kirby_s_dream_land_2
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
kirby_s_dream_land_2 [2020/06/04 14:50] – [3.5 Sound Quality] hkaempfe | kirby_s_dream_land_2 [2020/06/04 16:39] (aktuell) – [3.1. Area, Boss and Character Soundtracks] hkaempfe | ||
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| Year of release: | | Year of release: | ||
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==== 3.1. Area, Boss and Character Soundtracks ==== | ==== 3.1. Area, Boss and Character Soundtracks ==== | ||
Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. | Every Area, that is Every Island, and every level select within these Islands Has a soundtrack, as well as Bonus Areas, Bosses and Special Characters, like Animal Companions and the Final Boss, which has Two forms and therefore two themes. | ||
- | If Kirby Is riding one of him Animal Companions, their theme will overwrite the level music. | + | |
+ | If Kirby Is riding one of his Animal Companions, their theme will overwrite the level music. | ||
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+ | {{: | ||
|Soundtrack|Sample| | |Soundtrack|Sample| | ||
|The Rainbow Islands|{{ : | |The Rainbow Islands|{{ : | ||
- | |Grass Land (Map)|{{ : | + | |Grass Land (Map) {{: |
- | | Grass Land (Stage)|{{ : | + | |Grass Land (Stage)|{{ : |
- | |Rick the Hamster|{{ :kirby_s_dream_land_2_ost_06_-_rick_the_hamste.mp3 |}}| | + | |Big Forest (Map) {{:pasted: |
- | |Big Forest (Map)|{{ : | + | |
|Big Forest (Stage)|{{ : | |Big Forest (Stage)|{{ : | ||
- | |Coo the Owl|{{ :kirby_s_dream_land_2_ost_09_-_coo_the_owl.mp3 |}}| | + | |Ripple Field (Map) {{:pasted: |
- | |Ripple Field (Map)|{{ : | + | |
|Ripple Field (Stage)|{{ : | |Ripple Field (Stage)|{{ : | ||
- | |Kine the Fish|{{ :kirby_s_dream_land_2_ost_12_-_kine_the_fish.mp3 |}}| | + | |Ice Berg (Map) {{:pasted: |
- | |Ice Berg (Map)|{{ : | + | |
|Ice Berg (Stage)|{{ : | |Ice Berg (Stage)|{{ : | ||
- | |Red Canyon (Map)|{{ : | + | |Red Canyon (Map) {{: |
|Red Canyon (Stage)|{{ : | |Red Canyon (Stage)|{{ : | ||
- | |Cloudy Park (Map)|{{ : | + | |Cloudy Park (Map) {{: |
|Cloudy Park (Stage)|{{ : | |Cloudy Park (Stage)|{{ : | ||
- | |Dark Castle (Map)|{{ : | + | |Dark Castle (Map) {{: |
|Dark Castle (Stage)|{{ : | |Dark Castle (Stage)|{{ : | ||
+ | |Kine the Fish {{: | ||
+ | |Rick the Hamster {{: | ||
+ | |Coo the Owl {{: | ||
|It's Boss Time!|{{ : | |It's Boss Time!|{{ : | ||
|Bonus Round|{{ : | |Bonus Round|{{ : | ||
- | |Rainbow Drop Chamber|{{ : | + | |Rainbow Drop Chamber |
- | |King Dedede|{{ : | + | |King Dedede |
|The Emergence of Evil|{{ : | |The Emergence of Evil|{{ : | ||
- | |Duel in the Darkened Sky|{{ : | + | |Duel in the Darkened Sky {{: |
- | |Dark Matter|{{ : | + | |Dark Matter |
|Wielder of the Rainbow Sword|{{ : | |Wielder of the Rainbow Sword|{{ : | ||
Zeile 190: | Zeile 193: | ||
there are, however, still quite a lot of Sound Effects that sound the same, like item pickups and damage indicators. | there are, however, still quite a lot of Sound Effects that sound the same, like item pickups and damage indicators. | ||
I would presume though, that over all Kirby would very much be playable based on sound alone. | I would presume though, that over all Kirby would very much be playable based on sound alone. | ||
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+ | {{: | ||
===== 4. Comparison of Kirby’s Dream Land 2 and Inside ===== | ===== 4. Comparison of Kirby’s Dream Land 2 and Inside ===== | ||
+ | The Sound of //Kirby’s Dream Land 2// mainly consists of the Level Map and Scene Soundtracks, | ||
+ | Additionally, | ||
+ | //Inside// also has specific level music, though this is where the large similarities pretty much stop. | ||
+ | |||
+ | Whereas //Kirby// has short Feedback Soundbites for every action, //Inside// has a realistic and timely Feedback simulation, that is the only noises heard are footsteps, sounds you make when landing, climbing, starting machinery etc. Furthermore, | ||
+ | |||
+ | Both Games Tend to have a hard cut from Soundtrack to Soundtrack, but whereas this is very obvious in //Kirby//, //Inside// hides this well with its relatively nondescript Soundtrack, as well as clever use of Soundscape, which is wholly absent from //Kirby’s Dream Land 2//. | ||
+ | In addition to this, both games make use of atmospheric music to convey the games mood, whereas //Inside// is melancholic and dark, using long and low sounds, //Kirby// is upbeat and chipper, using high pitched and happy music. | ||
+ | |||
+ | Though //Kirby// Also has some more melancholic music, for example when //Kirby// dies and the game is over, it is still overall relatively upbeat and isn’t that emotionally gripping. | ||
+ | This is in contrast to death in //Inside//, which is incredibly unsettling on account of the music being completely absent and only the player characters dying whimpers being audible, before the screen fades to black. | ||
+ | Furthermore, | ||
+ | |||
+ | The Difference in Sound can partially be put down to generational differences, | ||
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+ | |||
+ | {{: | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/kirby_s_dream_land_2.1591275032.txt.gz · Zuletzt geändert: von hkaempfe