limbo
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
limbo [2020/06/04 19:05] – [Tabelle] mhodler | limbo [2020/06/05 15:56] (aktuell) – [3. Personal conclusion] mhodler | ||
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The game uses different sounds for different ground which the player can move on. | The game uses different sounds for different ground which the player can move on. | ||
- | ^ Surface | + | ^ Surface |
- | | Walkcycle dirt | + | | Walkcycle dirt | {{: |
- | | Walkcycle wood | + | | Walkcycle wood | {{: |
- | | Walkcycle wooden platform | + | | Walkcycle wooden platform |
- | | Walkcycle metal platform | + | | Walkcycle metal platform |
- | | Walkcycle wet ground | + | | Walkcycle wet ground |
- | | Walkcycle concrete | + | | Walkcycle concrete |
Almost everything that moves because of the player is doing something like climbing up a rope creates sound. Because a lot of sound is used to warn the player from dangerous elements which can kill him, they decided to use the sounds to create fear that something is going to happen like the sound of a rope which almost can’t hold the players weight. | Almost everything that moves because of the player is doing something like climbing up a rope creates sound. Because a lot of sound is used to warn the player from dangerous elements which can kill him, they decided to use the sounds to create fear that something is going to happen like the sound of a rope which almost can’t hold the players weight. | ||
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{{: | {{: | ||
- | ^ Element | + | ^ Element |
- | | Water (with flies) | + | | Water (with flies) |
- | | Spider " | + | | Spider " |
- | | Electricity | + | | Electricity |
- | | Neon sign | + | | Neon sign | {{: |
- | | Big moving rocks | {{: | + | | Big moving rocks | {{: |
- | | Cirular saw | + | | Cirular saw | {{: |
- | | Miniguns | + | | Miniguns |
- | | Gravity change | + | | Gravity change |
Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one. | Because the game is displayed in greyscale it has to work a lot more with sound to give the player the information he needs. In the city part of the game the player has to overcome a neon sign. It shines bright and some of them turn on and off again. To tell the player that these signs are dangerous they have a strong buzz sound and an even stronger turning on and off one. | ||
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| Puzzle " | | Puzzle " | ||
- | An example | + | Another |
- | {{:limbo:limbopuzzle.mp4}} | + | {{:limbo:limbocrowhint.mp4}} |
At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the " | At some points in the game the puzzle contains a danger or there are just dangerous parts which will come up they decided to use a sound similar to the " | ||
+ | |||
+ | {{: | ||
^ Element | ^ Element | ||
| Warning Siren (Low Basson) | | Warning Siren (Low Basson) | ||
+ | |||
==== 2.5 Related to space / environment ==== | ==== 2.5 Related to space / environment ==== | ||
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The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. | The game makes good use of sounds especially for the environment to let it feel bigger than it is displayed on screen and give some depth to it. | ||
+ | |||
+ | A little extra: We tried to extract the sounds directly from the game which resulted in 1600+ sound files. Not all were unique but they represented every little cut and it was intimidating how many sounds were used in such a compact game. | ||
+ | ===== 4. Comparison to GRIS ===== | ||
+ | |||
+ | Found on the [[https:// |
/home/wiki/wiki.pink.zhdk.ch-ssl/public_html/gamesoundopedia/data/attic/limbo.1591290318.txt.gz · Zuletzt geändert: von mhodler