ori_and_the_blind_forest
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Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
ori_and_the_blind_forest [2020/06/04 17:22] – atselesh | ori_and_the_blind_forest [2020/06/04 18:51] (aktuell) – atselesh | ||
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Zeile 5: | Zeile 5: | ||
| Studio: | | Studio: | ||
| Analyse by: | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi | | Analyse by: | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi | ||
+ | |||
+ | ---- | ||
===== 1. Game Description ===== | ===== 1. Game Description ===== | ||
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Playthrough No Commentary: https:// | Playthrough No Commentary: https:// | ||
+ | |||
+ | ---- | ||
===== 2. Sound Description ===== | ===== 2. Sound Description ===== | ||
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| The Finale|{{ : | | The Finale|{{ : | ||
| Light of Nibel| {{ : | | Light of Nibel| {{ : | ||
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+ | ---- | ||
===== 2.1 Perception Orientation ===== | ===== 2.1 Perception Orientation ===== | ||
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In Ori and the Blind forest, the character crosses several types of environment. These steps therefore change if he is in the water or on the grass and so on. | In Ori and the Blind forest, the character crosses several types of environment. These steps therefore change if he is in the water or on the grass and so on. | ||
- | ===Walk\Run=== | + | ===Walk \ Run=== |
+ | |||
+ | | Run on Grass |{{ :: | ||
+ | | Run on Wood |{{ : | ||
+ | | Run on Sand |{{ : | ||
+ | |||
+ | === Climbing=== | ||
+ | |||
+ | | Climbing on Grass|{{ :: | ||
+ | |||
+ | ===Jumps=== | ||
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+ | | Some jumps|{{ :: | ||
+ | | Double jump|{{ :: | ||
+ | | Spin and jump|{{ :: | ||
+ | |||
+ | ===Swimming=== | ||
+ | |||
+ | | Swimming breath|{{ :: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 2.2 Action - Sounds ===== | ||
+ | |||
+ | In the forest, Ori has to fight enemies. He acquires new abilities or weapons throughout his quest that makes him stronger and help him to defeat his enemies. | ||
+ | |||
+ | ===Attack=== | ||
+ | |||
+ | |Hammer attack|{{ :: | ||
+ | |Sword attack|{{ :: | ||
+ | |Fire torch attack|{{ :: | ||
+ | |||
+ | |||
+ | === Revards / Bonus=== | ||
+ | |||
+ | | Receiving Reward |{{ :: | ||
+ | | Receiving Bonus |{{ :: | ||
+ | |||
+ | |||
+ | === Damage === | ||
+ | |||
+ | | Player getting damage | {{ :: | ||
+ | |||
+ | === Opening / Rotating === | ||
+ | |||
+ | | Open stone door |{{ :: | ||
+ | | Open stone door 2|{{ :: | ||
+ | | Rotating gears| {{ :: | ||
+ | | Stone Block|{{ :: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 2.3 Dynamic Soundtrack ===== | ||
+ | |||
+ | The ambient sound changes and becomes deeper and more stressful when approaching a boss. A positive sound informs the player that he has completed a quest and obtained a new ability. | ||
+ | |||
+ | === Dramatic | ||
+ | |||
+ | |Meeting | ||
+ | |Meeting a Boss 2|{{ :: | ||
+ | |Meeting a Boss 3|{{ :: | ||
+ | |||
+ | === Happy === | ||
+ | |||
+ | |Magic|{{ :: | ||
+ | |Quest completed|{{ :: | ||
+ | |||
+ | === Music Dynamics === | ||
+ | |||
+ | Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger. | ||
+ | |||
+ | {{:: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 2.4 Сommunication ===== | ||
+ | |||
+ | To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question. | ||
+ | |||
+ | === Voise Over === | ||
+ | |||
+ | |Happy|{{ :: | ||
+ | |Informative|{{ :: | ||
+ | |Deep|{{ :: | ||
+ | |Mysterious|{{ :: | ||
+ | |Really Deep|{{ :: | ||
+ | |Baby|{{ :: | ||
+ | |Annoyed|{{ :: | ||
+ | |Informative|{{ :: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== 2.5 Environment ===== | ||
+ | |||
+ | The game contains realistic background sounds | ||
+ | |||
+ | |Sad bird|{{ ::birds.mp3 }}| | ||
+ | |Birds|{{ :: | ||
+ | |Wind and Leaves|{{ :: | ||
+ | |Whaterfall|{{ :: | ||
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- | | **Movement **| **Soundtrack **| | ||
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