ori_and_the_blind_forest
Unterschiede
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| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| ori_and_the_blind_forest [2020/06/04 17:29] – atselesh | ori_and_the_blind_forest [2020/06/04 18:51] (aktuell) – atselesh | ||
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| Zeile 5: | Zeile 5: | ||
| | Studio: | | Studio: | ||
| | Analyse by: | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi | | Analyse by: | Agata Tselesh, Kathleen Bohren, Pietro Peduzzi | ||
| + | |||
| + | ---- | ||
| ===== 1. Game Description ===== | ===== 1. Game Description ===== | ||
| Zeile 11: | Zeile 13: | ||
| Playthrough No Commentary: https:// | Playthrough No Commentary: https:// | ||
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| + | ---- | ||
| ===== 2. Sound Description ===== | ===== 2. Sound Description ===== | ||
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| | The Finale|{{ : | | The Finale|{{ : | ||
| | Light of Nibel| {{ : | | Light of Nibel| {{ : | ||
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| + | ---- | ||
| ===== 2.1 Perception Orientation ===== | ===== 2.1 Perception Orientation ===== | ||
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| ===Walk \ Run=== | ===Walk \ Run=== | ||
| - | | **Movement and Surroundings **| **Soundtrack **| | ||
| | Run on Grass |{{ :: | | Run on Grass |{{ :: | ||
| | Run on Wood |{{ : | | Run on Wood |{{ : | ||
| | Run on Sand |{{ : | | Run on Sand |{{ : | ||
| + | |||
| + | === Climbing=== | ||
| + | |||
| + | | Climbing on Grass|{{ :: | ||
| + | |||
| + | ===Jumps=== | ||
| + | |||
| + | | Some jumps|{{ :: | ||
| + | | Double jump|{{ :: | ||
| + | | Spin and jump|{{ :: | ||
| + | |||
| + | ===Swimming=== | ||
| + | |||
| + | | Swimming breath|{{ :: | ||
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| + | ---- | ||
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| + | ===== 2.2 Action - Sounds ===== | ||
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| + | In the forest, Ori has to fight enemies. He acquires new abilities or weapons throughout his quest that makes him stronger and help him to defeat his enemies. | ||
| + | |||
| + | ===Attack=== | ||
| + | |||
| + | |Hammer attack|{{ :: | ||
| + | |Sword attack|{{ :: | ||
| + | |Fire torch attack|{{ :: | ||
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| + | |||
| + | === Revards / Bonus=== | ||
| + | |||
| + | | Receiving Reward |{{ :: | ||
| + | | Receiving Bonus |{{ :: | ||
| + | |||
| + | |||
| + | === Damage === | ||
| + | |||
| + | | Player getting damage | {{ :: | ||
| + | |||
| + | === Opening / Rotating === | ||
| + | |||
| + | | Open stone door |{{ :: | ||
| + | | Open stone door 2|{{ :: | ||
| + | | Rotating gears| {{ :: | ||
| + | | Stone Block|{{ :: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 2.3 Dynamic Soundtrack ===== | ||
| + | |||
| + | The ambient sound changes and becomes deeper and more stressful when approaching a boss. A positive sound informs the player that he has completed a quest and obtained a new ability. | ||
| + | |||
| + | === Dramatic | ||
| + | |||
| + | |Meeting | ||
| + | |Meeting a Boss 2|{{ :: | ||
| + | |Meeting a Boss 3|{{ :: | ||
| + | |||
| + | === Happy === | ||
| + | |||
| + | |Magic|{{ :: | ||
| + | |Quest completed|{{ :: | ||
| + | |||
| + | === Music Dynamics === | ||
| + | |||
| + | Depending on what is happening in the scene, the music is dynamically amplified to create a more dramatic effect and convey a full atmosphere, thereby promoting along the storyline or warning about danger. | ||
| + | |||
| + | {{:: | ||
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| + | ---- | ||
| + | |||
| + | ===== 2.4 Сommunication ===== | ||
| + | |||
| + | To communicate the characters of ori speak in an incomprehensible way. The tone of the voice gives information about the emotions of the character in question. | ||
| + | |||
| + | === Voise Over === | ||
| + | |||
| + | |Happy|{{ :: | ||
| + | |Informative|{{ :: | ||
| + | |Deep|{{ :: | ||
| + | |Mysterious|{{ :: | ||
| + | |Really Deep|{{ :: | ||
| + | |Baby|{{ :: | ||
| + | |Annoyed|{{ :: | ||
| + | |Informative|{{ :: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== 2.5 Environment ===== | ||
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| + | The game contains realistic background sounds | ||
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| + | |Sad bird|{{ ::birds.mp3 }}| | ||
| + | |Birds|{{ :: | ||
| + | |Wind and Leaves|{{ :: | ||
| + | |Whaterfall|{{ :: | ||
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