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limbo [2020/06/04 18:38] mhodlerlimbo [2020/06/05 15:56] (aktuell) – [3. Personal conclusion] mhodler
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 Every danger in the game has its own strong distinguishing sound effect. In the beginning the player gets introduced to the sound of water in the game and that the player will drown if he tries to swim through it. In a chapter where the player has to run away from a spider he/she can hear the sound of water below while the player has to balance the character on a rolling rock, but the water itself is not visible. Every danger in the game has its own strong distinguishing sound effect. In the beginning the player gets introduced to the sound of water in the game and that the player will drown if he tries to swim through it. In a chapter where the player has to run away from a spider he/she can hear the sound of water below while the player has to balance the character on a rolling rock, but the water itself is not visible.
 +
 +{{:limbo:limboinvisiblewater.mp4}}
  
 ^ Element  ^ Feedback  ^ ^ Element  ^ Feedback  ^
 +| Water (with flies)  | {{:limbo:communication:waterandflies.wav}}  |
 | Spider "droning"  | {{:limbo:communication:limbospider.wav}}  | | Spider "droning"  | {{:limbo:communication:limbospider.wav}}  |
 | Electricity  | {{:limbo:communication:electricitydestruction.wav}}  | | Electricity  | {{:limbo:communication:electricitydestruction.wav}}  |
 | Neon sign  | {{:limbo:communication:neonsignoff.wav}}  | | Neon sign  | {{:limbo:communication:neonsignoff.wav}}  |
 | Big moving rocks  | {{:limbo:communication:movingrock.wav}}  | | Big moving rocks  | {{:limbo:communication:movingrock.wav}}  |
 +| Cirular saw  | {{:limbo:communication:cirularsaw.wav}}  |
 | Miniguns  | {{:limbo:communication:guns.wav}}  | | Miniguns  | {{:limbo:communication:guns.wav}}  |
 | Gravity change  | {{:limbo:communication:gravitychange.wav}}  | | Gravity change  | {{:limbo:communication:gravitychange.wav}}  |
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 | Puzzle "droning"  | {{:limbo:communication:puzzledroning.wav}}  | | Puzzle "droning"  | {{:limbo:communication:puzzledroning.wav}}  |
  
-An example of the puzzle sound and how it vanishes.+Another example how they show the player through visuals and most notably sounds what they have to use in the upcoming puzzle. Here the player gets a hint through a crow that he/she has to do something with this box.
  
-{{:limbo:limbopuzzle.mp4}}+{{:limbo:limbocrowhint.mp4}}
  
 At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the "droning" of the puzzle but more like a lowered siren. At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the "droning" of the puzzle but more like a lowered siren.
 +
 +{{:limbo:limbopuzzle.mp4}}
  
 ^ Element  ^ Feedback  ^ ^ Element  ^ Feedback  ^
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 ===== 3. Personal conclusion ===== ===== 3. Personal conclusion =====
  
-At some places Limbo is missing sounds. One of the first wooden ladders doesn’t create any sound while climbing it but later in the game there are wooden ladders which create such a climbing sound.+At some places Limbo is missing sounds. One of the first wooden ladders doesn’t create any sound while climbing it but later in the game there are wooden ladders which create such a climbing sound. Sometimes the ropes in the game are creating a "stretching" sound and some just don't create any sound which feels kind of inconsistent.
  
 The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it.
 +
 +A little extra: We tried to extract the sounds directly from the game which resulted in 1600+ sound files. Not all were unique but they represented every little cut and it was intimidating how many sounds were used in such a compact game.
 +===== 4. Comparison to GRIS =====
 +
 +Found on the [[https://wiki.zhdk.ch/gamesoundopedia/doku.php?id=gris#comparison_to_limbo|GRIS]] page.
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/limbo.1591288706.txt.gz · Zuletzt geändert: von mhodler