limbo
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| limbo [2020/06/04 18:59] – [3. Personal conclusion] mhodler | limbo [2020/06/05 15:56] (aktuell) – [3. Personal conclusion] mhodler | ||
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| Zeile 68: | Zeile 68: | ||
| {{: | {{: | ||
| - | ^ Element | + | ^ Element |
| - | | Water (with flies) | + | | Water (with flies) |
| - | | Spider " | + | | Spider " |
| - | | Electricity | + | | Electricity |
| - | | Neon sign | + | | Neon sign | {{: |
| - | | Big moving rocks | {{: | + | | Big moving rocks | {{: |
| - | | Cirular saw | + | | Cirular saw | {{: |
| - | | Miniguns | + | | Miniguns |
| - | | Gravity change | + | | Gravity change |
| Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one. | Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one. | ||
| Zeile 85: | Zeile 85: | ||
| | Puzzle " | | Puzzle " | ||
| - | An example | + | Another |
| - | {{:limbo:limbopuzzle.mp4}} | + | {{:limbo:limbocrowhint.mp4}} |
| At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the " | At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the " | ||
| + | |||
| + | {{: | ||
| ^ Element | ^ Element | ||
| | Warning Siren (Low Basson) | | Warning Siren (Low Basson) | ||
| + | |||
| ==== 2.5 Related to space / environment ==== | ==== 2.5 Related to space / environment ==== | ||
| Zeile 122: | Zeile 125: | ||
| The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. | The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. | ||
| + | |||
| + | A little extra: We tried to extract the sounds directly from the game which resulted in 1600+ sound files. Not all were unique but they represented every little cut and it was intimidating how many sounds were used in such a compact game. | ||
| + | ===== 4. Comparison to GRIS ===== | ||
| + | |||
| + | Found on the [[https:// | ||
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/limbo.1591289977.txt.gz · Zuletzt geändert: von mhodler