfekirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe
Zeile 1: Zeile 1:
 {{:pasted:20200603-152441.png}} {{:pasted:20200603-152441.png}}
-| Genre:             | Action, Jump n' Run, Platformer                  |+| Genre:             | Action/Adventure, Jump n' Run, Platformer                  |
 | Year of release:  | 1995                                       | | Year of release:  | 1995                                       |
 | Studio:            | HAL Laboratory                                   | | Studio:            | HAL Laboratory                                   |
Zeile 22: Zeile 22:
 ==== 3.1. Area, Boss and Character Soundtracks ==== ==== 3.1. Area, Boss and Character Soundtracks ====
 Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes.
-If Kirby Is riding one of him Animal Companions, their theme will overwrite the level music.+ 
 +If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. 
 + 
 +{{:pasted:20200604-151037.png}}
  
 |Soundtrack|Sample| |Soundtrack|Sample|
 |The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}| |The Rainbow Islands|{{ :kirby_s_dream_land_2_ost_03_-_the_rainbow_islands.mp3 |}}|
-|Grass Land (Map)|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| +|Grass Land (Map) {{:pasted:20200604-150033.png}}|{{ :kirby_s_dream_land_2_ost_04_-_grass_land_map_.mp3 |}}| 
-| Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| +|Grass Land (Stage)|{{ :kirby_s_dream_land_2_ost_05_-_grass_land_stage_.mp3 |}}| 
-|Rick the Hamster|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}+|Big Forest (Map) {{:pasted:20200604-150108.png}}|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}|
-|Big Forest (Map)|{{ :kirby_s_dream_land_2_ost_07_-_big_forest_map_.mp3 |}}|+
 |Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}| |Big Forest (Stage)|{{ :kirby_s_dream_land_2_ost_08_-_big_forest_stage_.mp3 |}}|
-|Coo the Owl|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}+|Ripple Field (Map) {{:pasted:20200604-150134.png}}|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}|
-|Ripple Field (Map)|{{ :kirby_s_dream_land_2_ost_10_-_ripple_field_map_.mp3 |}}|+
 |Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}| |Ripple Field (Stage)|{{ :kirby_s_dream_land_2_ost_11_-_ripple_field_stage_.mp3 |}}|
-|Kine the Fish|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}+|Ice Berg (Map) {{:pasted:20200604-150156.png}}|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}|
-|Ice Berg (Map)|{{ :kirby_s_dream_land_2_ost_13_-_ice_berg_map_.mp3 |}}|+
 |Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}| |Ice Berg (Stage)|{{ :kirby_s_dream_land_2_ost_14_-_ice_berg_stage_.mp3 |}}|
-|Red Canyon (Map)|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}|+|Red Canyon (Map) {{:pasted:20200604-150247.png}}|{{ :kirby_s_dream_land_2_ost_15_-_red_canyon_map_.mp3 |}}|
 |Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}| |Red Canyon (Stage)|{{ :kirby_s_dream_land_2_ost_16_-_red_canyon_stage_.mp3 |}}|
-|Cloudy Park (Map)|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}|+|Cloudy Park (Map) {{:pasted:20200604-150305.png}}|{{ :kirby_s_dream_land_2_ost_17_-_cloudy_park_map_.mp3 |}}|
 |Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}| |Cloudy Park (Stage)|{{ :kirby_s_dream_land_2_ost_18_-_cloudy_park_stage_.mp3 |}}|
-|Dark Castle (Map)|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}|+|Dark Castle (Map) {{:pasted:20200604-150344.png}}|{{ :kirby_s_dream_land_2_ost_19_-_dark_castle_map_.mp3 |}}|
 |Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}| |Dark Castle (Stage)|{{ :kirby_s_dream_land_2_ost_20_-_dark_castle_stage_.mp3 |}}|
 +|Kine the Fish {{:pasted:20200604-150715.png}}|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}|
 +|Rick the Hamster {{:pasted:20200604-150700.png}}|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}|
 +|Coo the Owl {{:pasted:20200604-150749.png}}|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}|
 |It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}| |It's Boss Time!|{{ :kirby_s_dream_land_2_ost_22_-_it_s_boss_time_.mp3 |}}|
 |Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}| |Bonus Round|{{ :kirby_s_dream_land_2_ost_26_-_bonus_round.mp3 |}}|
-|Rainbow Drop Chamber|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| +|Rainbow Drop Chamber {{:pasted:20200604-150948.png}}|{{ :kirby_s_dream_land_2_ost_28_-_rainbow_drop_chamber.mp3 |}}| 
-|King Dedede|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}|+|King Dedede {{:pasted:20200604-150849.png}}|{{ :kirby_s_dream_land_2_ost_29_-_king_dedede.mp3 |}}|
 |The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}| |The Emergence of Evil|{{ :kirby_s_dream_land_2_ost_30_-_the_emergence_of_evil.mp3 |}}|
-|Duel in the Darkened Sky|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| +|Duel in the Darkened Sky {{:pasted:20200604-150906.png}}|{{ :kirby_s_dream_land_2_ost_31_-_duel_in_the_darkened_sky.mp3 |}}| 
-|Dark Matter|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}|+|Dark Matter {{:pasted:20200604-150922.png}}|{{ :kirby_s_dream_land_2_ost_32_-_dark_matter.mp3 |}}|
 |Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}| |Wielder of the Rainbow Sword|{{ :kirby_s_dream_land_2_ost_34_-_wielder_of_the_rainbow_sword.mp3 |}}|
  
Zeile 58: Zeile 61:
  
 Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music. Kirby’s Dream Land 2 has 94 Feedback sound Bites, not including Music.
-In order to facilitate Playing and Give Proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc.+In order to facilitate playing and give proper Feedback on actions performed, almost any action the player takes has a sound: Jumping, Landing, Landing from high up, Inhaling, Exhaling, Picking up Items, Damage, Entering a Door, Copy Ability etc.
  
 3.2.2 Simulation (Physicalizing) and Attention Focusing 3.2.2 Simulation (Physicalizing) and Attention Focusing
  
 Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions. Since Kirby is a GameBoy Advance Game, it makes good use of the limited but relatively unrealistic 8-Bit sound font, primarily using Sound effects like a ‘boing’ or ‘sparkle’ for jumping and receiving items respectively, in order to give the player adequate feedback for their in game actions.
-The Game Banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism.+The Game banks on the Sounds themselves being recognizable and thus associated with the performed actions, rather then realism.
 One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn't really expect a physically accurate sound byte from a cute 2D Game. One could argue realism would ruin the suspension of disbelief, and thus the immersion, as one doesn't really expect a physically accurate sound byte from a cute 2D Game.
  
  
-|Kirby'Action|Feedback| +|Action                         | Feedback                                   
-|Inhale|{{ :kirby_s_dream_land_2_-_sfx_-01.wav |}}| +| Inhale                                 | {{ :kirby_s_dream_land_2_-_sfx_-01.wav }}  
-|Bumping into something|{{ :kirby_s_dream_land_2_-_sfx_-02.wav |}}| +| Bumping into something                 | {{ :kirby_s_dream_land_2_-_sfx_-02.wav }}  
-|Swallow (no copy ability)|{{ :kirby_s_dream_land_2_-_sfx_-03.wav |}}| +| Swallow (no copy ability)              | {{ :kirby_s_dream_land_2_-_sfx_-03.wav }}  
-|Jump|{{ :kirby_s_dream_land_2_-_sfx_-04.wav |}}| +| Jump                                   | {{ :kirby_s_dream_land_2_-_sfx_-04.wav }}  
-|landing?|{{ :kirby_s_dream_land_2_-_sfx_-05.wav |}}| +| landing                                | {{ :kirby_s_dream_land_2_-_sfx_-05.wav }}  
-|Underwater? Submerging?|{{ :kirby_s_dream_land_2_-_sfx_-06.wav |}}| +| Underwater                             | {{ :kirby_s_dream_land_2_-_sfx_-06.wav }}  
-|Entering a Door?|{{ :kirby_s_dream_land_2_-_sfx_-07.wav |}}| +| Entering a Door                        | {{ :kirby_s_dream_land_2_-_sfx_-07.wav }}  
-|Warp Star(title screen?)|{{ :kirby_s_dream_land_2_-_sfx_-08.wav |}}| +| Warp Star(title screen?              | {{ :kirby_s_dream_land_2_-_sfx_-08.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-09.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-09.wav }}  
-|Copy Ability Beam?|{{ :kirby_s_dream_land_2_-_sfx_-10.wav |}}| +| Copy Ability Beam                     | {{ :kirby_s_dream_land_2_-_sfx_-10.wav }}  
-|Bird noise?/Enemy|{{ :kirby_s_dream_land_2_-_sfx_-11.wav |}}| +| Bird noise?/Enemy                      | {{ :kirby_s_dream_land_2_-_sfx_-11.wav }}  
-|Explosion? Bombblock?|{{ :kirby_s_dream_land_2_-_sfx_-12.wav |}}| +| Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-12.wav }}  
-|Bounce Landing?|{{ :kirby_s_dream_land_2_-_sfx_-13.wav |}}| +| Bounce Landing                         | {{ :kirby_s_dream_land_2_-_sfx_-13.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-14.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-14.wav }}  
-|Jump Landing|{{ :kirby_s_dream_land_2_-_sfx_-15.wav |}}| +| Jump Landing                           | {{ :kirby_s_dream_land_2_-_sfx_-15.wav }}  
-|Explosion? Bomb enemy?|{{ :kirby_s_dream_land_2_-_sfx_-17.wav |}}| +| Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-17.wav }}  
-|Health recovery?|{{ :kirby_s_dream_land_2_-_sfx_-18.wav |}}| +| Health recovery                        | {{ :kirby_s_dream_land_2_-_sfx_-18.wav }}  
-|Warp Star|{{ :kirby_s_dream_land_2_-_sfx_-19.wav |}}| +| Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-19.wav }}  
-|Warp Star (Screen Change)|{{ :kirby_s_dream_land_2_-_sfx_-20.wav |}}| +| Warp Star (Screen Change)              | {{ :kirby_s_dream_land_2_-_sfx_-20.wav }}  
-|Water/wave?|{{ :kirby_s_dream_land_2_-_sfx_-22.wav |}}| +| Water                                  | {{ :kirby_s_dream_land_2_-_sfx_-22.wav }}  
-|Sword sound effect?|{{ :kirby_s_dream_land_2_-_sfx_-23.wav |}}| +| Sword sound effect                     | {{ :kirby_s_dream_land_2_-_sfx_-23.wav }}  
-|Enemy Jump?|{{ :kirby_s_dream_land_2_-_sfx_-24.wav |}}| +| Enemy Jump                             | {{ :kirby_s_dream_land_2_-_sfx_-24.wav }}  
-|Long Inhale|{{ :kirby_s_dream_land_2_-_sfx_-25.wav |}}| +| Long Inhale                            | {{ :kirby_s_dream_land_2_-_sfx_-25.wav }}  
-|Destroy Block|{{ :kirby_s_dream_land_2_-_sfx_-26.wav |}}| +| Destroy Block                          | {{ :kirby_s_dream_land_2_-_sfx_-26.wav }}  
-|Releasing Air|{{ :kirby_s_dream_land_2_-_sfx_-27.wav |}}| +| Releasing Air                          | {{ :kirby_s_dream_land_2_-_sfx_-27.wav }}  
-|Spitting something out|{{ :kirby_s_dream_land_2_-_sfx_-28.wav |}}| +| Spitting something out                 | {{ :kirby_s_dream_land_2_-_sfx_-28.wav }}  
-|hitting a wall?|{{ :kirby_s_dream_land_2_-_sfx_-29.wav |}}| +| hitting a wall                         | {{ :kirby_s_dream_land_2_-_sfx_-29.wav }}  
-|Particle effect for beam attack?|{{ :kirby_s_dream_land_2_-_sfx_-30.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-30.wav }}  
-|????|{{ :kirby_s_dream_land_2_-_sfx_-31.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-31.wav }}  
-|landing in water?|{{ :kirby_s_dream_land_2_-_sfx_-32.wav |}}| +| landing in water                       | {{ :kirby_s_dream_land_2_-_sfx_-32.wav }}  
-|Enemy Death|{{ :kirby_s_dream_land_2_-_sfx_-33.wav |}}| +| Enemy Death                            | {{ :kirby_s_dream_land_2_-_sfx_-33.wav }}  
-|Extra Life|{{ :kirby_s_dream_land_2_-_sfx_-34.wav |}}| +| Extra Life                             | {{ :kirby_s_dream_land_2_-_sfx_-34.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-35.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-35.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-36.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-36.wav }}  
-|Something breaking? cannon firing?|{{ :kirby_s_dream_land_2_-_sfx_-37.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-37.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-38.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-38.wav }}  
-|Copy Ability Burst (pickup time over)|{{ :kirby_s_dream_land_2_-_sfx_-39.wav |}}| +| Copy Ability Burst (pickup time over)  | {{ :kirby_s_dream_land_2_-_sfx_-39.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-40.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-40.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-41.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-41.wav }}  
-|Receiving Copy Ability|{{ :kirby_s_dream_land_2_-_sfx_-42.wav |}}| +| Receiving Copy Ability                 | {{ :kirby_s_dream_land_2_-_sfx_-42.wav }}  
-|Explosion?|{{ :kirby_s_dream_land_2_-_sfx_-44.wav |}}| +| Explosion                              | {{ :kirby_s_dream_land_2_-_sfx_-44.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-47.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-47.wav }}  
-|Killing Blow on Boss? Mid Boss?|{{ :kirby_s_dream_land_2_-_sfx_-48.wav |}}| +| Killing Blow                           | {{ :kirby_s_dream_land_2_-_sfx_-48.wav }}  
-|???food?|{{ :kirby_s_dream_land_2_-_sfx_-49.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-49.wav }}  
-|Attack?|{{ :kirby_s_dream_land_2_-_sfx_-50.wav |}}| +| Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-50.wav }}  
-|Spark Attack?|{{ :kirby_s_dream_land_2_-_sfx_-51.wav |}}| +| Spark Attack                           | {{ :kirby_s_dream_land_2_-_sfx_-51.wav }}  
-|step?|{{ :kirby_s_dream_land_2_-_sfx_-52.wav |}}| +| step                                   | {{ :kirby_s_dream_land_2_-_sfx_-52.wav }}  
-|Fire Attack?|{{ :kirby_s_dream_land_2_-_sfx_-53.wav |}}| +Burn Attack                            | {{ :kirby_s_dream_land_2_-_sfx_-53.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-54.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-54.wav }}  
-|Wind?|{{ :kirby_s_dream_land_2_-_sfx_-55.wav |}}| +| Wind                                   | {{ :kirby_s_dream_land_2_-_sfx_-55.wav }}  
-|Heavy Wind?|{{ :kirby_s_dream_land_2_-_sfx_-56.wav |}}| +| Heavy Wind                             | {{ :kirby_s_dream_land_2_-_sfx_-56.wav }}  
-|Water? Bubbles?|{{ :kirby_s_dream_land_2_-_sfx_-57.wav |}}| +| Bubbles                                | {{ :kirby_s_dream_land_2_-_sfx_-57.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-58.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-58.wav }}  
-|Cutter sfx?|{{ :kirby_s_dream_land_2_-_sfx_-59.wav |}}| +| Cutter sfx                             | {{ :kirby_s_dream_land_2_-_sfx_-59.wav }}  
-|Warp Star (Background)|{{ :kirby_s_dream_land_2_-_sfx_-60.wav |}}| +| Warp Star (Background)                 | {{ :kirby_s_dream_land_2_-_sfx_-60.wav }}  
-|Low Health?|{{ :kirby_s_dream_land_2_-_sfx_-61.wav |}}| +| Low Health                             | {{ :kirby_s_dream_land_2_-_sfx_-61.wav }}  
-|Splash?|{{ :kirby_s_dream_land_2_-_sfx_-62.wav |}}| +| Splash                                 | {{ :kirby_s_dream_land_2_-_sfx_-62.wav }}  
-|Burning sfx?|{{ :kirby_s_dream_land_2_-_sfx_-63.wav |}}| +| Burning sfx                            | {{ :kirby_s_dream_land_2_-_sfx_-63.wav }}  
-|Spark (charging)?|{{ :kirby_s_dream_land_2_-_sfx_-64.wav |}}| +| Spark (charging)                       | {{ :kirby_s_dream_land_2_-_sfx_-64.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-65.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-65.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-66.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-66.wav }}  
-|Chirp?|{{ :kirby_s_dream_land_2_-_sfx_-67.wav |}}| +| Chirp                                  | {{ :kirby_s_dream_land_2_-_sfx_-67.wav }}  
-|Rock (Landing)?|{{ :kirby_s_dream_land_2_-_sfx_-68.wav |}}| +| Rock (Landing)                         | {{ :kirby_s_dream_land_2_-_sfx_-68.wav }}  
-|Star? Warp Star?|{{ :kirby_s_dream_land_2_-_sfx_-69.wav |}}| +| Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-69.wav }}  
-|Taking Damage?|{{ :kirby_s_dream_land_2_-_sfx_-70.wav |}}| +| Taking Damage                          | {{ :kirby_s_dream_land_2_-_sfx_-70.wav }}  
-|Taking Damage?|{{ :kirby_s_dream_land_2_-_sfx_-71.wav |}}| +| Taking Damage                          | {{ :kirby_s_dream_land_2_-_sfx_-71.wav }}  
-|Beam Attack?|{{ :kirby_s_dream_land_2_-_sfx_-72.wav |}}| +| Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-72.wav }}  
-|Water (resurfacing)|{{ :kirby_s_dream_land_2_-_sfx_-73.wav |}}| +| Water (resurfacing)                    | {{ :kirby_s_dream_land_2_-_sfx_-73.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-74.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-74.wav }}  
-|Crash?|{{ :kirby_s_dream_land_2_-_sfx_-75.wav |}}| +| Crash                                  | {{ :kirby_s_dream_land_2_-_sfx_-75.wav }}  
-|??? Beam? Lazer?|{{ :kirby_s_dream_land_2_-_sfx_-76.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-76.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-77.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-77.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-78.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-78.wav }}  
-|Cannon?|{{ :kirby_s_dream_land_2_-_sfx_-79.wav |}}| +| Cannon                                 | {{ :kirby_s_dream_land_2_-_sfx_-79.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-80.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-80.wav }}  
-|Damage?|{{ :kirby_s_dream_land_2_-_sfx_-81.wav |}}| +| Damage                                 | {{ :kirby_s_dream_land_2_-_sfx_-81.wav }}  
-|Attack?|{{ :kirby_s_dream_land_2_-_sfx_-82.wav |}}| +| Attack                                 | {{ :kirby_s_dream_land_2_-_sfx_-82.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-84.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-84.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-85.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-85.wav }}  
-|Landing after a jump??|{{ :kirby_s_dream_land_2_-_sfx_-86.wav |}}| +| Landing after a jump                   | {{ :kirby_s_dream_land_2_-_sfx_-86.wav }}  
-|Warp Star?|{{ :kirby_s_dream_land_2_-_sfx_-87.wav |}}| +| Warp Star                              | {{ :kirby_s_dream_land_2_-_sfx_-87.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-88.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-88.wav }}  
-|Pickup noise Rainbow Drops?|{{ :kirby_s_dream_land_2_-_sfx_-89.wav |}}| +| Pickup noise Rainbow Drops             | {{ :kirby_s_dream_land_2_-_sfx_-89.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-90.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-90.wav }}  
-|Zooming? Projectile noise?|{{ :kirby_s_dream_land_2_-_sfx_-91.wav |}}| +| Projectile noise                       | {{ :kirby_s_dream_land_2_-_sfx_-91.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-92.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-92.wav }}  
-|???|{{ :kirby_s_dream_land_2_-_sfx_-93.wav |}}| +miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-93.wav }}  
-|Bird?|{{ :kirby_s_dream_land_2_-_sfx_-94.wav |}}|+miscellaneous                          | {{ :kirby_s_dream_land_2_-_sfx_-94.wav }}  |
  
  
Zeile 164: Zeile 167:
 The Player doesn't have much Interface interaction, apart from a Pause Screen, Title Screen and File Selection. The Player doesn't have much Interface interaction, apart from a Pause Screen, Title Screen and File Selection.
  
-|Action|Sound| +| Action                | Sound                                                 
-|Title|{{ :kirby_s_dream_land_2_ost_01_-_title.mp3 |}}| +| Title                 | {{ :kirby_s_dream_land_2_ost_01_-_title.mp3 }}        
-|File Select|{{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 |}}| +| File Select           | {{ :kirby_s_dream_land_2_ost_02_-_file_select.mp3 }}  
-|Menu select?|{{ :kirby_s_dream_land_2_-_sfx_-16.wav |}}| +| Menu select           | {{ :kirby_s_dream_land_2_-_sfx_-16.wav }}             
-|Pausing Game|{{ :kirby_s_dream_land_2_-_sfx_-43.wav |}}| +| Pausing Game          | {{ :kirby_s_dream_land_2_-_sfx_-43.wav }}             
-|Cycling through Menu|{{ :kirby_s_dream_land_2_-_sfx_-45.wav |}}| +| Cycling through Menu  | {{ :kirby_s_dream_land_2_-_sfx_-45.wav }}             
-|Selecting|{{ :kirby_s_dream_land_2_-_sfx_-46.wav |}}|+| Selecting             | {{ :kirby_s_dream_land_2_-_sfx_-46.wav }}             |
  
 ==== 3.4 Reference to Communication ==== ==== 3.4 Reference to Communication ====
Zeile 185: Zeile 188:
 |Kirby Sleeping/Game Over|{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}| |Kirby Sleeping/Game Over|{{ :kirby_s_dream_land_2_-_sfx_-83.wav |}}|
  
-==== 3.5 Sound Quality ====+==== 3.5 Sound Quality/ Personal Opinion ====
  
 Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable. Despite not having a high Sound Quality, most Sound Effects in Kirby are very unique and Identifiable.
Zeile 191: Zeile 194:
 I would presume though, that over all Kirby would very much be playable based on sound alone.  I would presume though, that over all Kirby would very much be playable based on sound alone. 
  
-===== 4. Comparison of Kirby’s Dream Land and Inside =====+{{:pasted:20200604-151155.png}}{{:pasted:20200604-151158.png}}{{:pasted:20200604-151202.png}} 
 + 
 +===== 4. Comparison of Kirby’s Dream Land and Inside ===== 
 +The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, Boss themes and Title and End Music. 
 +Additionally, every action has a Feedback noise as well as any special condition or Interface such as Game over, Pause Menu or Title Screen, in order to adequately communicate the Game States to the player. 
 +//Inside// also has specific level music, though this is where the large similarities pretty much stop. 
 + 
 +Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, //Inside// has no UI music, so the pause and end screens are functionally silent. So, when new music starts, it is immediately clear to the player that they have advanced a level and consequently the communication with the player is almost all narrative. 
 + 
 +Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//. 
 +In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music. 
 + 
 +Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping. 
 +This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black. 
 +Furthermore, //Inside// makes good use of emotional Sounds, displaying the Player Characters inner emotions through audible panic attacks or a racing heartbeat, making the game very emotionally gripping. 
 + 
 +The Difference in Sound can partially be put down to generational differences, As //Kirby’s Dream Land 2// had to make use of the limited Gameboy Sound Chip, and //Inside// has a whole array of capabilities, such as synthesizers filters, and real life objects such as a human skull, making the sound more realistic. However, a lot of the differences must be put down to atmosphere differences, because //Kirby’s Dream Land 2// is intended to be light-hearted fun, whereas //Inside// is supposed to be emotionally gripping and unsettling. 
 + 
 + 
 +{{:pasted:20200604-151644.png}}
  
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/kirby_s_dream_land_2.1591205950.txt.gz · Zuletzt geändert: von hkaempfe