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Beide Seiten der vorigen RevisionVorhergehende Überarbeitung
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Vorhergehende Überarbeitung
limbo [2020/06/04 18:59] – [3. Personal conclusion] mhodlerlimbo [2020/06/05 15:56] (aktuell) – [3. Personal conclusion] mhodler
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 {{:limbo:limboinvisiblewater.mp4}} {{:limbo:limboinvisiblewater.mp4}}
  
-^ Element             ^ Feedback                                             +^ Element  ^ Feedback  
-| Water (with flies)  | {{:limbo:communication:waterandflies.wav}}           +| Water (with flies)  | {{:limbo:communication:waterandflies.wav}}  
-| Spider "droning"    | {{:limbo:communication:limbospider.wav}}             +| Spider "droning"  | {{:limbo:communication:limbospider.wav}}  
-| Electricity         | {{:limbo:communication:electricitydestruction.wav}} +| Electricity  | {{:limbo:communication:electricitydestruction.wav}} 
-| Neon sign           | {{:limbo:communication:neonsignoff.wav}}             +| Neon sign  | {{:limbo:communication:neonsignoff.wav}}  
-| Big moving rocks    | {{:limbo:communication:movingrock.wav}}              +| Big moving rocks  | {{:limbo:communication:movingrock.wav}}  
-| Cirular saw         | {{:limbo:communication:cirularsaw.wav}}              +| Cirular saw  | {{:limbo:communication:cirularsaw.wav}}  
-| Miniguns            | {{:limbo:communication:guns.wav}}                    +| Miniguns  | {{:limbo:communication:guns.wav}}  
-| Gravity change      | {{:limbo:communication:gravitychange.wav}}           |+| Gravity change  | {{:limbo:communication:gravitychange.wav}}  |
  
 Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one. Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one.
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 | Puzzle "droning"  | {{:limbo:communication:puzzledroning.wav}}  | | Puzzle "droning"  | {{:limbo:communication:puzzledroning.wav}}  |
  
-An example of the puzzle sound and how it vanishes.+Another example how they show the player through visuals and most notably sounds what they have to use in the upcoming puzzle. Here the player gets a hint through a crow that he/she has to do something with this box.
  
-{{:limbo:limbopuzzle.mp4}}+{{:limbo:limbocrowhint.mp4}}
  
 At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the "droning" of the puzzle but more like a lowered siren. At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the "droning" of the puzzle but more like a lowered siren.
 +
 +{{:limbo:limbopuzzle.mp4}}
  
 ^ Element  ^ Feedback  ^ ^ Element  ^ Feedback  ^
 | Warning Siren (Low Basson)  | {{:limbo:communication:lowsirene.wav}}  | | Warning Siren (Low Basson)  | {{:limbo:communication:lowsirene.wav}}  |
 +
 ==== 2.5 Related to space / environment ==== ==== 2.5 Related to space / environment ====
  
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 The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it.
 +
 +A little extra: We tried to extract the sounds directly from the game which resulted in 1600+ sound files. Not all were unique but they represented every little cut and it was intimidating how many sounds were used in such a compact game.
 +===== 4. Comparison to GRIS =====
 +
 +Found on the [[https://wiki.zhdk.ch/gamesoundopedia/doku.php?id=gris#comparison_to_limbo|GRIS]] page.
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/limbo.1591289977.txt.gz · Zuletzt geändert: von mhodler